View Poll Results: Sanction Chap 2 - Blood and Regency
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Thread: Chap 2 Sanctioning Vote
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03-25-2004, 12:30 PM #11
Well, they didn't "explode" in the literal sense of the word in Highlander either, but there was a discharge of energy...
Besides, I do see the link to Deismaar, and I don't like it one bit. Gods were destroyed, their essence imbued men, beasts and objects. It was a one-time affair (or at least a very rare affair). There is no (or at least VERY little) support for the Highlander-style approach anywhere...stick with piercing through the heart.
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03-25-2004, 12:38 PM #12
I guess you didn't really pay attention to that link I supplied at the WotC' site or how UA is written. Sorry for sounding obnoxious and condescending here, no offense is intended. Really I mean I don't want to sound that way but its hard to get around people not quite seeing the 'obvious' trend at WotC. But the new "official" WotC standard for expressing level adjustments is to use a class based system. Now, if people don't think that there should be level adjustments involved with bloodlines that is an entirely new arguement - especialy since in the past most people were in favor of some kind of level adjustment (people just couldn't agree on the type).
The other reason that a scion class level system works is that it makes things easier to port into an adventure-based or domain based campaign system, where the things that 'contibute' to a level adjustment don't all come into consideration.
My honest opinion is that the BRCS would benefit the most from sticking as closely as possible to the old 2E system. Neither the class apprach, the 7th ability score, UA Bloodline or anything else presented, really ADDS to the playability, uniqueness and fun of the original system. So I remain unconvinced.
Since I think bloodlines should be powerful, and also find ECLs and such to be useful tools, I'd go with giving out Level Adjustments for bloodlines. If this means makin an appendix of scion classes for those who like that stuff - fine. However, this should not be the default option, because a lot of people just want to keep the system but not use Level Adjustments (even if it means "unbalancing PCs).
Back to the drawing board, old chap, and don't feel to bad about it...
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03-25-2004, 12:41 PM #13
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Originally posted by Ming I@Mar 24 2004, 11:42 PM
I would have voted not to sanction Chapter 2 but wanted to see how others had voted. Which made my vote a null vote, which is basically an abstention, right?
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03-25-2004, 01:19 PM #14
I would have voted not to sanction Chapter 2 but wanted to see how others had voted. Which made my vote a null vote, which is basically an abstention, right?
B
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03-25-2004, 02:55 PM #15
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Originally posted by Green Knight
Now you've had the chance to see. Please do vote, if only to abstain.
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03-25-2004, 03:24 PM #16My honest opinion is that the BRCS would benefit the most from sticking as closely as possible to the old 2E system. Neither the class apprach, the 7th ability score, UA Bloodline or anything else presented, really ADDS to the playability, uniqueness and fun of the original system. So I remain unconvinced.
But then again, I suppose this would require one's acceptance of 3.0/3.5 in general...which I'm sensing a great reluctance to accept in the first place, no?
So all in all, I really liked the scion class level system - in fact, I felt it was the single best improvement to the Chapter 2 material, with the marked exception of Scions of Vorynn (for which I already proposed a different system).
To add bloodlines without any ECL adjustment really just flies in the face of the standing 3.x system altogether - the core philosophy of that system being that no significant power is "free" in terms of XP and levels. So I'd rather have the scion levels, which actually serve to recreate a setting where blooded characters have some distinct advantages, at the price of class specialization (which isn't all that different from the bonus 10% XP for non-scions in the 2e system...though perhaps some people never accepted this rule, either, so perhpas they don't like any conversions of it?).
In general, if you like the 2e system better, I have to ask: are you really interested in a 3.x D&D conversion in the first place? Or is it more the matter of it being an "official" Birthright publication, and thus concerned for how it reflects on the original 2e setting? I guess what I'm trying to figure out is whether or not the "Nay" votes would sanction any conversion to 3.x D&D, or whether some of them represent unilateral opposition to the project itself?
As for the Highlander system...I found I generally liked it, with a single exception: it makes unblooded characters far too likely to become blooded. I'd say it should be limited to pure bloodtheft (a blow through the heart) to allow any chance of an unblooded person becoming blooded. One of the cool things about the divine energy effect is that it made for some dramatic death scenes - 2 now in my game, 1 of which had a slain Great scion obliterating the 2 undead legions that trampled him as his powerful bloodline was released in a divine blast! An example of how this system certainly CAN add flavor and color to a campaign - IF one is willing for things to not be a pure carbon copy of the 2e system.
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03-25-2004, 04:25 PM #17
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I would prefer a system closer to the old one as well. I am not a big fan of the templetes and really dislike the you need a greater bloodline to get a greater ability. If templetes were to be included I would rather there was more work done to them. I liked the brcs playtest a lot it had its problems but mostly it was very good I just don't see the need to make so meny changes or give so meny options you will never satisfy every one settle on a system and let people make up house rules if they want.
MORNINGSTAR
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03-26-2004, 08:30 AM #18
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On Wed, 24 Mar 2004, irdeggman wrote:
> Time is running out on this poll. Currently the votes are 10 for
> sanctioning and 3 against with no abstaining votes.
How many registered users does the site have, and how many people are on
the mailing list?
Ryan Caveney
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03-26-2004, 08:30 AM #19
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On Thu, 25 Mar 2004, Green Knight wrote:
> I REALLY don`t care what Wizards is up to. And whatever the
> game-design trend is right now, it doesn`t make a bad system any
> better. So I paid attention, but it just don`t have any impact on my
> views.
>
> My honest opinion is that the BRCS would benefit the most from
> sticking as closely as possible to the old 2E system. Neither the
> class apprach, the 7th ability score, UA Bloodline or anything else
> presented, really ADDS to the playability, uniqueness and fun of the
> original system. So I remain unconvinced.
Hallelujah! My sentiments exactly.
> Since I think bloodlines should be powerful, and also find ECLs and
> such to be useful tools, I`d go with giving out Level Adjustments for
> bloodlines.
I think ECLs are far too heavy-handed an approach for almost everything.
The only balancing suggestion I`ve seen that struck me as even vaguely
reasonable was the idea that individual blood abilities be treated as
separate magic items, and a small one-time XP cost (tens to a couple
hundred) be paid for each of them. But again, I feel that in most cases
that`s really trying much too hard: if you`re going to try to balance
things as small as a minor blood abilities against all the other ways
character can have power, then you really need to consider all the other
effects of a similar order, like having better ability scores or more
money. I am content to say it`s just not worth trying very hard at this.
Ryan Caveney
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03-26-2004, 08:30 AM #20
At 06:32 PM 3/25/2004 -0500, Ryan Caveney wrote:
>I think ECLs are far too heavy-handed an approach for almost everything.
>The only balancing suggestion I`ve seen that struck me as even vaguely
>reasonable was the idea that individual blood abilities be treated as
>separate magic items, and a small one-time XP cost (tens to a couple
>hundred) be paid for each of them. But again, I feel that in most cases
>that`s really trying much too hard: if you`re going to try to balance
>things as small as a minor blood abilities against all the other ways
>character can have power, then you really need to consider all the other
>effects of a similar order, like having better ability scores or more
>money. I am content to say it`s just not worth trying very hard at this.
XP costs are more attractive for "accounting" for blood abilities in that
they at least are more easily articulated than ECL. Equating a blood
ability to a whole character level is a bit of a dicey proposition, and in
the long run the scaling effect of character levels doesn`t equate very
well to the flat value of blood abilities which remain pretty static.
In the long run, however, I`m still thinking that accounting for bloodline
by assigning blood abilities and the bloodline itself a gp value and
equating it to inventory is the easiest way to go. It`s got more in common
with the reality of bloodline--it`s something extraneous to character
class, race and levels, it can be improved upon, decrease or disappear
entirely, etc. It just seems to be more workable.
ECL (and class levels a la SS) do work well for most things that equate to
a template, but bloodline itself as a template doesn`t work and for the
pretty much the same reasons bloodline as class levels don`t make any more
sense. Bloodline as class levels is really just an extension of bloodline
as a template. It`s Rule X vs. Rule X.1. Not enough difference to really
merit any substantially new arguments.
Gary
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