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Thread: Rules changes

  1. #1

    Rules changes

    > Yes I second that request. That is a big time consuming problem. We have
    > ended up just letting our players choose powers because of the time
    > involved. I would really like to make them roll for the powers though.
    >
    > Adam

    I got fed up with it too, and I came up with a set of tables for each
    derivation that keeps (pretty well) the same probability of getting
    each power as the original tables. I've not done the same for
    minor/major/great abilities, but it is quicker. I can post them to
    the list if you like (and you'll have to give me a few days - it'll
    take me that long to get my hands on them).

    Hope it's some help.

    John.

    "Once I was a lamb, playing in a green field. Then
    the wolves came. Now I am an eagle and I fly in a
    different universe."
    "And now you kill the lambs," whispered Dardalion.
    "No, priest. No one pays for lambs."
    - David Gemmel, Waylander

  2. #2

    Rules changes

    > Well, since as GM (or DM), I am involved in the creation of the PC's
    > background. And I think that if the PC is going to be blooded, then he should
    > be able to "buy" his bloodline with a starting number of "blood points" with a
    > roll to see if it's going to be major or minor or lesser.
    >
    > Of course this is just my two gold ingots worth.
    >
    > _ Elton Robb
    > "Your Generously Liberal GM."

    That is a better system, I agree. The separate tables were a step
    along the way so to speak, that kept things simpler before switching
    to an advantage/disadvantage system during character gen, with
    bloodling, both strength and abilities, being advantages of varying
    value. It helps 'iron out' those really pretty useless blood
    abilities that no-one wants by making them cheaper than the really
    funky stuff.

    John.

    "Once I was a lamb, playing in a green field. Then
    the wolves came. Now I am an eagle and I fly in a
    different universe."
    "And now you kill the lambs," whispered Dardalion.
    "No, priest. No one pays for lambs."
    - David Gemmel, Waylander

  3. #3
    Ed Stark
    Guest

    Rules changes

    Folks (again),

    I know I'm opening a major can of worms here, but I'd also like to get
    suggestions for any specific rules changes you've found you've had to make
    to get BR to run properly in your games. These can be changes to domain
    actions, character generation, or whatever. Please post to this subject.

    PLEASE, PLEASE, keep these to a minimum and as brief as possible (including
    references to the original rules, or specifying when these are home rules
    you've had to inject). Keep in mind that these rules should not complicate
    the game any further, but should make it more clear for everyone. I'll try
    to review all suggestions and open any I intend to include up for debate
    later on.

    Again, thanks in advance.
    -- ->-- ->-- ->--@
    Ed Stark
    Game Designer, Wizards of the Coast/TSR Division
    Asst. Brand Manager, BIRTHRIGHT/GREYHAWK/MARVEL Group
    TSR Website: http://www.tsrinc.com

  4. #4
    Justin Martin
    Guest

    Rules changes

    CLAIMS BY LAW HOLDINGS

    This has been a major bugbear for us as it can be tedious and time consuming
    and really adds nothing in the way of flavour to this rich setting.

    We pay an amount dependant on the total number of holding levels. There may
    be more appropriate methods but we have found this the easiest and most
    expeditious.

    Justin


    - -----Original Message-----
    From: Ed Stark
    To: birthright@MPGN.COM
    Date: Tuesday, 28 October 1997 8:08
    Subject: [BIRTHRIGHT] - Rules changes


    >Folks (again),
    >
    >I know I'm opening a major can of worms here, but I'd also like to get
    >suggestions for any specific rules changes you've found you've had to make
    >to get BR to run properly in your games. These can be changes to domain
    >actions, character generation, or whatever. Please post to this subject.
    >
    >PLEASE, PLEASE, keep these to a minimum and as brief as possible (including
    >references to the original rules, or specifying when these are home rules
    >you've had to inject). Keep in mind that these rules should not complicate
    >the game any further, but should make it more clear for everyone. I'll try
    >to review all suggestions and open any I intend to include up for debate
    >later on.
    >
    >Again, thanks in advance.
    > -- ->-- ->-- ->--@
    >Ed Stark
    >Game Designer, Wizards of the Coast/TSR Division
    >Asst. Brand Manager, BIRTHRIGHT/GREYHAWK/MARVEL Group
    >TSR Website: http://www.tsrinc.com
    >************************************************* **************************
    >>'unsubscribe birthright' as the body of the message.
    >

  5. #5
    David Sean Brown
    Guest

    Rules changes

    Ed,

    not sure whether these constitute rule changes, but these are
    interpretations of the rules we;ve used in our house game for the last
    year or so:

    1) You only need one guild to start a trade route

    2) You may take an adventure action in the same round as a domain action
    providing a) you can finish the action including travel within the time
    remaining after your domain action (we decided some actions don't take a
    whole month) nad b) you do not have to be directly involved in the domain
    action (ie, leading your troops in war)

    3) Guild and Vassalage RP are added to your total above and beyond the
    maximum allowd by your bloodline

    4) Bloodtheft on a scion of Azrai gives you a chance to acquire the taint
    if the bloodline of Azrai is greater than your own (cance is 5% per point
    difference)

    These are a few I could think of off the top of my head. If any more come
    to me I'l be sure to let everyone know :)

    Sean

  6. #6
    Tripp Elliott
    Guest

    Rules changes

    Ed,

    For Character Generation, rather than giving Regents a bonus 10HP, what
    we generally do is give all character Maximum Hitpoints at First Level
    wether they are blooded or not. 10Hp is just tooo many for some
    classes(specifically Mages).

    We also permit all of the Kits listed in the BR book, and depending on
    where the game is located, the DM can permit others. For example, the
    Blade character of mine I was describing a couple weeks ago.

    When it comes to rolling Blood Abilities, I give players as much
    latitude as possible. We roll their strength and such, but unless they
    are dead set on a specific derivation, we don't choose it until we roll
    for actual abilities. If an ability is rolled that the character wants,
    he/she has their derivation choices narrowed down, if they don't weant
    it, likewise, until all abilities are rolled, and maybe two derivations
    are possible, then the character chooses. For example, had a player who
    really wanted Animal affinity Great from Reynir[he wanted to act like a
    werewolf], well we actually rolled him a great ability, and actually got
    the Animal affinity. I would assume that if we had rolled say
    Regeneration instead he would have accepted it with Anduiras or Reynir,
    because if he didn't want Regen then Reynir wouldn't have been an option
    anyways.

    I caution my players against choosing Azrai as their derivations due to
    the obvious complications that can come from it.

    I tend to prefer for my players not to play evil character unless they
    can do it real well. This was much influenced by the discussions on the
    board. Evil is fine unless it's so blatant that the good characters
    can't ignore it.

    Ok, enough babbling from me for now, I'll think this over, these are
    just my first thoughts on the matter.

    Tripp

  7. #7
    Brian Stoner
    Guest

    Rules changes

    Ed,

    I would like to see a revised set of tables for rolling up blood lines.
    It has been a bit of a chore to keep re-rolling various abilities
    because they did not match the derivation or strength of the bloodline.
    Perhaps separate tables for each derivation with different lists for the
    strengths (minor, major, great).

    Brian

  8. #8
    abeard@zebra.net (Adam B
    Guest

    Rules changes

    Brian Stoner wrote:
    >
    > Ed,
    >
    > I would like to see a revised set of tables for rolling up blood lines.
    > It has been a bit of a chore to keep re-rolling various abilities
    > because they did not match the derivation or strength of the bloodline.
    > Perhaps separate tables for each derivation with different lists for the
    > strengths (minor, major, great).
    >
    > Brian
    >
    Yes I second that request. That is a big time consuming problem. We have
    ended up just letting our players choose powers because of the time
    involved. I would really like to make them roll for the powers though.

    Adam

  9. #9
    KAI BESTE
    Guest

    Rules changes

    > Folks (again),
    >
    > I know I'm opening a major can of worms here, but I'd also like to get
    > suggestions for any specific rules changes you've found you've had to make
    > to get BR to run properly in your games. These can be changes to domain
    > actions, character generation, or whatever. Please post to this subject.

    1. Character generation: The bonus 10 HP are a bit much, especially
    for mages.
    2. Landed regents tend to be short on money in comparison to the
    guilds. Perhaps a little change of the taxation rules would be nice.
    3. Mustering armies. It's unrealistic if I just snap my fingers and
    woops - there goes my elite infantry. Troups like that have to be
    trained or hired as mercenaries. Knights could be an exeption, they
    are not normal soldiers but vassals of the regent (at least in a
    feudal setting such as Anuire).
    4. Better charts to roll blood abilities. In the beginnig I tended to
    pick them for my players, according to their description of the
    character. When I tried to randomly roll on the table, it took about
    five rolls for a *single* ability. I know most folks have since come
    up with their own tables, as did I. But an official version would be
    nice.
    5. Rules for "conracting" Azrai's bloodline when you commit
    bloodtheft on one of his scions.
    6. I think that ruling domain levels up should get increasingly
    difficult. The people have to come from somewhere, you can't just
    order them to have more children :). I didn't find a solution yet,
    but I discourage my players from excessive use of that action,
    especially when they rule elven domains.

    that's my 2GBs so far, thanx for reading

    Kai

  10. #10
    Glenn Robb
    Guest

    Rules changes

    Well, since as GM (or DM), I am involved in the creation of the PC's
    background. And I think that if the PC is going to be blooded, then he s=
    hould
    be able to "buy" his bloodline with a starting number of "blood points" w=
    ith a
    roll to see if it's going to be major or minor or lesser.

    Of course this is just my two gold ingots worth.

    =97 Elton Robb
    "Your Generously Liberal GM."

    John wrote:

    > > Yes I second that request. That is a big time consuming problem. We h=
    ave
    > > ended up just letting our players choose powers because of the time
    > > involved. I would really like to make them roll for the powers though.
    > >
    > > Adam
    >
    > I got fed up with it too, and I came up with a set of tables for each
    > derivation that keeps (pretty well) the same probability of getting
    > each power as the original tables. I've not done the same for
    > minor/major/great abilities, but it is quicker. I can post them to
    > the list if you like (and you'll have to give me a few days - it'll
    > take me that long to get my hands on them).
    >
    > Hope it's some help.
    >
    > John.
    >
    > "Once I was a lamb, playing in a green field. Then
    > the wolves came. Now I am an eagle and I fly in a
    > different universe."
    > "And now you kill the lambs," whispered Dardalion.
    > "No, priest. No one pays for lambs."
    > - David Gemmel, Waylander
    > ************************************************** *********************=
    ****
    > To unsubscribe from this list send mail to majordomo@mpgn.com with the =
    line
    >

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