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  1. #1
    James Ruhland
    Guest

    My last word on the Crusades; p

    > I think you've really got to admire the accomplshments of the First
    > Crusaders & the Outremer Kingdomers -
    >
    A brief personal note; it was reading histories of the Crusades when I was
    in 5th grade that got me interested in history in the 1st place. Godfrey,
    Raymond, Baldwin, even that lout Tancred, they're all interesting folk; and
    dispite what some have said and I have strongly implied, they were not all
    evil, villanous sorts (ok, Tancered was). IMO, and not to turn this into a
    history discussion more than it already is, the Crusades had two failings
    that led to tragedy: 1) the lords of Outremer constantly needed
    reinforcement from the west...which meant that, while the O. lords adapted
    rather well to the situation in the Levant, they were undermined
    diplomatically by new arrivals stiring up things better left quiet,
    breaking treaties, etc (leading to Hattian). 2) the inability to form a
    stronger bond with the one christian state that was in a position to offer
    real help (as opposed to periodic disruptive migrations bringing with them
    prickly kings who wanted to take over the whole enterprise). Mutual
    distrust and envy between the Roman government of Constantinople and the
    various crusader states caused the downfall of both. (btw, Neil B., just
    part of my pedantic nature, but it wasn't "Anatolian Turkey", at least not
    yet. When Alexius called for help, the Turks had been in Anatolia for only
    a quarter century...it wasn't their property; this is why even they called
    it the "Sultinate of Rum [Rome]" Some have talked about the evils of
    "expansionist xianity", but if others can just keep their mits off our
    stuff, and stop expanding into us (I.E., taking Egypt, Syria, Palestine,
    Tunisia, Morroco, Algeria, Messopotamia, Persia-Iran, Spain, etc, etc. ad
    infinitum in wars of agression without provocation...at least the Crusaders
    went east with cause; to recover occupied territory from a forgein
    invader.) Plus, I won't say what I think of crystal wavers who use the term
    "xian"...
    >
    > The other is about the city layouts. Ariya has a really nice map, that
    > looks vaguely like a real city. Ilien (and apparantly Endier, based on
    > the commnts of the Thief regent in the campaign I'm playing in) don't.
    > Ilien looks like a splot.
    >
    Ohhh, Neil, now you've gone and done it. You hit another one of my sore
    spots. I agree whole hartedly with you on this. Most of the time it seems
    that whoever designs cities for TSR, and other game companies, has never
    looked at a map of a midieval city (or a map/archiological diagram of a
    city for whatever era they are designing their place for). TSR's only done
    a couple of decient cities in 20 years of designing them, but, for some
    reason they never learn from their sucesses, and quickly revert back to
    shlock cities. Take the Birthright cities: I agree with you on Ariya, it's
    one of the good ones. Endier isn't, and Illien isn't, the city they did for
    Taline--sorry, I cant recall the name off the top of my head--was ok, but
    it looked like something designed originally for the FR and then ploped
    into Cerilia instead). Designers always forget major details (like how many
    people can reasonably be expected to live in a city building; even a
    midieval city building); they've usually got one temple for each of the
    locally worshiped dieties...regardless of the city's size (which means that
    these places end up more crowded than Lambau Field in the playoffs). In
    major cities they leave out too many amenities. They don't know scale
    (check out the size of the Coloseum in Thyatis as depicted in one of the
    modules vs. the city's stated scale; they're out of whack by an order of
    magnitude of 3, at least). I could go on and on, but I won't. Calming down
    now. Taking a big breath. .

  2. #2
    Trizt
    Guest

    My last word on the Crusades; p

    On 13-Nov-97, Neil Barnes (nb4769@bristol.ac.uk) wrote about Re: [BIRTHRIGHT]
    - - My last word on the Crusades; poorly done game-worl:


    - ->The first sign of a badly designed medieval city is a grid layout. The
    - ->second is trees inside the city (cf City of Greyhawk) and the third is
    - ->wide streets and gardens. Probably a result of living in the States -
    - ->only one country in the world would build a city in the middle of a
    - ->desert just because :)

    In my opinion most of the "northen" cities in AD&D is desined quite much
    wrong, this may be for many fo the TSR staff lives in Florida? ;) The streets
    are quite to stright and broad, it's quite late we here in the northen europe
    started to use strighter streets (why? for the designers thought the south
    european cities looked much better and it was esier to build that way). But in
    a cold winter day when it blows, the wind gest a higher speed in a stright
    street than in a curwed and therefor will be more snow filed and colder (at
    least feel colder as the wind has a high speed).
    it's quite natrual in southern europe to have stright streets as this cooles
    down the street during the warm summer.

    Waht I would hope that the whole TSR staff could take semester at an
    university and study a bit history, as I think that a fantasy game can't be
    without parts from the RL. (I don't claim that I know everything, not even
    that I know anything)

    //Trizt of Ward^RITE

    -

  3. #3
    David Sean Brown
    Guest

    My last word on the Crusades; p

    > In my opinion most of the "northen" cities in AD&D is desined quite much
    > wrong, this may be for many fo the TSR staff lives in Florida? ;) The streets
    > are quite to stright and broad, it's quite late we here in the northen europe
    > started to use strighter streets (why? for the designers thought the south
    > european cities looked much better and it was esier to build that way). But in
    > a cold winter day when it blows, the wind gest a higher speed in a stright
    > street than in a curwed and therefor will be more snow filed and colder (at
    > least feel colder as the wind has a high speed).
    > it's quite natrual in southern europe to have stright streets as this cooles
    > down the street during the warm summer.

    Well, we also have to look at this from another perspective. The
    "northern" city I live in was founded almost 250 years ago, and for the
    most part you can't find a straight street in it. Wy you ask? Well, the
    city itself was originally uild around te hill that overlooked the harbour
    and offered protection, and the original "streets" were cart and walking
    paths which were the shortest and easiest routes from the major places.
    Consequentially, they wander around the hill, and around other big
    obsticles. At this point in time "city planning" wasn't necessarily a
    priority for settlers. Defence and ease of movement was, and their cities
    reflected this.

    Sean

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