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Thread: Priests` Spells

  1. #1
    Hibbs, Philip
    Guest

    Priests` Spells

    >I also feel priests should lose spells since they lose
    >connection to their god. Gods don't have universal
    >influence, just influence on some planes and worlds.

    Correct me if I'm wrong, but aren't 1st to 3rd level spells derived from
    the priest's own faith, and higher spells granted to the priest by
    passing angels or the god him/her/itself? I seem to remember reading
    this somewhere where it describes priests' spell recovery. That would
    mean that the priest could carry on using 1st to 3rd level spells as
    normal, and just popping off the plane to somewhere that has a
    connection to their deity to get the higher spells back.


    philip.hibbs@tnt.co.uk or phibbs@compuserve.com
    http://ourworld.compuserve.com/homepages/phibbs

  2. #2
    Jaime T. Matthew
    Guest

    Priests` Spells

    Speaking of priest spells, has the Book of Priestcraft been released
    yet?

    It IS October isn't it?

    Jaime
    __________________________________________________ ____
    Jaime T. Matthew
    mrjamela@writeme.com
    http://www.geocities.com/~mrjamela

  3. #3

    Priests` Spells

    At 01:24 PM 10/23/97 +0100, Philip Hibbs(philip.hibbs@tnt.co.uk)wrote:
    >
    >Correct me if I'm wrong, but aren't 1st to 3rd level spells derived from
    >the priest's own faith, and higher spells granted to the priest by
    >passing angels or the god him/her/itself? I seem to remember reading
    >this somewhere where it describes priests' spell recovery. That would
    >mean that the priest could carry on using 1st to 3rd level spells as
    >normal, and just popping off the plane to somewhere that has a
    >connection to their deity to get the higher spells back.
    >

    I believe this was only in 1st edition, I may be mistaken but I think it
    was dropped from 2nd edition. This can really be seen in the way Priests
    are handled in Ravenloft. In that realm the Priest's spells are either
    stripped from them, or granted by the Dark Powers(twisted in some way).
    Even more examples, of limiting Priest's abilities, can be found in
    Planescape. Working under this train of thought, it is easy to see Cerilia
    having its own set of "divine rules." Such as a limited pantheon of gods
    being allowed to grant spells to their followers.


    Sepsis, richt@metrolink.net (ICQ:3777956)

    "War is a matter of vital importance to the State;
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    It is mandatory that it be thoroughly studied."
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  4. #4
    frederic lavallee
    Guest

    Priests` Spells

    Hibbs, Philip wrote:

    > >I also feel priests should lose spells since they lose
    > >connection to their god. Gods don't have universal
    > >influence, just influence on some planes and worlds.
    >
    > Correct me if I'm wrong, but aren't 1st to 3rd level spells derived from
    > the priest's own faith, and higher spells granted to the priest by
    > passing angels or the god him/her/itself? I seem to remember reading
    > this somewhere where it describes priests' spell recovery. That would
    > mean that the priest could carry on using 1st to 3rd level spells as
    > normal, and just popping off the plane to somewhere that has a
    > connection to their deity to get the higher spells back.
    >
    > philip.hibbs@tnt.co.uk or phibbs@compuserve.com
    > http://ourworld.compuserve.com/homepages/phibbs


    I don't remember which spell levels are affected (i believe the priest retain
    level 1 and 2 prayers. But i do know from where you have read it: SPELLJAMMER.

    FRED

  5. #5
    Brian Stoner
    Guest

    Priests` Spells

    Jaime T. Matthew wrote:

    > Speaking of priest spells, has the Book of Priestcraft been released
    > yet?
    >
    > It IS October isn't it?
    >
    > Jaime
    >

    Not yet, but it is scheduled to come out by the end of the month.
    Only days away...

    Brian

  6. #6
    Bill Seurer
    Guest

    Priests` Spells

    > Speaking of priest spells, has the Book of Priestcraft been
    > released
    > yet?

    > It IS October isn't it?

    According to amazon.com:

    > Richard Baker, et al "The Book of Priestcraft (Accessory)"
    > Ordered from distributor on 10/14/97

    Well, that doesn't mean TOO much I suppose.


    - - Bill Seurer ID Tools and Compiler Development IBM Rochester, MN
    Business: BillSeurer@vnet.ibm.com Home: BillSeurer@aol.com
    Home page: http://members.aol.com/BillSeurer/

  7. #7
    Glenn Robb
    Guest

    Priests` Spells

    Unless the priest builds a temple to his God, he won't have his spells.

    frederic lavallee wrote:

    > Hibbs, Philip wrote:
    >
    > > >I also feel priests should lose spells since they lose
    > > >connection to their god. Gods don't have universal
    > > >influence, just influence on some planes and worlds.
    > >
    > > Correct me if I'm wrong, but aren't 1st to 3rd level spells derived from
    > > the priest's own faith, and higher spells granted to the priest by
    > > passing angels or the god him/her/itself? I seem to remember reading
    > > this somewhere where it describes priests' spell recovery. That would
    > > mean that the priest could carry on using 1st to 3rd level spells as
    > > normal, and just popping off the plane to somewhere that has a
    > > connection to their deity to get the higher spells back.
    > >
    > > philip.hibbs@tnt.co.uk or phibbs@compuserve.com
    > > http://ourworld.compuserve.com/homepages/phibbs

    >
    > I don't remember which spell levels are affected (i believe the priest retain
    > level 1 and 2 prayers. But i do know from where you have read it: SPELLJAMMER.
    >
    > FRED
    >
    > ************************************************** *************************
    > >

  8. #8
    lyndon@pobox.com (Lyndon
    Guest

    Priests` Spells

    A quick search found a clerics limited to 1st & 2nd level spells when
    in the Abyss in QUEEN OF THE SPIDERS (copyright 1986) and MANUAL OF
    THE PLANES (1987). If someone has the AVATAR trilogy from the
    =46orgotten Realms handy, that would probably have info.
    This made sense to me, as 3rd level spells had some
    significant life and death increase in power, especially Cure Disease,
    Cure Blindless or Deafness, Animate Dead, Speak with Dead, either
    totally impossible to wizards, or much higher level (Wizard Animate
    Dead is 5th rather than 3rd level).


    The 1st to 3rd limitation was on major vs. minor spheres (page 34 of
    AD&D players handbook, c. 1989). The priest could, if of high enough
    level, gain spells from any appropriate level of a sphere the deity
    had major access to, but only 1st to 3rd level spells.

    I have long thought that given the ability of 1st to 2nd level
    clerical spells to be learned without a miracle of divine assistance,
    that some at least ought to be learnable by non-clerics. but that's
    another topic, but one of some Cerillean import, as I can imagine
    wizards attempting to learn Heal, and Nuetralize Poison as if their
    life depended on it ... =20

    Wandering further off topic, in my campaign I made the Spelljammer
    spell Contact Home Power a 3rd rather than 2nd level spell, so that it
    took a continuing miracle to maintain the thread of contact, and
    isolated clerics were in continuing danger of being "stranded." If it
    was just a 2nd level spell the cleric could restablish contact the
    next day with no problem. IMC isolated congregations would tend to
    die out, and restablsihing contact would take a significant major item
    (relic, artificat, quest, oneof those goes-on-for-days ceremonies)
    rather than a routine night's sleep and a couple hours prayer.

    By the way, despite enjoying spelljammer in its place, and having done
    my share of crossover campaigns (Torg & Time of Troubles) I'd like to
    add that I think Cerillia benefits from isolation so that it can
    develop its own setting in depth and integrity, rather than being run
    over by crossovers.

    I'd like to see many of the RULES ported to different settings, with
    adaptions (non-blooded domain runing at various scales for instance),
    but I'd like the world to develop on its own.

    Lyndon

    =20

    >At 01:24 PM 10/23/97 +0100, Philip Hibbs(philip.hibbs@tnt.co.uk)wrote:
    >>
    >>Correct me if I'm wrong, but aren't 1st to 3rd level spells derived =
    from
    >>the priest's own faith, and higher spells granted to the priest by

  9. #9
    av641@freenet.carleton.c
    Guest

    Priests` Spells

    >
    >
    >A quick search found a clerics limited to 1st & 2nd level spells when
    >in the Abyss in QUEEN OF THE SPIDERS (copyright 1986) and MANUAL OF
    >THE PLANES (1987). If someone has the AVATAR trilogy from the
    >Forgotten Realms handy, that would probably have info.

    In the Avatar Trilogy the Priests lost all of their spells. As for
    some sort of BirthRight content that seems esential for some odd reason =)
    The mention here of Earth and actual people (In this case magic and
    science) I was considering running a BR campaign in Europe, but I'm having
    trouble having ideas how to convert something like that. Any ideas?

    [Still love playing Anuirean lands and Khinasi, but I was wondering if my
    players might feel more attached if they know the land so well.]



    - --
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
    * In Ore Veritas, * Dounoc'h eo kaloun ar merc'hed *
    * In Corde Sinceritas * 'vit ar mor douna euz ar bed *
    * -Almon Motto * - The Deepest Sea *

  10. #10
    Glenn Robb
    Guest

    Priests` Spells

    A way of handling this is to make up fantasy versions of the Religions found in
    Medieval Europe. Then the rest will take care of it's self.

    Michael-John Almon wrote:

    > >
    > >
    > >A quick search found a clerics limited to 1st & 2nd level spells when
    > >in the Abyss in QUEEN OF THE SPIDERS (copyright 1986) and MANUAL OF
    > >THE PLANES (1987). If someone has the AVATAR trilogy from the
    > >Forgotten Realms handy, that would probably have info.
    >
    > In the Avatar Trilogy the Priests lost all of their spells. As for
    > some sort of BirthRight content that seems esential for some odd reason =)
    > The mention here of Earth and actual people (In this case magic and
    > science) I was considering running a BR campaign in Europe, but I'm having
    > trouble having ideas how to convert something like that. Any ideas?
    >
    > [Still love playing Anuirean lands and Khinasi, but I was wondering if my
    > players might feel more attached if they know the land so well.]
    >
    > --
    > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
    > * In Ore Veritas, * Dounoc'h eo kaloun ar merc'hed *
    > * In Corde Sinceritas * 'vit ar mor douna euz ar bed *
    > * -Almon Motto * - The Deepest Sea *
    > ************************************************** *************************
    > >

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