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Thread: BoP
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11-20-1997, 04:57 PM #11Ed StarkGuest
BoP
At 09:50 AM 11/19/97 -0800, you wrote:
>At 03:46 PM 11/18/97 -0300, you wrote:
>>
>>>Pretty interesting ideas. Might make a good DRAGON article or DUNGEON
>>>adventure ... (HINT!)
>>>
>>>Ed Stark
>>>Game Designer, Wizards of the Coast/TSR Division
>>>Asst. Brand Manager, BIRTHRIGHT/GREYHAWK/MARVEL Group
>>>TSR Website: http://www.tsrinc.com
>>>(soon to be http://www.tsr.com)
>>
>> In response to some article ideas that I offered to work on I was
>>told that Dragon isn't looking for any BR specific material... what's up?
>>
>>Bearcat
>>lcgm@elogica.com.br
>>Come visit Bearcat's Birthright Homepage at:
>>http://www.geocities.com/Area51/Cavern/6204
>>
>
>I just sent a message to Dave Gross, editor of DRAGON, asking him what's
>up. I hope to hear from him soon. I sent him your email address as well.
>Maybe he'll contact you directly.
>
I talked to Dave yesterday about this and he says he has no policy against
published BR-specific material. In fact, he said he's welcome some. He does
want the material to be general enough that it can be used in other game
worlds (perhaps including info very specific to BR in sidebars), but if you
look at the material that's been printed in DRAGON for BR, you have some
ideas. The Muden Thieves' Guild info, for example, is very BR specific, but
with a very little tweaking, it could be thrown into virtually any game world.
-- ->-- ->-- ->--@
Ed Stark
Game Designer, Wizards of the Coast/TSR Division
Asst. Brand Manager, BIRTHRIGHT/GREYHAWK/MARVEL Group
TSR Website: http://www.tsrinc.com
(soon to be http://www.tsr.com)
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11-20-1997, 05:20 PM #12Ed StarkGuest
BoP
At 01:19 PM 11/19/97 +1030, you wrote:
>Ed Stark wrote:
>
>> It is my opinion that the new gods, the champions of the old gods, have no
>> problem providing "spiritual power" to priests and paladins of their old
>> leaders. If the followers of the older gods know of the new gods' existence
>> (pretty likely, but not necessarily so), they probably think of them as
>> servitor gods or immortal champions or saints anyway.
>
>This is similar to what I wrote down for my description of Aduria.
>Basically when the Adurian troops returned from Deismaar bring news of
>the Gods destruction the priests of those gods (especially Azari) packed
>up the returning troops and sent them off into the desert with no food
>or water to prevent any challenges to the priests power.
>Spell are now provided by the new gods.
>
I realize you're summarizing here, but I seriously doubt the priesthoods
and followers of the "good" gods would really do that (remember, this IS a
fantasy setting with alignment requirements and all--a priest of say,
Anduiras, who tried to do this probably wouldn't get a lot of spells from
Haelyn). I think it more likely that the soldiers who survived and returned
wouldn't know EXACTLY what they saw and the priests would interpret the
"destruction." If they decided they wanted to keep worshiping the old gods,
they'd probably rationalize by saying Anduiras and the others were
"elevated" to a higher plane of existence or something, and that Haelyn and
the others would act as intermediaries or servants (if the new gods fit
into the mythos at all). If I were Haelyn, a former champion of Anduiras, I
would probably accept this rationale and keep providing protection and
spiritual power (at least to some extent) to these worshipers.
Just a thought ...
-- ->-- ->-- ->--@
Ed Stark
Game Designer, Wizards of the Coast/TSR Division
Asst. Brand Manager, BIRTHRIGHT/GREYHAWK/MARVEL Group
TSR Website: http://www.tsrinc.com
(soon to be http://www.tsr.com)
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