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Thread: rules clarifaction
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10-30-1997, 10:19 AM #1Espen A. JohnsenGuest
rules clarifaction
>i think the war card system should be thrown out in place of the battlesystem
>or other similiar better war system since it dosent allow for specialized
>units or magic weapon equiped units or other unique units
I agree! I'm at this verry moment trying to create one myself and if
anybody lese out there has made one I'd love to get my hands on it :-).
Espen
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10-30-1997, 09:01 PM #2prtr02@scorpion.nspco.coGuest
rules clarifaction
While I agree the War card system could use some enhancements, it is simple and
effective. You've got cards to represent just about any Cerilian military unit
you could ever want (where's that Silver Guard of Grevesmuhl?) without spending
LOTS on minitures. Large clashes between nations can be handled without
dragging the game down too much. I guess I vote some permutation of it stays
the official war system.
Oh yes. Special units equipped with magic weapons? There should never be
enough +1 swords in one spot in a BR campaign to equip a full company.
Randax
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10-31-1997, 01:32 AM #3HCD or SIR SPUD IGuest
rules clarifaction
> Oh yes. Special units equipped with magic weapons? There should never be
> enough +1 swords in one spot in a BR campaign to equip a full company.
>
> Randax
Greetings,
I agree with Randax on this point, there should not be enough +1 swords,
or any other magical weapons for that matter, to equip a full company.
My question is what do you do with the character card when (if) the
character(s) have a magical item and what are their effects on morale,
attack characteristic, and defense characteristic? I think this
question might best be answered by one of our ever-listening BR guru
designers. What say you, Ed or Rich?
Sir Spud I
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