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  1. #1
    Ed Stark
    Guest

    Rules Clarifications for Ed

    At 08:03 AM 10/28/97 -0700, you wrote:
    >Ed, I'm planning to buy the original, but just for asking, how much is the
    >revised version is going to cost? About $34.00?
    >
    I know it seems pretty petty, but I can't comment on that until the catalog
    comes out :-(. Sorry. I will say, no one in the group wanted to release a
    revised edition that would cost more than the original ;-).

    -- ->-- ->-- ->--@
    Ed Stark
    Game Designer, Wizards of the Coast/TSR Division
    Asst. Brand Manager, BIRTHRIGHT/GREYHAWK/MARVEL Group
    TSR Website: http://www.tsrinc.com

  2. #2
    Colleen Simpson
    Guest

    Rules Clarifications for ED

    1. Pikemen: if a unit of pikemen occupies the same square as other unit=
    s
    , does it also protect those other units from charging cavalry as well =
    as itself?

  3. #3
    Glenn Robb
    Guest

    Rules Clarifications for Ed

    Oh, come to think of it, I shouldn't have asked the question after all.
    Especially since the place where I get all my stuff gives me a discount. =
    But
    thanks anyway.

    =97 Elton Robb

    Ed Stark wrote:

    > At 08:03 AM 10/28/97 -0700, you wrote:
    > >Ed, I'm planning to buy the original, but just for asking, how much is=
    the
    > >revised version is going to cost? About $34.00?
    > >
    > I know it seems pretty petty, but I can't comment on that until the cat=
    alog
    > comes out :-(. Sorry. I will say, no one in the group wanted to release=
    a
    > revised edition that would cost more than the original ;-).
    >
    > -- ->-- ->-- ->--@
    > Ed Stark
    > Game Designer, Wizards of the Coast/TSR Division
    > Asst. Brand Manager, BIRTHRIGHT/GREYHAWK/MARVEL Group
    > TSR Website: http://www.tsrinc.com
    > ************************************************** *********************=
    ****
    > To unsubscribe from this list send mail to majordomo@mpgn.com with the =
    line
    >

  4. #4
    HSteiner1@aol.co
    Guest

    Rules Clarifications for Ed

    In einer eMail vom 28.10.97 00:01:01 MEZ, schreiben Sie:

  5. #5
    abeard@zebra.net (Adam B
    Guest

    Rules Clarifications for Ed

    HSteiner1@aol.com wrote:
    >
    > In einer eMail vom 28.10.97 00:01:01 MEZ, schreiben Sie:
    >
    >
    > I have a request. If anyone has any rules from the BR basic set they'd like
    > clarified, please post them to this list by replying to this subject. As
    > you know, I'm working on a revised edition of BR, and I'd like to make an
    > effort to clarify the rules as best I can.
    > >>
    >
    > I have written some rules about replenishing the number bodyguards for
    > rulers, via rulebook you get only a minimal starting reservoir of
    > bodyguards, and hey, sometimes they get killed...
    >
    > If you (or somebody else) are interested i can post them.
    > Give me some time, i have to translate them from german, english is
    > not my native language... (ah, nobody guessed it ;-)
    >
    > I have more rules about getting lieutnants, the make-up of
    > the thugs of every guild holding, spell research, magical item
    > research and receipts and about improving army units through
    > experience and training.
    >
    > One question to Ed: What is the range for domain actions?
    > Silly question at first, but think about it; Can i, as the lord mage
    > of Roesone, while sitting in my tower in abbatuor, do a
    > "create holding" in the drachenward?
    > IMC we have found one solutions with using a range of two
    > provinces for your influence, but whats the "official" solution?
    >
    > Aedric Maeras
    > Lord Mage of Roesone
    > Undead Master
    >
    > ######################################
    > Holger Steiner
    > Programmer & Object-Technology Consultant
    > HSteiner1@aol.com
    > http://members.aol.com/HSteiner1
    > Only the code gets executed, not the intentions...
    > ######################################
    >
    > ************************************************** *************************
    > > I would be interested in those rules. (English please)

  6. #6
    James Ruhland
    Guest

    Rules Clarifications for Ed

    i have to translate them from german, english is
    > not my native language... (ah, nobody guessed
    >
    We'd never guess it from, say:
    > In einer eMail vom 28.10.97 00:01:01 MEZ, schreiben Sie:
    >
    which showed up in your last message, for example 8-)
    >
    > I have written some rules about replenishing the number bodyguards for
    > rulers, via rulebook you get only a minimal starting reservoir of
    > bodyguards, and hey, sometimes they get killed...
    >
    > If you (or somebody else) are interested i can post them.
    > Give me some time,it ;-)

    Might be interesting, at least for thouse of you who get your guards killed
    off and can't replace 'em with JuJu Zombies (covered in suitable permanent
    illusions so they don't make home sweet home look like a crypt.)
    >
    > I have more rules about getting lieutnants, the make-up of
    > the thugs of every guild holding, spell research, magical item
    > research and receipts and about improving army units through
    > experience and training.
    >
    Sounds cool.
    >
    > One question to Ed: What is the range for domain actions?
    > Silly question at first, but think about it; Can i, as the lord mage
    > of Roesone, while sitting in my tower in abbatuor, do a
    > "create holding" in the drachenward?
    > IMC we have found one solutions with using a range of two
    > provinces for your influence, but whats the "official" solution?
    >
    That *is* a good question. I'd say the range was more than two provinces,
    but you're right that it shouldn't be all the way to Drachenward, either.
    Probably somewhere within the range of sea trade routes (say, 15 provinces,
    instead of 30 sea areas). That allows you influence within the "region"
    (the fishbowl) that your character interacts with most often, without being
    global.

    Tripp wrote:

    > would argue that if it is possible to pick up an Azrai related
    > bloodline through usurpation, then it should be just as easy to gain any
    > other bloodline. If I have a tainted Reynir Bloodline[Remember, I like
    > wolves] with a strength of 5, and I happen to off somebody with a Great
    > Bloodline of Anduiras with a Strength of 70, then it ought to be fairly
    > like that the Anduiras Bloodline will overwhelm my feeble Reynir one.

    If you used a Tighmaevril to do so (and thus gained about 35 points), I
    agree with you. If you just gutted the blighter with your pigsticker, hmmm,
    with that range of difference, I'd have to agree with you, too (70/5=12,
    more than double your original bloodline). How about that? If you gain more
    than double your starting bloodline level, you should pick up the aspect of
    the other bloodline. Anywhere between your own bloodline and double (in
    this case, from 5-9), their should be a chance to get "converted", perhaps.
    Dk, depends on how complicated folks want to make this.

    Oh, their has been a lot of talk related to this thread (bloodtaint etc) of
    folks who start off good, or neutral, and commit evil acts, etc. They (and
    their DMs) should remember the stuff on P. 48 about losses of regency (easy
    to forget; players, no doubt, won't let you forget the various ways they
    can gain strength, but few are eager to remind you of the latter).
    Penalties for changing alignment can be pretty severe, and even alignment
    infractions aint a picknick.

    Brings me to a rule clarification: You can loose a lot of RPs and BPs by
    this rule, so I made the following interpretations: 1) if you vollentarily
    transfer a holding or holdings to another regent, you do not loose anything
    (vollentarily means willingly, too--not compelled to do so by spells, etc.
    Though intimidation might be a grey area. I tended to fudge there depending
    on how vollentary it was). 2) if 0-level holdings are destroyed, you lose
    nothing (unless it is a 0-level guild holding with a TR attached). They
    tend to come and go a lot, and I decided anything that ephemeral shouldn't
    drain a regent too much (stuff you haven't invested much time and effort
    in; which is why the rule is slightly different for 0-level guilds; if you
    built a TR from 'em, you've invested enough effort to make loosing it
    hurt.). Disbanding your own holdings comes under the vollentary divestiture
    and 0-level rules, too. (if you disband 'em cause you're forced to, you
    still suffer the penalty, unless they were 0-level outposts.) Note to PBeM
    DMs (since a lot of 'em seem to be out there): I'd recomend that you
    (continue) to ignore this rule (bloodline losses), 'cause without
    adventures players don't have the oportunity to gain BPs as easily, anyhow,
    so the "ballance" this provides isn't required. Might be something to keep
    in mind if people start to acumulate a lot of RPs, though; could use the
    rule for RP loss only (leaving the bloodline intact). That would keep
    players from acumulating a rediculous amount of Regency Points (thus
    balancing the system.)

  7. #7
    hobbychest@pcsia.co
    Guest

    Rules Clarifications for Ed

    BI>> would argue that if it is possible to pick up an Azrai related
    BI>> bloodline through usurpation, then it should be just as easy to gain any
    BI>> other bloodline. If I have a tainted Reynir Bloodline[Remember, I like
    BI>> wolves] with a strength of 5, and I happen to off somebody with a Great
    BI>> Bloodline of Anduiras with a Strength of 70, then it ought to be fairly
    BI>> like that the Anduiras Bloodline will overwhelm my feeble Reynir one.

    BI>If you used a Tighmaevril to do so (and thus gained about 35 points), I
    BI>agree with you. If you just gutted the blighter with your pigsticker, hmmm,
    BI>with that range of difference, I'd have to agree with you, too (70/5=12,
    BI>more than double your original bloodline). How about that? If you gain more
    BI>than double your starting bloodline level, you should pick up the aspect of
    BI>the other bloodline. Anywhere between your own bloodline and double (in
    BI>this case, from 5-9), their should be a chance to get "converted", perhaps.
    BI>Dk, depends on how complicated folks want to make this.

    I actually keep track of individual bloodline parts. A character could
    have 3 points of Azrai blood, 2 points of Basia and 10 Anduiras. I use
    a simple majority rules system. Bloodline shifts if you gain blood of
    another line (through bloodtheft) that is makes it greater than the
    others. In the example the character has an Anduiras bloodline but if
    they gained 8 points of blood through bloodtheft of an Azrai line, they
    would become of Azrai blood. Of course the players were never told
    this, they just noticed effects when there is a shift. I make a gradual
    change, as their old powers fade out and new ones begin to appear. I
    know this is more complicated than some systems, but it worked fine for
    me.

    Robert Thomson

  8. #8
    Bernard S Missey
    Guest

    Rules Clarifications for Ed

    Okay Ed. Maybe I am completely missing it, but what happens to troops that
    survive a battle? How long does it take to get their full numbers back,
    how much does it cost, etc. I haven't seemed to be able to find this in
    the books. Does anyone know?

    Thanks in advance.

    Steev

  9. #9
    Junior Member voelkman's Avatar
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    Rules Clarifications for Ed

    Hi Ed!

    Got a few points you should consider for your revised BR rules:

    1) The old problem concerning elves and investiture. I see there are a
    few fixes but why not solving this little problem in your revision

    2) The warcard battle system lacks a few more examples concerning charge,
    fall backs and special abilities (pikemen protecting other units, etc.)

    3) Please clarify actions like engagement and charge (I had to read it
    several times to get it right) Even now I'm not sure about it.

    4) IMHO, you should add something to limit the amount of friendly troops
    occupying the same area.

    Best regards,

    Manni

  10. #10
    Junior Member voelkman's Avatar
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    Rules Clarifications for Ed

    Hi Ed,

    I got an additional point for your updated rules (even if it does not
    concern the rulebook itself)

    I went through Havens of the Great Bay once more and realized that in
    spite of RoE and SotS no information about individual fortifications and
    fortified holdings can be found. (e.g. Danigau ought to have
    fortifications and at least one castle to protect the land against the
    gorgon; only in the discription of Berhagen mentions fortified law
    holdings)

    O.K., it may be, that I'm blind or stupid, so I missed information
    concerning this. Perhaps you (or somebody else) let me know, if I am to
    make up this missing piece of information myself or where anything about
    this can be found.

    If this problem has been discussed in this list, would someone do me a
    favour and mail appropriate messages to me (as most people will be glad
    not to get old info)

    Thanks in advance

    Best,

    Manni

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