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  1. #1
    Harding Nick MMUk
    Guest

    Bloodline strength

    Is there any guidelines how fast ruling regents should be converting
    regency points into blood strength? At present my players are
    converting once every 8 domain turns and are complaining this is not
    fast enough. ( In their heart of hearts they want to kick the Gorgons
    ass) There present windge is that the Guilders and the Temples seem to
    want to dispossess them at every turn and are spending regency left,
    right and centre.
    The rate of adventure is such that the levels are going up at
    about half the speed the blood strength points are.

  2. #2
    Brenda L Santer
    Guest

    Bloodline strength

    Harding Nick MMUk asked:

    >Is there any guidelines how fast ruling regents should be converting
    >regency points into blood strength? At present my players are
    >converting once every 8 domain turns and are complaining this is not
    >fast enough. ( In their heart of hearts they want to kick the Gorgons
    >ass) There present windge is that the Guilders and the Temples seem to
    >want to dispossess them at every turn and are spending regency left,
    >right and centre.
    > The rate of adventure is such that the levels are going up at
    >about half the speed the blood strength points are.
    >************************************************* **************************

    Check out the Birthright rulebook, page 37, for the rule on using regency
    points to raise bloodline strength. Here it says that the conversion can
    be done at any time, but that Bloodline strength can only be raised by 1
    point each domain turn.

    ****************************************
    Brenda Santer:

    mailto:bsanter@sk.sympatico.ca
    ****************************************

  3. #3
    David Sean Brown
    Guest

    Bloodline strength

    > Is there any guidelines how fast ruling regents should be converting
    > regency points into blood strength? At present my players are
    > converting once every 8 domain turns and are complaining this is not
    > fast enough. ( In their heart of hearts they want to kick the Gorgons
    > ass) There present windge is that the Guilders and the Temples seem to
    > want to dispossess them at every turn and are spending regency left,
    > right and centre.

    In my camapign, I have only had 1 character have the available regency to
    increase his bloodline. There are just too many outside pressures for them
    to have enough regency left over to do something like this. I try to keep
    it this way for two reasons: 1) If they have enough regency left over
    after 8 turns, I feel they really aren't being challenged as rulers.
    Regency is hard to come by and harder to hold on to in the cut-throat
    world of Anuriean politics. 2) Bloodline seems to be a much greater
    prize than experience points. Te characters should really have to work to
    increase theirs. I have had a few occasions where the PCs increase their
    bloodline through bloodtheft, and 1 though investiture, but all in all it
    is a pretty rare occurrence in my game.

    Sean


    > The rate of adventure is such that the levels are going up at
    > about half the speed the blood strength points are.
    > ************************************************** *************************
    > > 'unsubscribe birthright' as the body of the message.
    >

  4. #4
    James Ruhland
    Guest

    Bloodline strength

    >
    > Is there any guidelines how fast ruling regents should be converting
    > regency points into blood strength? At present my players are
    > converting once every 8 domain turns and are complaining this is not
    > fast enough.
    >
    That doesn't sound too fast to me. that's a point every two years,
    remember, and if every regent could manage that, bloodline strength would
    be measured in the hundreds, instead of the 10s. As PCs they're supposed to
    be "above the norm," though, so this might be an appropriate rate of
    advancement. But they shouldn't complain. . .If they keep it up, find new
    ways for them to spend *more* regency points, and slow 'em down to the rate
    of NPCs. Depending on the kind of campaign you and your players like, the
    level advancement doesn't sound bad, either (one level every 4 years/16
    turns if I read that right. IMO, that's kind of slow, depending on their
    level. I.E. low level dudes might advance faster, but if they're already up
    around 9th or so, then they should count themselves happy to go that fast,
    probably). Again, depends on the kind of campaign you and your players
    like, though.

    Birthright: The Gorgon's Alliance.

    I enjoy the game a lot. If you know the BR system, it's very easy to just
    dive right in and start playing, IMO. If you don't, then it's much harder.
    Anyhow, though, at this point I might advise you to wait till BR Deluxe
    comes out. It will have a lot more new features (including ones that will
    come in handy if you DM a campaign in Anuire), and a much better manual,
    and it should be out in a mo. or two. Both games are reasonably priced, and
    I think you'll get more than your money's worth from it.

    "The town was called Eberacum until the ninth century until it was razed by
    the
    Vikings and renamed Yorvik."

    Harding is right about this. I've got Eberacum on my maps of the E. and
    everything.

  5. #5
    Ed Stark
    Guest

    Bloodline strength

    At 09:27 AM 11/21/97 -0000, you wrote:
    >Is there any guidelines how fast ruling regents should be converting
    >regency points into blood strength? At present my players are
    >converting once every 8 domain turns and are complaining this is not
    >fast enough. ( In their heart of hearts they want to kick the Gorgons
    >ass) There present windge is that the Guilders and the Temples seem to
    >want to dispossess them at every turn and are spending regency left,
    >right and centre.
    > The rate of adventure is such that the levels are going up at
    >about half the speed the blood strength points are.

    Geez! This was actually put in, IMO, as an option we really didn't think
    people would be doing on a regular basis. I'm really not sure I'd be
    comfortable letting a player character bump his or her bloodline every two
    years (8 domain turns). It's up to you, of course, but I'd try putting in
    MORE problems they'd have to use RP to solve (well, part of the solution,
    anyway).

    Too much RP on their hands ...


    -- ->-- ->-- ->--@
    Ed Stark
    Game Designer, Wizards of the Coast/TSR Division
    Asst. Brand Manager, BIRTHRIGHT/GREYHAWK/MARVEL Group
    TSR Website: http://www.tsrinc.com
    (soon to be http://www.tsr.com)

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