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04-04-2004, 07:40 AM #1
----- Original Message -----
From: "bulletmagnet" <brnetboard@BIRTHRIGHT.NET>
Sent: Saturday, April 03, 2004 6:59 PM
Subject: Re: [BIRTHRIGHT] How have the Humans won against the elves?
[2#2414]
> The fact that a defeated human army can heal up and return
> in a few days spells victory.
This does create interesting changes in how wars are fought. The key ratio
is the number of soldiers to the number of priests, so when PC priests
accompany a single company, their ability to fundamentally alter the balance
of power is huge. Battle oriented priests, who have taken Reach Spell,
might toss off five or six cure lights plus more potent healing. If they
are anything like my players, they get around this limit by creating huge
numbers of healing "potions". [I refer to any spell storage device that
works like a potion in that anyone can use it, it is limited to spell levels
1-3, and uses the cost tables of potions.] Magical healing is even more
profound when you get away from brittle low level characters. A unit of 60
huskarlar (60 @ 3rd level, 2 @ 6th level, 1 8th level captain or jarl in
command) relies more on strategic healing to prevent combatants from
dropping, meaning that one high level priest can fundamentally alter the
odds in combat.
Given this situation, it would almost become standard to include healers in
units: don`t leave camp with it. One might assume that my huskarlar instead
has 50 3rd level warriors, 2 6th level fighters, 1 8th level fighter, 2 2nd
level priests, and 1 5th level priest. Such a unit could effectively ignore
its first hit result. The loss of combat power from exchanging 3 warriors
for the three priests doesn`t really weaken the unit`s combat power. The
sacrfice of 3 incriments of BAB and 9 hps is more than offset by all that
healing magic. Keep in mind we are changing warriors for priests, so the
calculus is different than if we changed fighters for priests, since we
would be lossing two combat feats as well.
Kenneth Gauck
kgauck@mchsi.com
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