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  1. #1
    Bearcat
    Guest

    Spelljammers in BR.

    At 09:26 19/11/97 PST, you wrote:
    >The 'spacelanes' or whatever spelljammers travel on could be far too dangerous
    >around Aerbrynnis for anyone to travel on or Aerbrynnis could be cut off by the
    >spelljamming equivalent of all-encompassing coral reefs with perhaps one or two
    >very narrow, hazardous and well-hidden 'passages' that lead to the sphere.

    I have a somewhat radical view on this:
    Since magic works somewhat differently in the world of Aebrynnis
    whenever a spelljamming wizard enters the atmosphere he loses his powers
    until he can adjust to the flow of mebhaigl (ie. he becomes a magician). In
    my opinion a magician is not capable of keeping a ship afloat. Basically
    what happens then is that the ship plummets and turns into a brilliant
    shooting star upon which little cerilian children can wish.
    As for priests, the same thing happens since I rule that they lose
    all contact with their gods upon entering the atmosphere.

    Bearcat
    lcgm@elogica.com.br
    Come visit Bearcat's Birthright Homepage at:
    http://www.geocities.com/Area51/Cavern/6204

  2. #2
    James Ruhland
    Guest

    Spelljammers in BR.

    >
    > What does everyone think of a specific spelljamming race living in
    > Aduria (one that had a little trouble with their homeworld, and blew it
    > up).
    >
    The only problem with that is that I'm pretty sure I read somewhere (I
    can't remember where, so don't beat me senseless if I'm wrong) that
    Aerbrynis is cut off from the spelljamming lanes, I.E. isolated in its own
    crystal sphere. If I'm wrong, then I have no specific objections.

    (Btw, I was just giving examples of how I'd use the powerful characters of
    Aduria if I were DMing, not how you, or anyone else, should). 8-)

  3. #3
    JLR881@aol.co
    Guest

    Spelljammers in BR.

    I think it was Athas, the world of the defunct Dark Sun campaign that was cut
    off from spelljamming because who really wanted Spelljamming Sorceror-Kings
    running around at will?

  4. #4
    Darkstar
    Guest

    Spelljammers in BR.

    JLR881@aol.com wrote:
    >
    > I think it was Athas, the world of the defunct Dark Sun campaign that was cut
    > off from spelljamming because who really wanted Spelljamming Sorceror-Kings
    > running around at will?

    I think if Planewalkers can enter Aebrynnis then Spelljammer should be
    able to as well. I don't think it should be something that happens every
    day though. Perhaps the sphere Aebrynnis is in is outside normal space
    lanes and does not get visited much.
    I am certainly not thinking of placing an active Spelljamming nation in
    Aduria, just a kingdom with a normally Spelljammer specific race in it.
    There is a site where someone is writing up info for Endier as a
    powerful Spelljamming nation with it's own ships and that sort of thing.
    http://members.aol.com/CygnusXY/index.html is the address if anyone is
    interested. There is quite a bit of info on this page, though it is a
    little too magic based to fit into my vision of Aebrynnis.

    - --
    Ian Hoskins

    e-Mail: hoss@box.net.au
    ICQ: 2938300
    Home Page: http://www.box.net.au/~hoss/birth.html

    From the Darkness we came,
    and to the Darkness we will return.

  5. #5
    abeard@zebra.net (Adam B
    Guest

    Spelljammers in BR.

    JLR881@aol.com wrote:
    >
    > I think it was Athas, the world of the defunct Dark Sun campaign that was cut
    > off from spelljamming because who really wanted Spelljamming Sorceror-Kings
    > running around at will?
    >
    Yes you are correct it was Athas

    I don't beleave anything has ever been said about Birthright?

    Adam Beard

  6. #6
    James Ruhland
    Guest

    Spelljammers in BR.

    > I think it was Athas, the world of the defunct Dark Sun campaign that was
    cut
    > off from spelljamming because who really wanted Spelljamming
    Sorceror-Kings
    > running around at will?
    >
    Ok; you're probably right about that. Although, if folks want Cerilia to be
    cut off from the Planes, it really should be cut off from the rest of the
    "prime" as well because 1) otherwise, how do you explain it being cut off
    from the planes and (more importantly) 2) if the 40th level 1/2 gnome
    illusionist/paladin/etc. dudes can just spelljam in to get their "geeky
    powers", then some folks objections to having planar conections become
    moot...however, then I do get my Hampsters.

  7. #7
    JLR881@aol.co
    Guest

    Spelljammers in BR.

    I'm probably right about what? Listen to me, chief, BR is not, to my
    knowledge, cut off from Planescape. If, however, you plan to allow players
    to "do it" to your campaign, make sure that they can't tell the "Seventh
    Heaven" from the "Seventh Hell". What we've been given as their cosmography
    (picture of the planes) leaves no room for any "planes" at all. Charactyers
    from Aebrynnis who run into planehopping should be in for a surprise - what
    their priests have long thought of as "THE afterlife" is only one of many
    possible such "afterlifes". You are not, by any means, required to explain
    this to any of the rest of us, but im sure many of us would like to hear how
    it goes. If you let your PC's out of BR you run the risk of them encounering
    Thor, Zeus, Ra, or even Bane. Leave BR to its own devices - it won't
    disappointe you.

  8. #8
    Colleen Simpson
    Guest

    Spelljammers in BR.

    The 'spacelanes' or whatever spelljammers travel on could be far too dang=
    erous
    around Aerbrynnis for anyone to travel on or Aerbrynnis could be cut off =
    by the
    spelljamming equivalent of all-encompassing coral reefs with perhaps one =
    or two
    very narrow, hazardous and well-hidden 'passages' that lead to the sphere=
    .

    - ----------
    > JLR881@aol.com wrote:
    > >
    > > I think it was Athas, the world of the defunct Dark Sun campaign that=
    was
    > cut
    > > off from spelljamming because who really wanted Spelljamming Sorceror=
    - -Kings
    > > running around at will?
    >
    > I think if Planewalkers can enter Aebrynnis then Spelljammer should be
    > able to as well. I don't think it should be something that happens ever=
    y
    > day though. Perhaps the sphere Aebrynnis is in is outside normal space
    > lanes and does not get visited much.
    > I am certainly not thinking of placing an active Spelljamming nation =
    in
    > Aduria, just a kingdom with a normally Spelljammer specific race in it.
    > There is a site where someone is writing up info for Endier as a
    > powerful Spelljamming nation with it's own ships and that sort of thing=
    .
    > http://members.aol.com/CygnusXY/index.html is the address if anyone is
    > interested. There is quite a bit of info on this page, though it is a
    > little too magic based to fit into my vision of Aebrynnis.
    >
    > --
    > Ian Hoskins
    >
    > e-Mail: hoss@box.net.au
    > ICQ: 2938300
    > Home Page: http://www.box.net.au/~hoss/birth.html
    >
    > From the Darkness we came,
    > and to the Darkness we will return.
    > ************************************************** *********************=
    ****
    > To unsubscribe from this list send mail to majordomo@mpgn.com with the =
    line
    > 'unsubscribe birthright' as the body of the message.
    >

  9. #9
    hobbychest@pcsia.co
    Guest

    Spelljammers in BR.

    BI>I have a somewhat radical view on this:
    BI> Since magic works somewhat differently in the world of Aebrynnis
    BI>whenever a spelljamming wizard enters the atmosphere he loses his powers
    BI>until he can adjust to the flow of mebhaigl (ie. he becomes a magician). In
    BI>my opinion a magician is not capable of keeping a ship afloat. Basically
    BI>what happens then is that the ship plummets and turns into a brilliant
    BI>shooting star upon which little cerilian children can wish.
    BI> As for priests, the same thing happens since I rule that they lose
    BI>all contact with their gods upon entering the atmosphere.

    I like this. I don't like the idea of outside interference. This keeps
    Cerilia separated from the rest of the AD&D universe. Since this is
    such a unique world, I think that it shouldn't cross over with other
    worlds.

    Robert Thomson
    rthomson@geocities.com

  10. #10
    abeard@zebra.net (Adam B
    Guest

    Spelljammers in BR.

    Bearcat wrote:
    >
    >As for priests, the same thing happens since I rule that they lose
    > all contact with their gods upon entering the atmosphere.

    Yes but would that mean they lose the spells already granted to them?
    I thought they kept those until they were used. They would not be able
    to replinish them but it would allow them to land safely.

    Adam Beard

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