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11-06-1997, 03:08 AM #1Adam TheoGuest
contesting trade routes
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Hibbs, Philip wrote:
>
> >> 2. Landed regents tend to be short on money in comparison to the
> >> guilds. Perhaps a little change of the taxation rules would be nice.
>
> >Why is this necessary..all the landed regent has to do is create a
> level 0
> >guild and start his/her own trade route..presto..problem solved, income
> >gained,
>
> The province is highly likely to have the maximum number of trade routes
> already set up by the existing guilders. That raises another point, how
> do you decide who gets to create a trade route? Can a trader with Level
> 1 Guild holding in a level 5 province hold all of the trade routes? As
> far as I can remember, Trade Routes cannot be contested. Surely the 4
> point Guild doesn't have to raze the other guild into nothing in order
> to free up the trade routes?
>
> philip.hibbs@tnt.co.uk or phibbs@compuserve.com
> http://ourworld.compuserve.com/homepages/phibbs
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hello, Adam Theo here,
hmmm...contesting trade routes.
this is part of the Contest action, just expanded upon for trade routes.
cost and success is the same (it is the same action, just a different
way of using it).
to contest a trade route, the regent must hold a similar holding in the
prov (guild). the regent then declares action. the success is modified
by the difference in guild holdings (in the favor of whoever has the
highest level), also if any side has a law in the prov, he may use that
level to affect success. both may use RP (no GB) to affect success. if
defender wins, nothing happens, but if offender wins, the trade route is
destroyed, and then he must spend an action to try to create onew of his
own.
how's this?
Darkstar or Sepsis, could you post this on the netbook for me? thanks.
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11-06-1997, 09:15 AM #2relve@Otdk.Helsinki.FGuest
contesting trade routes
> >As
> > far as I can remember, Trade Routes cannot be contested.
I use the following rule for contesting Trade Routes:
- -First you have to contest the guild
- -In next action round you can either contest the guild or trade
route. (Please note that I use "the optional rule" according to which
second contesting does not destroy the whole holding but reduces it
by one level)
Hopes this helps,
KaaRel
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11-06-1997, 09:43 PM #3David Sean BrownGuest
contesting trade routes
> > >As
> > > far as I can remember, Trade Routes cannot be contested.
>
> I use the following rule for contesting Trade Routes:
>
> -First you have to contest the guild
> -In next action round you can either contest the guild or trade
> route. (Please note that I use "the optional rule" according to which
> second contesting does not destroy the whole holding but reduces it
> by one level)
Can't the ruler of the province suppress the trade route by decree
(presumably his toughs stop the caravans from moving on the roads..
Sean
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11-10-1997, 01:14 PM #4FRANKEN*RCGuest
contesting trade routes
> > > >As
> > > > far as I can remember, Trade Routes cannot be contested.
> >
> > I use the following rule for contesting Trade Routes:
> >
> > -First you have to contest the guild
> > -In next action round you can either contest the guild or trade
> > route. (Please note that I use "the optional rule" according to which
> > second contesting does not destroy the whole holding but reduces it
> > by one level)
>
> Can't the ruler of the province suppress the trade route by decree
> (presumably his toughs stop the caravans from moving on the roads..
>
> Sean
>
just use your law to get a few gold bars from it yerself. :)
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