On 02-Nov-97, Adam Theo (adamtheo@usa.net) wrote about Re: [BIRTHRIGHT] -
Alignments:

- ->hello, Adam Theo here,
- ->ok, sorry for all of these posts, but i'm trying to reply to all that's
- ->in my mailboxes in the next two days.
- ->i've done away with alignments.
- ->there you have it.
- ->i instead have the player choose a few descriptive words of his char.
- ->and we use a word or two for things like Detect Alignment and the
- ->bloodabilty that does the similar thing.
- ->how's this sound?

Hmmm... sounds like a quite good thing to do. I have thought another way, not
quite as good as yours, but it will keep the alignments.

I was thinkgin of using two alignments, one which shows how the person does
when among his/her race and friends and one for contact with other people and
other races. Here is a small eg with Nisse, a human fighter.

Nisse has the alignment LG/NE which would mean that he does almost everything
for his friends and/or those of the same race/community as he, while he puts
him self before everyone else when it comes to strangers and other races.

Let say that the ship he was traveling with sunk and he managed to get on a
small rowboat which was made for 2 persons, but which could handle upto 4
persons without for risk that it would sink. He wouldn't let the elven maid to
get onboard, but he would gladly help his 6 friends upto the boat and gladly
jump into the sea if that would mean that the others would survive.

But yes, it would be quite much to keep track of and I don't think that a none
computerised RPG should have alot of extra checks as rules in my opinion gets
in second place while phun comes first (for both DM and player at the same
time).

//Trizt of Ward^RITE

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