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  1. #1
    Bearcat
    Guest

    starting a campaign

    At 23:05 24/10/97 +0800, you wrote:
    >I am trying to come up with a new way to get the pc's introduced. I don't
    >want to tell them that they know each other,have them go for the same
    >job,have them escape from slave pens etc. Does anyone have any newish or
    >novel ways of starting a d&d campaign?

    This is birthright, have them meet each other at a diplomatic
    function. Perhaps after that make some terrorist types trash the place and
    force them to work together.
    Bearcat
    lcgm@elogica.com.br
    Come visit Bearcat's Birthright Homepage at:
    http://www.geocities.com/Area51/Cavern/6204

  2. #2
    Paul
    Guest

    starting a campaign

    I am trying to come up with a new way to get the pc's introduced. I don't
    want to tell them that they know each other,have them go for the same
    job,have them escape from slave pens etc. Does anyone have any newish or
    novel ways of starting a d&d campaign?

    Paul

  3. #3
    abeard@zebra.net (Adam B
    Guest

    starting a campaign

    Paul wrote:
    >
    > I am trying to come up with a new way to get the pc's introduced. I don't
    > want to tell them that they know each other,have them go for the same
    > job,have them escape from slave pens etc. Does anyone have any newish or
    > novel ways of starting a d&d campaign?
    >
    > Paul
    >
    > ************************************************** *************************
    > > 'unsubscribe birthright' as the body of the message.
    Give one of them a job to kill the others. They will soon meet.

    Adam Beard

  4. #4
    Junior Member
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    starting a campaign

    I have usually written an adventure that bring the PCs together from
    wherever. A recurring NPC helps here.

    For example, in my BR campaign, I had some of the PCs coming from Dhoesone
    (sp) into Aerenwe because the queen is said to be a former adventurer and
    the PCs backstory lent itself to some of them being the children of her
    former party. The other characters were picked up along the way, or when
    they arrived in Aerenwe.

    Another way that has worked in the past has been the NPC, usually a retired
    adventurer now running a tavern, that acts as a "party broker" - putting
    the PCs together with there first job.

    Above all, try to make this first meeting/strategy session an interesting
    role-playing situation. It will get the players into your world and give
    you as DM some insight into the party's mindset. As DM, you've got to be
    able to use the party's "feel" to see where to go next (and it never hurts
    to have stuff to use against the PCs)

    Fred Hilbrandt

    - ----------
    > From: Paul
    > To: birthright@MPGN.COM
    > Subject: [BIRTHRIGHT] - starting a campaign
    > Date: Friday, October 24, 1997 11:05
    >
    > I am trying to come up with a new way to get the pc's introduced. I don't
    > want to tell them that they know each other,have them go for the same
    > job,have them escape from slave pens etc. Does anyone have any newish or
    > novel ways of starting a d&d campaign?
    >
    > Paul

  5. #5
    Senior Member
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    Columbus, Ohio, United States
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    starting a campaign

    I started a game once in which the PCs were all university students, in the
    same boarding house (except one, who was the renter- a cover for his forging
    activities), when another boarder asked them to help him load some stuff into
    the basement at dinner one night. Some recognized it as gunpowder, and
    speculated about a plot to the others. . . . (This was a "Mighty Fortress"
    game, so the powder was legit.)

    Lee.

  6. #6
    Neil Barnes
    Guest

    starting a campaign

    On Fri, 24 Oct 1997, Paul wrote:

    > I am trying to come up with a new way to get the pc's introduced. I don't
    > want to tell them that they know each other,have them go for the same
    > job,have them escape from slave pens etc. Does anyone have any newish or
    > novel ways of starting a d&d campaign?

    Have the players all be siblings (if human) or

  7. #7
    Bryan Ruther
    Guest

    starting a campaign

    Golem B wrote:

    > You wrote:
    >
    > < I am trying to come up with a new way to get the pc's introduced. I don't
    > < want to tell them that they know each other,have them go for the same
    > < job,have them escape from slave pens etc. Does anyone have any newish or
    > < novel ways of starting a d&d campaign?

    Although it doesn't work as well in BR with regent PCs, one excellent way tobegin
    a campaign is solo (or near solo) adventures. Every character gets a mini
    adventure BEFORE the start of the main campaign. This allows the player to
    develop the characters personality, gives the game a feel for events of the past
    as opposed to the characters stepping out of the void and starting to adventure
    together.

    Bryan


    - --
    Mankind being originally equals in the order of creation,
    the equality could only be destroyed by some subsequent
    circumstance...
    Thomas Paine, Common Sense

  8. #8
    FRANKEN*RC
    Guest

    starting a campaign

    > Golem B wrote:
    >
    > > You wrote:
    > >
    > > < I am trying to come up with a new way to get the pc's introduced. I don't
    > > < want to tell them that they know each other,have them go for the same
    > > < job,have them escape from slave pens etc. Does anyone have any newish or
    > > < novel ways of starting a d&d campaign?
    >
    > Although it doesn't work as well in BR with regent PCs, one excellent way tobegin
    > a campaign is solo (or near solo) adventures. Every character gets a mini
    > adventure BEFORE the start of the main campaign. This allows the player to
    > develop the characters personality, gives the game a feel for events of the past
    > as opposed to the characters stepping out of the void and starting to adventure
    > together.

    I use this technic too, eventually they'll start diplomacy with their
    neighbors or close neighbors and (surprise surprise) those are
    players too. (My players did know there were other players but they
    didn't know which countries or holdings they commanded). you
    can get very nice results, 2 players were working against eachother
    almost igniting a big war, when they finally discovered during their
    first diplomacy that the other was a player, but then they couldn't
    back off without loosing face. They fought a small war and then made
    peace. :)

    Ronald

  9. #9
    Brian Stoner
    Guest

    starting a campaign

    I started off my most recent campaign with a short adventure in the
    Imperial City. During the first domain turn each PC received an
    invitation from a noble in the city that serves the Imperial Chamberlain
    by researching the various regents of Anuire (part of the Chamberlain's
    search for a suitable Emperor). This gave the new regents (PCs) the
    chance to meet, do some minor diplomacy, and it gave me a chance to ask
    them questions regarding their style of rule (none of them will make
    good Emperors..heh). I also stuck in a small first level adventure in
    which the noble's daughter was kidnapped... Overall, the whole thing
    was a success.

    Brian

    FRANKEN*RC wrote:

    > > Golem B wrote:
    > >
    > > > You wrote:
    > > >
    > > > < I am trying to come up with a new way to get the pc's
    > introduced. I don't
    > > > < want to tell them that they know each other,have them go for the
    > same
    > > > < job,have them escape from slave pens etc. Does anyone have any
    > newish or
    > > > < novel ways of starting a d&d campaign?
    > >
    > > Although it doesn't work as well in BR with regent PCs, one
    > excellent way tobegin
    > > a campaign is solo (or near solo) adventures. Every character gets
    > a mini
    > > adventure BEFORE the start of the main campaign. This allows the
    > player to
    > > develop the characters personality, gives the game a feel for events
    > of the past
    > > as opposed to the characters stepping out of the void and starting
    > to adventure
    > > together.
    >
    > I use this technic too, eventually they'll start diplomacy with their
    > neighbors or close neighbors and (surprise surprise) those are
    > players too. (My players did know there were other players but they
    > didn't know which countries or holdings they commanded). you
    > can get very nice results, 2 players were working against eachother
    > almost igniting a big war, when they finally discovered during their
    > first diplomacy that the other was a player, but then they couldn't
    > back off without loosing face. They fought a small war and then made
    > peace. :)
    >
    > Ronald

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