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  1. #1

    Anoint Realm Spell

    At 10:27 AM 11/13/97 -0700, Elton Robb(GLENNROBB@prodigy.net)wrote:

    >

    >Are you sure this has to be a realm spell? If I had designed this
    spell,

    >I would make it a fifth level priest spell instead. Of course that's

    >just me.

    >


    That is a very good point. I think the only reason I made it a Realm
    Spell was because I wanted to "force" the Regent Priest(or one of his/her
    Lieutenants)to use a DA, and to take a more personal hand in selecting
    who would become "ordained." But you are right it would work just as
    well, if not better, as a standard high level Priest spell. I say better
    only because it answers the question about "ordained" Priests before
    there were BLs. Although if anyone wants to use the spell as a Realm
    Spell(if anyone wants to use it at all), this quandary can be answered
    easily enough by saying with the birth of the new gods the rules for
    Priesthood changed slightly. In any case I took your advice to heart and
    rewrote it as a standard 5th-level spell. Tell me what you think.



    Anoint (Abjuration)


    Level: 5 Duration: Permanent

    Sphere: All Casting Time: 4 hours

    Range: Touch Area of Effect: Creature touched

    Components: V,S,M Saving Throw: None


    This ceremony allows a spellcasting Priest (aka "Ordained" Priest) to
    beseech his/her Deity to consider a newly raised Priest for the boon of
    spellcasting. Not all Priests will receive this blessing. Many will
    continue their service to the clergy without the benefit of spells, but
    virtually all Priests undergo this ceremony at one time or another to see
    if they will be chosen by their Deity to perform miracles in his/her
    name. Please note that this ceremony is only necessary for non-Blooded
    Priests, Blooded Priests can always cast spells.


    Before the spell is actually cast the aspiring Priest must undertake an
    act of extreme faith. This could be anything from a quest, or pilgrimage,
    to a form of utter abasement. The nature of this task will be determined
    by the codes of the specific religion (in other words, the DM will
    decide), but the act should take anywhere from 1-6 months to complete.
    After this act is completed the spell may then be cast. If cast before
    the task is done it automatically fails.


    The spell can only be cast on 1 Priest at a time, and a Priest can only
    undergo the ceremony once in his/her life. If it fails the Priest becomes
    a 1st-level Priest and can continue to progress as a Priest in levels,
    but cannot cast any spells, or use any other spell-like ability granted
    by the Deity. Although they may still Turn Undead, if their Deity grants
    that ability. If the ceremony succeeds, then they become a 1st-level
    Priest and are able to progress normally gaining all abilities due
    them.


    The actual nature and length of the ceremony again depends upon the
    requirements of the religion (again the DM will decide). Once cast the
    aspiring Priest must add his/her Wisdom and Charisma scores together,
    this gives the percentage chance of success. The material components of
    the spell are the Priest's Holy Symbol, and the ceremony. The ceremony
    must have at least 2000gps invested into its preparation and execution.
    For each additional 1000gps put into the ceremony (this is beyond the
    initial 2000gp base cost of it) the Priest may add another 1% to the
    chance of success.


    Example: Arnof is ready to become a 1st-level Priest, and he has just
    completed a pilgrimage as he was instructed by his faith. Arnof has a 12
    Wisdom and a 9 Charisma. This gives the ceremony a 21% chance to succeed.
    Arnof is well liked by the clergy so they invest an additional 4000gps
    into his ceremony (bringing the total cost of the ceremony up to
    6000gps). The additional gold grants a 4% bonus, and now gives Arnof a
    25% chance to succeed.




    Sepsis, richt@metrolink.net (ICQ:3777956)


    "War is a matter of vital importance to the State;

    the province of life or death;

    the road to survival or ruin.

    It is mandatory that it be thoroughly studied."

    -Sun Tzu,(The Art of War)-


    BR Netbook: http://webpages.metrolink.net/~veleda/birth.html

  2. #2
    Glenn Robb
    Guest

    Anoint Realm Spell

    Sepsis wrote:

    > At 10:27 AM 11/13/97 -0700, Elton Robb(GLENNROBB@prodigy.net)wrote:
    > >
    > >Are you sure this has to be a realm spell? If I had designed this spel=
    l,
    > >I would make it a fifth level priest spell instead. Of course that's
    > >just me.
    > >
    >
    > That is a very good point. I think the only reason I made it a Realm Sp=
    ell was because I wanted to "force" the Regent Priest(or one of his/her L=
    ieutenants)to use a DA, and to take a more personal hand in selecting who=
    would become "ordained." But you are right it would work just as well, i=
    f not better, as a standard high level Priest spell. I say better only be=
    cause it answers the question about "ordained" Priests before there were =
    BLs. Although if anyone wants to use the spell as a Realm Spell(if anyone=
    wants to use it at all), this quandary can be answered easily enough by =
    saying with the birth of the new gods the rules for Priesthood changed sl=
    ightly. In any case I took your advice to heart and rewrote it as a stand=
    ard 5th-level spell. Tell me what you think.
    >
    > Anoint (Abjuration)
    >
    > Level: 5 Duration: Permanent
    > Sphere: All Casting Time: 4 hours
    > Range: Touch Area of Effect: Creature touched
    > Components: V,S,M Saving Throw: None
    >
    > This ceremony allows a spellcasting Priest (aka "Ordained" Priest) to b=
    eseech his/her Deity to consider a newly raised Priest for the boon of sp=
    ellcasting. Not all Priests will receive this blessing. Many will continu=
    e their service to the clergy without the benefit of spells, but virtuall=
    y all Priests undergo this ceremony at one time or another to see if they=
    will be chosen by their Deity to perform miracles in his/her name. Pleas=
    e note that this ceremony is only necessary for non-Blooded Priests, Bloo=
    ded Priests can always cast spells.
    >
    > Before the spell is actually cast the aspiring Priest must undertake an=
    act of extreme faith. This could be anything from a quest, or pilgrimage=
    , to a form of utter abasement. The nature of this task will be determine=
    d by the codes of the specific religion (in other words, the DM will deci=
    de), but the act should take anywhere from 1-6 months to complete. After =
    this act is completed the spell may then be cast. If cast before the task=
    is done it automatically fails.
    >
    > The spell can only be cast on 1 Priest at a time, and a Priest can only=
    undergo the ceremony once in his/her life. If it fails the Priest become=
    s a 1st-level Priest and can continue to progress as a Priest in levels, =
    but cannot cast any spells, or use any other spell-like ability granted b=
    y the Deity. Although they may still Turn Undead, if their Deity grants t=
    hat ability. If the ceremony succeeds, then they become a 1st-level Pries=
    t and are able to progress normally gaining all abilities due them.
    >
    > The actual nature and length of the ceremony again depends upon the req=
    uirements of the religion (again the DM will decide). Once cast the aspir=
    ing Priest must add his/her Wisdom and Charisma scores together, this giv=
    es the percentage chance of success. The material components of the spell=
    are the Priest's Holy Symbol, and the ceremony. The ceremony must have a=
    t least 2000gps invested into its preparation and execution. For each add=
    itional 1000gps put into the ceremony (this is beyond the initial 2000gp =
    base cost of it) the Priest may add another 1% to the chance of success.
    >
    > Example: Arnof is ready to become a 1st-level Priest, and he has just c=
    ompleted a pilgrimage as he was instructed by his faith. Arnof has a 12 W=
    isdom and a 9 Charisma. This gives the ceremony a 21% chance to succeed. =
    Arnof is well liked by the clergy so they invest an additional 4000gps in=
    to his ceremony (bringing the total cost of the ceremony up to 6000gps). =
    The additional gold grants a 4% bonus, and now gives Arnof a 25% chance t=
    o succeed.

    Looks great. But I guess that the Church has to be powerful enough to pa=
    y for it's ordination ceremonies. Fortunately for everyone involved, it=
    works out great.

    =97 Elton Robb

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