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  1. #61
    Site Moderator kgauck's Avatar
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    ----- Original Message -----

    From: "Ryan B. Caveney" <ryanb@CYBERCOM.NET>

    Sent: Tuesday, April 13, 2004 9:30 PM





    > I like this, too. Do you have some bloodline equivalent which

    > you use to impose a maximum on RP collection, or (given the

    > overall reduction) do you not bother?



    Not only does the overall reduction obviate the need for an upper limit, but

    its hard to hold a large real together with such a small pool of available

    RP. The optimum realm size is the one where the ruler can solve as much as

    possible with character and advenure actions. This is probabaly a realm of

    3-4 provinces. You can increase or decrease this amount by how busy you

    keep rulers.



    Kenneth Gauck

    kgauck@mchsi.com

  2. #62
    Site Moderator geeman's Avatar
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    At 10:30 PM 4/13/2004 -0400, Ryan Caveney wrote:



    >>In the past what I`ve done is had the domain level of other campaign

    >>worlds (sans RP) work pretty much like it does in BR, but a "mundane"

    >>action round is a season rather than a month and the "mundane" domain

    >>turn is a divided up into the four seasons rather than the three months

    >>of the BR domain rules.

    >

    >Oh, quite good. What do you do about standard actions that have RP

    >requirements, though? Can no one Agitate, Fortify, create Trade Routes, or

    >Rule provinces and holdings above level 1? Good old "1 GB = 1 RP", or

    >something else?



    "Standard RP" costs were pretty much ignored. That is, if it had a 1 RP

    cost it was "free" to perform. Actually, it was assumed to be included in

    the difficulty of the action, because actions that had 2+ RP costs altered

    the DC ("chance of success" back then...) of the task. Since I play out

    domain actions PCs got bonuses to their checks to determine success and

    failure. Due to the much longer period of the actions/turns they had a lot

    of time to perform adventure level activities to get those bonuses, so they

    could assure success much the way RP do.



    >Also, presumably you collect taxation only once per year (on the first

    >action round of the domain turn)?



    We collected taxes at the beginning of every domain turn/season IIRC.



    >Do you alter the time scale of military operations at all?



    At the time I didn`t because we didn`t do a lot of large scale combat, so

    it didn`t come up. (The regents were primarily guilders and temple

    holders.) If I were to do it now I`d likely keep the war move at 1 week,

    but I`d have to think about that first.



    Gary

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