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Thread: Rules Changes

  1. #1

    Rules changes

    > > I got fed up with it too, and I came up with a set of tables for each
    > > derivation that keeps (pretty well) the same probability of getting
    > > each power as the original tables. I've not done the same for
    > > minor/major/great abilities, but it is quicker. I can post them to
    > > the list if you like (and you'll have to give me a few days - it'll
    > > take me that long to get my hands on them).
    > >
    > > Hope it's some help.
    > >
    > > John.
    > >
    > > "Once I was a lamb, playing in a green field. Then
    > > the wolves came. Now I am an eagle and I fly in a
    > > different universe."
    > > "And now you kill the lambs," whispered Dardalion.
    > > "No, priest. No one pays for lambs."
    > > - David Gemmel, Waylander
    > >
    >
    > Yes please do.
    >
    > Adam

    OK, I put them up some time over the weekend (got to be offline for a
    couple of days to go to a wedding. It never rains but it pours).
    Oh, and the tables also include all the new abilities from Blood
    Enemies as well.
    John.

    "Once I was a lamb, playing in a green field. Then
    the wolves came. Now I am an eagle and I fly in a
    different universe."
    "And now you kill the lambs," whispered Dardalion.
    "No, priest. No one pays for lambs."
    - David Gemmel, Waylander

  2. #2
    Bearcat
    Guest

    Rules changes

    >ELVEN INVESTITURE
    >
    >???? Elves don't believe in gods, how can they invest/divest? Its a
    >priestly spell.

    My (unofficial) take on this is on my webpage under "New damain
    actions and blood abilities".
    By the way, I think that any sea sources would be taken by what ever
    lives down there...
    Bearcat
    lcgm@elogica.com.br
    Come visit Bearcat's Birthright Homepage at:
    http://www.geocities.com/Area51/Cavern/6204

  3. #3
    hobbychest@pcsia.co
    Guest

    Rules Changes

    BI>3. Espionage: (page 54): perhaps rules relating to the establishment
    BI>of a permanent spy network with establishment and maintenance costs
    BI> and risks of running a permanent network. DMs secretly roll for network
    BI>discovery, infiltration and collapse as well as its performance during a
    BI>domain turn (2-3 rolls on tables?)

    I feel the free espionage action that thief regents get is kind of an
    implied permanent spy network. GM's can work the roleplaying aspects of
    it however they want, but the free action is good enough for domain
    rules on spy networks. The spy network could be defined by the GM and
    thief player, and used in the spy action for more realism. Perhaps the
    free action can only be used in certain provinces or spy on certain
    holdings. To expand the network to new areas requires roleplaying and
    making new contacts or planting new spies.

    Robert Thomson

  4. #4
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    Rules changes

    I second the idea of adjusted blood abilities tables, either by
    derivation, by magnitude, or both.
    I agree that the TR question needs to be answered, but I point out that
    there can be two answers: 1) a regent with a guild can use the Trade Route
    action to link two provinces (at least one of which has a guild); 2) a regent
    with a province can use the Diplomacy action to link two provinces (no guilds
    required). This is my reading of the relevant rules.
    I think the war/siege rules need to be tightened up, especially in
    relating (fortified) holdings to castles to actions to armies. Also,
    consolidated mustering tables (by race) could help, and I suggest a success
    roll required to find mercenaries, as well as to train elite troops (elite
    infantry/guards, scouts, knights).
    At sea, I recommend that ships can be Built, as well as Mustered (which
    could also require a sucess roll). How many per province? 1 hull pt. per
    level? The ship Maintenance table is fuzzy: is that for all ships, or each?
    (All, I think.)

    Lee.

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