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  1. #1

    About elven players

    > I have a DM problem that needs to be answered. All of the people I play
    > with want to be Elves because they are immortal. How do I stop this? I's
    > getting out of hand. They are always Elven fighter/mages. It's getting
    > old. What do I do?

    I have had a number of half-elves in my campaign group, but only once
    a pureblood elf. Why? Because elves are xenephobic homicidal maniacs
    who do not get on too well with humans. This makes playing them very
    tricky in a mixed-race party, and so I always say that those wishing
    to play elves in my campaign must have a good excuse for why they are
    on social terms with members of the human race. My only elf PC was an
    emissary/ambassador/advisor from Tuarhievel at the court of Dhoesone,
    and as such got on OK with humans, but that's not a common attitude.
    In an all-elf or elf-friendly party, that doesn't work, of course,
    but then it becomes less of a problem. If they always want to play
    elves because they're immortal, point out that in the majority of
    campaigns, aging is not going to be a problem even for humans, so
    being immortal is not such a big deal.
    Another, more extreme solution is to simply say - 'Look guys, this
    elf fighter/mage thing is getting a bit worn. Stop playing them
    please - think of all the fun you could be having playing other kinds
    of characters, so do cut it out!' And grin. ;-)

    John Rickards.

    "Once I was a lamb, playing in a green field. Then
    the wolves came. Now I am an eagle and I fly in a
    different universe."
    "And now you kill the lambs," whispered Dardalion.
    "No, priest. No one pays for lambs."
    - David Gemmel, Waylander

  2. #2
    Bearcat
    Guest

    About elven players

    >> I have a DM problem that needs to be answered. All of the people I play
    >>with want to be Elves because they are immortal. How do I stop this? I's
    >>getting out of hand. They are always Elven fighter/mages. It's getting
    >>old. What do I do?
    >
    >Find a way to kill them and do so ruthlessly

    Now that we are on the topic of killing off a bunch of super-elves I
    will throw in my two GBs. Remember how a while ago I wrote about elementals
    in Birthright? (If you don't have the post it is on my web page). Well,
    according to those rules a scion with the elemental control BA must find a
    pool of elven soul stuff to create an elemental. Normally these pools are
    difficult to find.

    However, a cruel, evil, dastardly (etc), human (soon to be awnshegh)
    wizard has discovered a method to drain some of the elemental energy from a
    living elf, namely one element (1/4 of an elf soul). The only problem is
    that he lives in human lands and there are no elves around :(

    Or are there? The party of super elves come to his attention quite
    naturaly ("What? Elves in human lands? They are the perfect subjects for my
    cruel, evil, dastardly (etc.) expirament!").

    Anyway, after a long adventure(ie. fill in the blank) the elves are
    captured and taken to the wizard's tower where he sucks out part of their souls.
    What happens to the poor sods? Well, I believe a system shock is in order.
    If they fail their souls decompose (god I love saying that :) in the normal
    elfy fashion, otherwise they lose their immortality and if they are not
    blooded they lose their ability to use true magic (hey, they aren't elves
    anymore, they are 75% elves). Of course if they have bloodlines the wizard
    is trying to become an awnsheghlien (even if he isn't he sure acts like he
    is) ...

    Bearcat
    lcgm@elogica.com.br
    Come visit Bearcat's Birthright Homepage at:
    http://www.geocities.com/Area51/Cavern/6204

  3. #3
    Alexander
    Guest

    About elven players

    Hey,

    I have a DM problem that needs to be answered. All of the people I play
    with want to be Elves because they are immortal. How do I stop this? I's
    getting out of hand. They are always Elven fighter/mages. It's getting
    old. What do I do?
    Me

  4. #4
    Neil Barnes
    Guest

    About elven players

    On Fri, 17 Oct 1997, Alexander wrote:

    > Hey,
    > I have a DM problem that needs to be answered. All of the people I play
    > with want to be Elves because they are immortal. How do I stop this? I's
    > getting out of hand. They are always Elven fighter/mages. It's getting
    > old. What do I do?

    Well, I've never seen any elven players, just human ones. :)

    As for preventing elven PCs, I just forbad my players from playing elven
    regents, and emphasised the fact that humans conisder the elves to be
    genocidal nutcases - it only takes a few bad apples to spoil the
    reputation of the rest. Point out that elven PCs might find themselves
    being run out of town by human lynch-mobs. I certainly wouldn't allow
    elven regents of human realms.

    neil

  5. #5
    relve@Otdk.Helsinki.F
    Guest

    About elven players

    > > I have a DM problem that needs to be answered. All of the people I play
    > > with want to be Elves because they are immortal. How do I stop this? I's
    > > getting out of hand. They are always Elven fighter/mages. It's getting
    > > old. What do I do?

    Start an elven campaign. It would have a different approach, of
    course (smth like elves trying to bring the whole Alvinwode under
    elven rule) but I think its worth of trying.

    KaaRel

    P.S. As for me, I really cannot understand what's the advantage to be
    immortal in the game. (except resisting aging attacks) Of course,
    it's pleasant to know that you live forever (unless some nasty human
    cuts you down) but as all campaigns (that I know) last only a couple
    of decades, it really doesn't make any difference.

    And even if your regent character dies (for old age), most DM's
    (that I know) are kind enough to allow you to continue as a heir.

    BTW, have look into the Book of Magecraft. The section on the High
    Mage Aelies gives a good example how the immortality (or very long
    life span as in case of Aelies) SHOULD affect character attitude.

    Just to illustrate the point:
    The best tactics for a vampire to deal with his mortal enemy may
    often be just sitting and waiting until the enemy dies.

    KaaRel

  6. #6
    Ed Stark
    Guest

    About elven players

    At 11:39 AM 10/17/97 -0400, you wrote:
    >Hey,
    >
    > I have a DM problem that needs to be answered. All of the people I play
    >with want to be Elves because they are immortal. How do I stop this? I's
    >getting out of hand. They are always Elven fighter/mages. It's getting
    >old. What do I do?

    Probably not being all that helpful, but ...

    Tell 'Em To Stop! You're the DM--tell 'em there just AREN'T that many elves
    out there wanting to adventure. Make 'em mix things up a little.

    I have a feeling they like being elves because of the special abilities and
    the multi-classing, not just because of the immortality (a knife in the
    throat'll stop that--and what adventurer expects to die of natural causes
    anyway?). You can always employ a system similar to what the old
    DragonQuest RPG did.

    The designer figured out a percentage chance a PC would have to come from a
    particular race or species. The more "special" the race (like shapechanger
    or giant), the lower the chance (I think shapechanger was like 4%). A PC
    could ALWAYS choose to be human, but the player got to pick two or three
    races (I forget) to roll for before automatically defaulting to human. So,
    if you tried for shapechanger (4%), giant (10%), and elf (25%) and none of
    your three rolls made it, you were a human.

    This takes some control out of the hands of the players, but it sounds like
    your group might need it. As an extremely rough guess, I'd go with the
    following percentages:

    Human (any race): AUTO (and also the default)
    Dwarf: 50%
    Elf: 35% (I give this such a low chance because elves aren't really keen on
    adventuring, and 'cause your group seems to want them so much)
    Half-elf: 50% (There may be fewer of them, but they get out more ;-))
    Halfling: 60%
    Goblin: 30% (If you use humanoids, these guys have a hard time adventuring
    in predominatly human-centric Cerilia)
    Orog: 5% (Moreso)
    Gnoll: Nil (Sorry, I just can't see it)

    Let 'em pick ONE race other than human to roll for--after they've generated
    their ability scores. Tinker with the percentages if you want--you might
    even want to provide percentages for different type humans in different
    areas (I've seen a lot of Vos warriors roaming the world--that +1 Strength
    is tough to pass up).

    This is just an idea.

    Ed Stark
    Game Designer, Wizards of the Coast/TSR Division
    Asst. Brand Manager, BIRTHRIGHT/GREYHAWK/MARVEL Group
    TSR Website: http://www.tsrinc.com

  7. #7
    Tripp Elliott
    Guest

    About elven players

    Alexander wrote:
    >
    > Hey,
    >
    > I have a DM problem that needs to be answered. All of the people I play
    > with want to be Elves because they are immortal. How do I stop this? I's
    > getting out of hand. They are always Elven fighter/mages. It's getting
    > old. What do I do?
    > Me

    Because they are immortal huh? That's silly, anyone ever played a
    campaign long enough for that to matter? I'd say the not having to
    sleep would be a better reason.

    Ok, wanna solve this problem. Ever consider that Humans can have their
    own version of "The Hunt".

    Hope this helps,

    Tripp

  8. #8
    Squirrel06@aol.co
    Guest

    About elven players

    make up a campaign where they all cant be elves as dm its your choice to say
    no you cant be an elf and tell to pick races for good role playing not
    abilities.somtimes i play as a halfling even if they dont have the best
    abilitys

  9. #9
    James Ruhland
    Guest

    About elven players

    As a player I always used to prefer elves myself, not just because I'm a
    min/maxer (though that did, I'll admit, have something to do with it). But
    then I played thouse old SSI Pools Computer games, and learned the fun of
    "dual" classing. Try to get your players interested in that; it holds some
    power for the player, but in the future, and they have to plan ahead (they
    do need good stats, but I'd bend that rule if you want to encourage 'em to
    get away from demi-humans only). Then, they have to "start over" (yes, they
    keep their HP, so it shouldn't be too bad for 'em, and if they planed ahead
    they might even have some magic and other items useful to their next class.
    I always looked for scrolls, spellbooks that other mages in the party
    didn't want to fight to hard over, etc, if I planed on becoming a mage
    next, for example).

    I don't see much advantage in the immortality bit; so they live forever? As
    has been pointed out, any character, including humans, is unlikely to die
    in bed. For me, and probably for the players, it's more of a vanity thing
    than anything else; they don't want to think of their character becoming
    aged and decrepit, like they are becoming in real life (the player). It
    doesn't matter much game wise, so I wouldn't worry about that aspect too
    much.

    I for one, as a DM and a player, hate to restrict players choices through
    rules, or die rolls (a la the system suggested). Instead, FIRMLY enforce
    the level restrictions (and other restrictions) already in place. And
    FIRMLY enforce the cultural restrictions (all the humans that aren't part
    of the party are always insulting, they have to pay more for rooms etc
    "because even if I like you, well, the others might cause trouble, and that
    will cost me. Heck, even letting you stay here will cost me business if I
    get known as an elflover" --inkeeper). Tell the players in advance that
    this is how it's gonna be: elves and humans don't get along well in
    Cerilia, and you're not going to pretend otherwise. Lots of players will
    shrug, then start fights (in bars, in villiages, in towns even, as they get
    more powerful) because they don't like putting up with this; then they're
    outlaws. Make 'em hunted men. Soon, only Rhoubhe will take 'em in. And he's
    an autocrat. They obey, or they die.

    >> To unsubscribe from this list send mail to majordomo@mpgn.com with the
    line
    > 'unsubscribe birthright' as the body of the message.

  10. #10
    RMoraza@aol.co
    Guest

    About elven players

    When we first started our campaign, I told my players up front that BR was
    NOT an elf-friendly world and that I would only allow "progressive" elves to
    be played as characters. We wound up with one elf, one half-elf, and three
    humans. It's made for some interesting role-playing, and has been a nice
    change of pace from the "all-powerful, all-elven" FR games I used to play in.

    You just have to take charge of your game. The DM is, ultimately, God.

    Alison
    RMoraza@aol.com
    alison@lycosemail.com

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