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  1. #1
    simong@mech.uwa.edu.au
    Guest

    Advice for new BR DM

    Hi everybody,

    I am a new DM who has just started a campaign set in the Birthright world.
    I have two player with quite high level characters (both dual-class humans,
    approximately level 10/10) from another campaign. Both characters are
    regents, and we are using the Ilien and Medoere campaign worlds and
    sourcebooks.

    My basic question is how do I, as the DM, handle all of the other regents
    and powers each turn? I am having trouble selecting which other
    regents/rulers to play each turn, and to what extent to involve those who
    are not in play. As I said, the sheer volume of important NPCs is kind of
    overwhelming at first. For example, if one of the characters wishes to do
    something which will obviously upset an 'out-of-play' regent, how do I
    decide how much regency to allot against the player's action? Any advice
    from other DM's would be very much appreciated.

    Thanks in advance,

    Simon

  2. #2
    Eric Dunn
    Guest

    Advice for new BR DM

    At 08:51 AM 12/15/97 +0800, you wrote:
    >Hi everybody,
    >
    >I am a new DM who has just started a campaign set in the Birthright world.
    >I have two player with quite high level characters (both dual-class humans,
    >approximately level 10/10) from another campaign. Both characters are
    >regents, and we are using the Ilien and Medoere campaign worlds and
    >sourcebooks.
    >
    >My basic question is how do I, as the DM, handle all of the other regents
    >and powers each turn? I am having trouble selecting which other
    >regents/rulers to play each turn, and to what extent to involve those who
    >are not in play. As I said, the sheer volume of important NPCs is kind of
    >overwhelming at first. For example, if one of the characters wishes to do
    >something which will obviously upset an 'out-of-play' regent, how do I
    >decide how much regency to allot against the player's action? Any advice
    >from other DM's would be very much appreciated.

    According to the books, they advise just keeping track of the domains
    surrounding those realms. (I.e. in your case, Roesone, Diemed, Aerenwe, and
    the Spiderfell.. and all the guild holdings, temple holdings, etc..) Are
    they the only two players in the group? or the only two regents? It _might_
    work out easier on your first go of it, to 1. either have them run
    non-landed domains...(like one be the local guildmaster and the other be the
    local high priest) or 2. Have one of them choose to be the ruler of one
    domain and the other person be a lieutenant, etc..

    In my first campaign, everyone had a land...and to be honest, the dm had a
    heckuva time giving reasons why the various regents should help each other
    out on adventures. If I, as a ruler of Roesone, have some law guilds I want
    to build up, why do I feel like helping the Ruler of Meodere take care of
    some marauding griffons who are harrying your people's livestock? Can't that
    person take care of their own problems? And by nature, I am a DM, I rarely
    get to play a player, and I still felt the reasons were flimsy for
    adventuring together. The people rule entire countries... it's their _job_
    to delegate authority for other people to handle the problems...they just
    lead. (Don't flame me folks..I know, sometimes ya gotta get the old sword
    out, and take care of things yourself..but you get my point. I hope.)

    We ended up having a premise in our campaign that said we had grown up
    training in the several courts when we were just lads, (and ladies) and
    decided that when we had problems, we'd help each other out. Kinda flimsy,
    but there ya have it. Having one NPC as a king, and the PC's as the support
    staff for that king makes a heckuva lot more sense. Even if the support
    staff is the king's commander of his armies(law guilds), the local thieves'
    guild ruler/head of the merchant guild, court mage, and high priest... or
    they can even be the lesser nobility of a given realm where they are
    actually able to collect regency or whatever. Buy I degress :)

    Eric
    (eric@cyberserv.com_)

  3. #3
    Brian Stoner
    Guest

    Advice for new BR DM

    In the game I'm DMing there are 6 regents. Two are wizards, 2 are
    thieves (one rules Endier as well), and 2 are landed rulers. It has
    been difficult to run the game, and I will not allow this many regents
    again. I've been forced to take one of the players as a co-DM and we've
    split the duties of which domains we control, as well as planning
    adventures. We actively run 6 or so domains apiece.

    I made a sheet that helps me keep track of the NPC domain actions. It
    is in MS Word 6.0 format, and anyone who wants it can email me for it
    (don't email the list). This sheet has helped me alot. For each
    action, I determine ahead of time how much it will cost and what the
    roll will require, but I wait to roll until the game, because players
    may effect the action. It is important to keep accurate records of each
    NPC domain. I have been able to trim the amount of time needed to run
    the NPC domains alot...I now move faster than the players do.

    The real difficulty now is getting all the charaters to join in on
    adventures without killing each other. My current adventure took two
    weeks to get off the ground because the characters tried to kill each
    other on the road to the adventure. I fixed the problem temporarily by
    forcing the elven members to leave the party... Unfortunately, the
    players who had elves have started doing the same kinds of stuff with
    their new characters. I may be forced to kick the players out, which is
    bad because one is my brother and the other is his girlfriend...
    Mostly, the players get along really well.

    Well, I've gone off on a tangent, sorry. I think I've made my point.
    Good luck with your game.

    Brian

    Simon Graindorge wrote:

    > Hi everybody,
    >
    > I am a new DM who has just started a campaign set in the Birthright
    > world.
    > I have two player with quite high level characters (both dual-class
    > humans,
    > approximately level 10/10) from another campaign. Both characters are
    > regents, and we are using the Ilien and Medoere campaign worlds and
    > sourcebooks.
    >
    > My basic question is how do I, as the DM, handle all of the other
    > regents
    > and powers each turn? I am having trouble selecting which other
    > regents/rulers to play each turn, and to what extent to involve those
    > who
    > are not in play. As I said, the sheer volume of important NPCs is kind
    > of
    > overwhelming at first. For example, if one of the characters wishes to
    > do
    > something which will obviously upset an 'out-of-play' regent, how do I
    >
    > decide how much regency to allot against the player's action? Any
    > advice
    > from other DM's would be very much appreciated.
    >
    > Thanks in advance,
    >
    > Simon

  4. #4
    Mark A Vandermeulen
    Guest

    Advice for new BR DM

    On Mon, 15 Dec 1997, Simon Graindorge wrote:

    > My basic question is how do I, as the DM, handle all of the other regents
    > and powers each turn? I am having trouble selecting which other
    > regents/rulers to play each turn, and to what extent to involve those who
    > are not in play. As I said, the sheer volume of important NPCs is kind of
    > overwhelming at first. For example, if one of the characters wishes to do
    > something which will obviously upset an 'out-of-play' regent, how do I
    > decide how much regency to allot against the player's action? Any advice
    > from other DM's would be very much appreciated.

    My best advice to you is to choose a "main opponent" for your characters,
    and make him/her really strong, so that your characters are forced to work
    together if they hope to survive. Since you are playing Ilien and Medoere,
    a logical choice would be Diemed. The personality of Herl Diem is outlined
    in the Ruins of Empire book, and makes a logical choice for a militaristic
    opponent. Further, he may be secretly be manipulated from behind the
    scenes by a third party, say a guilder like Orthien Tane, or the high
    priest of the Orthodox Temple of Haelyn, that that NPC is the characters
    true enemy, perhaps with connections to the dark priesthoods of Eloele or
    the Vos gods in Mieres (Orthien Tane works well in this role).
    This way you can constantly play and keep track of the cheif opponents,
    and only pick up other incidental players (The Spider, Roesone, Mieres)
    when they become important to the story, or your characters choose to
    target them, for one reason or another. You should have a detailed plan as
    far as what the "cheif antagonist" is going to do each game session, and
    the longer range the plans, the better. As far as the other NPC, just go
    with what "feels right." Sounds corny and unhelpful, but its often the
    best way to go. If you feel like strongly resisting the attempt to expand
    the church of Ruornil into Roesone, go with it. It may end up giving you
    ideas for new plots and adventures as the characters try to figure out why
    there is such unexpected resistance.

    Mark VanderMeulen
    vander+@pitt.edu

  5. #5
    Glenn Robb
    Guest

    Advice for new BR DM

    Simon Graindorge wrote:

    > Hi everybody,
    >
    > I am a new DM who has just started a campaign set in the Birthright wor=
    ld.
    > I have two player with quite high level characters (both dual-class hum=
    ans,
    > approximately level 10/10) from another campaign. Both characters are
    > regents, and we are using the Ilien and Medoere campaign worlds and
    > sourcebooks.
    >
    > My basic question is how do I, as the DM, handle all of the other regen=
    ts
    > and powers each turn? I am having trouble selecting which other
    > regents/rulers to play each turn, and to what extent to involve those w=
    ho
    > are not in play. As I said, the sheer volume of important NPCs is kind =
    of
    > overwhelming at first. For example, if one of the characters wishes to =
    do
    > something which will obviously upset an 'out-of-play' regent, how do I
    > decide how much regency to allot against the player's action? Any advic=
    e
    > from other DM's would be very much appreciated.
    >
    > Thanks in advance,

    The best advice I can give you is to fake it when you are playing the oth=
    er
    regents. As for allotting regency, I have no clue, quite yet. Oh, and g=
    et
    Gamemaster Law if you need some basic advice.

    =97 Elton Robb

  6. #6
    Ed Stark
    Guest

    Advice for new BR DM

    At 08:51 AM 12/15/97 +0800, you wrote:
    >Hi everybody,
    >
    >I am a new DM who has just started a campaign set in the Birthright world.
    >I have two player with quite high level characters (both dual-class humans,
    >approximately level 10/10) from another campaign. Both characters are
    >regents, and we are using the Ilien and Medoere campaign worlds and
    >sourcebooks.
    >
    >My basic question is how do I, as the DM, handle all of the other regents
    >and powers each turn? I am having trouble selecting which other
    >regents/rulers to play each turn, and to what extent to involve those who
    >are not in play. As I said, the sheer volume of important NPCs is kind of
    >overwhelming at first. For example, if one of the characters wishes to do
    >something which will obviously upset an 'out-of-play' regent, how do I
    >decide how much regency to allot against the player's action? Any advice
    >from other DM's would be very much appreciated.
    >
    >Thanks in advance,
    >
    > Simon
    >
    I'm sure the experienced BR DMs out there will give you helpful advice. My
    best recommendation for handling NPC domain actions, however, is DON'T.
    Pick one or two NPCs you really want to handle that way, but just have the
    others "do things" when you need them to do them. Don't worry about
    tracking every NPC domain or you'll go insane. This isn't a wargame or
    tactical civilization game (unless you want to play it that way)--it's a
    roleplaying game. Make the PCs adventure if they want to achieve anything
    really significant. The domain turns are just there to provide shortcuts
    for actions that you don't want to blow out into full-fledged adventures.


    -- ->-- ->-- ->--@
    Ed Stark
    Game Designer, Wizards of the Coast/TSR Division
    Asst. Brand Manager, BIRTHRIGHT/GREYHAWK/MARVEL Group
    TSR Website: http://www.tsrinc.com
    (soon to be http://www.tsr.com)

  7. #7
    Sythryc
    Guest

    Advice for new BR DM

    allocate enough points to make it a 50/50 chance, don't forget those regents
    have incomes too, as well as interest, spies et al

  8. #8
    Dragon3125
    Guest

    Advice for new BR DM

    This is my third day on the list and I will be starting (or playing in) a new
    campaign on Saturday, depending when my boxed set arrives and I just wanted to
    thank Bsanter for her excellent advice.

    =)

  9. #9
    Robert Hammond
    Guest

    Advice for new BR DM

    At 05:15 PM 12/15/97 EST, Sythryc wrote:
    >allocate enough points to make it a 50/50 chance, don't forget those regents
    >have incomes too, as well as interest, spies et al
    >

    No offence Sthryc, but I think this is the _worst_ thing you could do.
    Once the characters catch on to it, they will quickly determine that it is
    not worth it to invest extra RP or GB into any actions, as the DM will
    effectively 'fix' the odds. While those NPC regeants have incomes etc.,
    they also have many actions to perform for routine matters. One should
    allow the PC's a chance to surprise their neighbours once in a while (and
    vice versa).

    Robert Hammond
    rhammond@axess.net

  10. #10
    Sythryc
    Guest

    Advice for new BR DM

    too true robert, i hadn't thought of that. i am usually the player, not the
    DM. what if several rulers nearby learned of the PC regent's plans and also
    vied for position. All in all the DM is the one to try to lead the story,
    perhaps by throwing a few minor events which require attention or damage may
    ensue

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