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Thread: Gnomes & more races
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11-12-1997, 10:12 PM #1prtr02@scorpion.nspco.coGuest
Gnomes & more races
Another vote for Goblins. We've already got them in Cerilia. With a little
work you can make them into a believable race, not the stupid, drooling 1 hit
die monsters they are in other setting.
For example, I treat the goblins of Kal-Kalathor as mongols. That's right,
pony-ridin' Kumis-slurpin' mongols. This makes them much more interesting than
just living in holes under the steppe.
Randax
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