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Thread: Correct Reynir Spheres in Book
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11-03-1997, 04:57 PM #1Ed StarkGuest
Correct Reynir Spheres in Book
At 01:41 PM 11/1/97 +0100, you wrote:
>Hi!
>
>The Reynir religion got both a minor and major Plant Sphere.
>Is the correct Spheres in the Book of Priestcraft??
>
> /Marcus
>
>
What? There is no Reynir religion anymore (at least not as detailed in the
BR Basic Set)--he was one of the gods that perished at Deismaar. Do you
mean Ruornil? He has the Plant (major) sphere in BoP but Plant (minor) is
not listed (since that would be redundant). If that's the one you're
refering to, we made the correction. Thanks for checking.
-- ->-- ->-- ->--@
Ed Stark
Game Designer, Wizards of the Coast/TSR Division
Asst. Brand Manager, BIRTHRIGHT/GREYHAWK/MARVEL Group
TSR Website: http://www.tsrinc.com
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11-04-1997, 02:28 PM #2Marcus LindbergGuest
Correct Reynir Spheres in Book
Trizt wrote:
>On 03-Nov-97, Ed Stark (ted@wizards.com) wrote about Re: [BIRTHRIGHT] -
>Correct Reynir Spheres in Book of Priestcraft?
>>>The Reynir religion got both a minor and major Plant Sphere.
>>>Is the correct Spheres in the Book of Priestcraft??
>>What? There is no Reynir religion anymore (at least not as detailed in =
the
>>BR Basic Set)--he was one of the gods that perished at Deismaar. Do you=
>>mean Ruornil? He has the Plant (major) sphere in BoP but Plant (minor) =
is
>>not listed (since that would be redundant). If that's the one you're
>>refering to, we made the correction. Thanks for checking.
>
>I think that Marcus was refering to Ruornil, in the campignbox it says t=
hat
>the
>preists of Ruornil has Plant as major and minor. With which sphere shoul=
d the
>minor plant be replaced??
>
>//Trizt of Ward^RITE
Yes I was refering to Rournil. It shows that I have not played for =
a month. I interpret Ed Stark's message correctly then they just =
removed the Plant minor Sphere from Rournil without any replacement.
Is there anyone but me who thinks High level (10+) Priests in
Birthright are less powerfull than a standard AD&D cleric? At least
from a Dungeon Bashing perspective. Most AD&D modules seems to be
dungeoncrawls so this is an significant factor. =
A standard AD&D cleric got 10 or so major Spheres and all fo the most
powerfull ones (Healing, Necromancy, Guardian, Protection)
A Birthright Priest got some One shot powers, 5 or so major spheres
and about 5 minor. The fun factor in the Birthright religions =
is IMHO much higher as they are better defined. Also, the new
Priestcraft book might boost clerics a bit. The only class
that sucks more in a high level Dungeon is the Thief:
Level 13 Thief: "I try to Hide in Shadows and Move Silently
maneuvering to the back of the monster counting on my
skills (100% in both) to protect me"
DM: "Well you suceeds with your skill but all monsters here are HD10+
(rolling save against spells for each monster to cancel
Hide in Shadows) The monsters spot you, you are in trouble"
The Thief is replaced with spells: Detect Traps, Knock, Invisibility =
Enough whining ;-)
Anyone who can make a review of the Priestcraft book???
Cheers
/Marcus
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