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  1. #1
    John Rickards
    Guest

    Guarding the Horses

    > Who guards the horses? Heck that's an easy one. For us it's always the
    > characters of the players that are missing for the current gaming
    > session. That way we(or I as the DM) need not explain that they fell
    > out of the sky right into the middle of an adventure, they had simply
    > been taking their turn with the horses.

    What a cool idea. I don't use 'dungeons' as such, but that's a first
    rate plan. I wish I'd thought of it! ;-)

    John Rickards

    "Once I was a lamb, playing in a green field. Then
    the wolves came. Now I am an eagle and I fly in a
    different universe."
    "And now you kill the lambs," whispered Dardalion.
    "No, priest. No one pays for lambs."
    - David Gemmel, Waylander

  2. #2
    Jose Armando M. A. Porto
    Guest

    Guarding the Horses

    Guarding the horses??? Let the horses go... When we get out the dungeon,
    we can steal another ones... :-)

    [ ] `s

    Banff Delwynndun The elf..

    - -----Original Message-----
    From: Tripp Elliott
    To: birthright@MPGN.COM
    Date: Domingo, Outubro 12, 1997 02:28
    Subject: [BIRTHRIGHT] - Guarding the Horses


    >Matthew Speer wrote:
    >
    >> The other option is to forgo the solo adventuring. Perhaps you have some
    >> lieutenants that won't let you go anywhere without at least your personal
    >> bodyguards (those people you get as described in the rulebook). You
    travel
    >> around the countryside with these guys, then when you get to the dungeon
    crawl
    >> (for instance) you leave them outside and brave the underground evils
    >> yourself. It would solve a problem I always had, who guards the damn
    horses
    >> when your all underground?
    >
    >Who guards the horses? Heck that's an easy one. For us it's always the
    >characters of the players that are missing for the current gaming
    >session. That way we(or I as the DM) need not explain that they fell
    >out of the sky right into the middle of an adventure, they had simply
    >been taking their turn with the horses.
    >
    >In BR the how to drop players in and and out gets a little easier
    >sometimes. Ii had a group of my players DEEP in a dungeon at the end of
    >a gaming session, but when it came time for our next session, three
    >players couldn't make it(our group is rather large). Luckily for me,
    >one of them was a halfling, so obviously that character and theother two
    >had to head off to the ShadowWorld for some, as yet, unexplained reason.
    >
    >Ok, enough on my methods for handling this mundane problem.
    >
    >How does everybody else do it?
    >
    >Tripp
    >************************************************* **************************
    >>'unsubscribe birthright' as the body of the message.

  3. #3
    Tripp Elliott
    Guest

    Guarding the Horses

    Matthew Speer wrote:

    > The other option is to forgo the solo adventuring. Perhaps you have some
    > lieutenants that won't let you go anywhere without at least your personal
    > bodyguards (those people you get as described in the rulebook). You travel
    > around the countryside with these guys, then when you get to the dungeon crawl
    > (for instance) you leave them outside and brave the underground evils
    > yourself. It would solve a problem I always had, who guards the damn horses
    > when your all underground?

    Who guards the horses? Heck that's an easy one. For us it's always the
    characters of the players that are missing for the current gaming
    session. That way we(or I as the DM) need not explain that they fell
    out of the sky right into the middle of an adventure, they had simply
    been taking their turn with the horses.

    In BR the how to drop players in and and out gets a little easier
    sometimes. Ii had a group of my players DEEP in a dungeon at the end of
    a gaming session, but when it came time for our next session, three
    players couldn't make it(our group is rather large). Luckily for me,
    one of them was a halfling, so obviously that character and theother two
    had to head off to the ShadowWorld for some, as yet, unexplained reason.

    Ok, enough on my methods for handling this mundane problem.

    How does everybody else do it?

    Tripp

  4. #4
    Tripp Elliott
    Guest

    Guarding the Horses

    John Rickards wrote:
    >
    > > Who guards the horses? Heck that's an easy one. For us it's always the
    > > characters of the players that are missing for the current gaming
    > > session. That way we(or I as the DM) need not explain that they fell
    > > out of the sky right into the middle of an adventure, they had simply
    > > been taking their turn with the horses.
    >
    > What a cool idea. I don't use 'dungeons' as such, but that's a first
    > rate plan. I wish I'd thought of it! ;-)
    >
    > John Rickards

    That's what's cool about mailing lists. What seemed obvious to us
    totally escaped you, and at the same time, I've seen other folks
    describe things on here that I am sure they have been doing since day 1,
    and I look at them, hit my head, and say duhh, why didn't I come up with
    that one.

    Anyone else have any little tricks like this one that they use while
    DMing?

    Tripp

  5. #5
    Neil Barnes
    Guest

    Guarding the Horses

    Tripp wrote:
    > That's what's cool about mailing lists. What seemed obvious to us
    > totally escaped you, and at the same time, I've seen other folks
    > describe things on here that I am sure they have been doing since day 1,
    > and I look at them, hit my head, and say duhh, why didn't I come up with
    > that one.
    >
    > Anyone else have any little tricks like this one that they use while
    > DMing?

    When I'm running combat I get the players to roll their initative and then
    count up from one, with players calling out as their actions come up. The
    advantage of this method is that after you've done it a few times, you
    only have to start counting firmly & loudly, preferably during the middle
    of a PC argument for the players to realise that their under attack. The
    couple of seconds panic that you can get is priceless.

    neil

  6. #6
    Tripp Elliott
    Guest

    Guarding the Horses

    Neil Barnes wrote:
    >
    > Tripp wrote:
    > > That's what's cool about mailing lists. What seemed obvious to us
    > > totally escaped you, and at the same time, I've seen other folks
    > > describe things on here that I am sure they have been doing since day 1,
    > > and I look at them, hit my head, and say duhh, why didn't I come up with
    > > that one.
    > >
    > > Anyone else have any little tricks like this one that they use while
    > > DMing?
    >
    > When I'm running combat I get the players to roll their initative and then
    > count up from one, with players calling out as their actions come up. The
    > advantage of this method is that after you've done it a few times, you
    > only have to start counting firmly & loudly, preferably during the middle
    > of a PC argument for the players to realise that their under attack. The
    > couple of seconds panic that you can get is priceless.
    >
    > neil

    We use this method too. I know some recommend having all players
    announce their intentions and then rolling initiative, but we just wait
    until their segment and have them announce what they are doing.

    This method works well with spells as well. If a 4 segment spell starts
    on segment 2, then in segment 2 the caster announces he/she is starting
    a spell, and on segment 6 he announces the results. Likewise a 4
    segment spell started on segment 8 resolves on segment 2 of the next
    round. For spells that wraparound rounds, the second round the caster
    gets no actions.

    For fighters and archers with multiple attacks, we roll multiple
    initiatives and attack when each of them comes up. If the same number
    is rolled for both attacks, one of them is demoted a segment.

    I am considering adding in the weapon speed factor to this, but have not
    announced it to my players yet. I figure it will help the characters
    with the lighter not-so deadly weapons feel that they are doing a good
    job.

    Hope this gives more ideas,

    Tripp

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