At 01:44 PM 12/18/97 -0800, you wrote:
>

I liked your post and thought it well thought-out.

I don't believe there is any set "cut-off" to becoming a god, however. The
Serpent's followers gain priest spells (supposedly--this is still something
of a legend in many campaigns), but we don't know who actually powers these
spells. There are still worshipers of Azrai, and he's dead--but many of
them get spells as well. Is it the Cold Rider, Belinik, Kriesha, or some
other force we know nothing about? That's something we (the designers)
chose to let you all hash out in your own campaigns. A debate on this issue
could be very interesting ...


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Ed Stark
Game Designer, Wizards of the Coast/TSR Division
Asst. Brand Manager, BIRTHRIGHT/GREYHAWK/MARVEL Group
TSR Website: http://www.tsrinc.com
(soon to be http://www.tsr.com)