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Thread: Soverign Stone
03-14-2004, 06:50 AM #1
----- Original Message -----
From: "RaspK_FOG" <brnetboard@BIRTHRIGHT.NET>
Sent: Saturday, March 13, 2004 11:43 PM
> I brewed a new magic system based on the magic system
> of Soverign Stone...
Other than channeling, what have you done to revise the magic system in
Soveriegn Stone to adapt it to BR?
03-14-2004, 11:32 PM #2
TO avoid any misunderstanding, the whole point I made there was reference to a home-brewed spell system I create for D&D in general (and it could apply in BR as well, I suppose), where spell-casting is resolved through the Casting Threshold mechanic and armour only inhibits spell-casting due to penalties it applies on spell-casting rolls; however, as a less generic comment regarding BR, I once suggested the use of Sovereign Stone's system in a slightly modified fashion to rework realm spells!
03-15-2004, 01:10 AM #3
The main problem I confronted in adapting the SS magical system was the
casting threshold itself. I could use the SS spells just fine, but they are
neither standard, nor so BR-like that I could just forget about the PHB and
use the SS spell list. [SS spells are an elemental system, great for elves
IMO, but not general casting.] So I had to devise a system for assigning a
threshold to PHB spells, spells familiar to potential players IMC. After
some tinkering I came up with a DC to cast every spell of 10 + (8 x the
spell level). The check in question is a concentration check with caster
level as a bouns. Low level spells are somewhat easier to cast, very high
level spells are rarer, but more dramatic because of that. I think it suits
the flavor of magic in the setting. For a variety of reasons, I only use it
for divine spellcasters, and am developing a noun-verb system (based most
closely on Ars Magica) for arcane magic.
How did you get past the threshold problem?
03-15-2004, 01:58 AM #4
I don't know if you got wind of it, but one of the books in the SS series is Codex Mysterium, which not only explains the magic system in agonizing detail, it also has a vast number of pages regarding how to assign casting thresholds for new spells through a series of steps (Range of spell, maximum size of target affected, destructive power, etc.). What I still do (meaning I am not yet finished) is work a similar listing of tables to make do with the casting threshold of existing spells; I simply use the D&D magic system with the spell system of SS!
I divide spell-casters into arcanists (bards, sages [the equivalent of the BR magician...], occultists [... and wizard, respectively], sorcerers), ecclesiastic (knight [basically a cross cavalier-paladin, who needs only be lawful], priest [clerics]), and natural (druid, ranger, witch [who thematically is not far off the druid]); ecclesiastic and natural magic are both of divine origin. Classes grant a spell-casting bonus according to their spell-casting potency (knights and rangers add ½ their class level, bards, sages, and witches add ¾ their class level, while druids, occultists, priests, and sorcerers add their class level), but this applies to spells cast from the same source; thus, a bard/priest would cast a light spell as either a bard or a priest of the sppropriate level, but a bard/sage or bard/sorcerer, say, would cast the same spell for the total bonus granted by the two classes.
Divine magicks count as if from the same source, so a druid/priest, for example, would cast a cure spell with both bonuses. However, the setting implies a lot of multi-classing restrictions: no druid/priest for a god of industrialisation!
Of course, spells are learned in a similar manner as elements; for example, you earn different ammounts of Spell Familiarity points according to your level in the appropriate branch of magic. In effect, your caster level is equal to your spell-casting level in each branch separately, regardless of spell-casting bonuses.
If you have any more questions, or just feel like flaming me, please, do go ahead!
03-15-2004, 03:30 AM #5
03-16-2004, 02:03 AM #6
You are welcome!
I forgot to mention that the book has additional information apart from the magic and spell system information, including campaign specific information, new prestige classes, new feats, new spells, as well as a listing of all spells in print regarding SS up to the poing the book was published.
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