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Thread: Crossovers

  1. #1
    Bearcat
    Guest

    Crossovers

    >Greetings! Due to the fact that many of the campaigns I have been in have a
    >high quantity of people jumping from plane to plane, and noticing the rules
    >for wizards on Aebrynnis, I wondered what would happen to a wizard from,=
    say
    >Faer=FBn, if he were to accidentally end up on Cerilia. Would he still be=
    able
    >to use his spells? Or, would he then have to get a bloodline to do so?
    >

    =09

  2. #2
    Bearcat
    Guest

    Crossovers

    >Still in Cerilia, if you don't have a BL, you can't tap into the unique
    >magical force that flows through this world. Regardless of how proficient
    >they are with magic they just won't be able to manipulate the power of this
    >world. They may be able to sense it, but thats about it. And of course you
    >*must* be Blooded and a Regent in order to use Realm Magic, so I doubt an
    >existing Regent Mage would "sense" their presence. You could allow a
    >visiting non-Blooded Mage to use Mebhaighl, but then you open the door to
    >*any* non-Blooded person to just "learn" how to use True Magic from them.
    >And that would just kill the uniqueness of BR's magic system. No, quite
    >plainly any non-Blooded Mage who finds themselves on Cerilia would suddenly
    >find most of their abilities denied them. And this could include the way home.

    I think that other campaign worlds also have Mebhaighl, but there
    the magic is so abundant (ahem, FR anyone?) that the native wizards take it
    for granted.
    Perhaps Cerilia was also this way (the ley lines that could be used
    by all, human wizards before the gods went BOOM) but the cataclysm at
    Deismaar changed all that.

    -

  3. #3
    Wrb41977@aol.co
    Guest

    Crossovers

    Greetings! Due to the fact that many of the campaigns I have been in have=
    a
    high quantity of people jumping from plane to plane, and noticing the rul=
    es
    for wizards on Aebrynnis, I wondered what would happen to a wizard from, =
    say
    Faer=FBn, if he were to accidentally end up on Cerilia. Would he still be=
    able
    to use his spells? Or, would he then have to get a bloodline to do so?

    Thanx in advance,
    William Bolitho

  4. #4
    Darkstar
    Guest

    Crossovers

    Wrb41977@aol.com wrote:
    >=20
    > Greetings! Due to the fact that many of the campaigns I have been in ha=
    ve a
    > high quantity of people jumping from plane to plane, and noticing the r=
    ules
    > for wizards on Aebrynnis, I wondered what would happen to a wizard from=
    , say
    > Faer=FBn, if he were to accidentally end up on Cerilia. Would he still =
    be able
    > to use his spells? Or, would he then have to get a bloodline to do so?

    I would say no. The spells would not work, although any illusion or
    divination spells that the wizard knew would be ok.=20
    The same would apply to anyone who arrived on the world by spelljammer.
    This makes it an good world to visit (for the DM) if your spelljamming
    mages are becoming too powerful.

    - --=20
    Ian Hoskins

    e-Mail: hoss@box.net.au
    ICQ: 2938300
    Home Page: http://www.box.net.au/~hoss/birth.html

    From the Darkness we came,
    and to the Darkness we will return.

  5. #5
    Glenn Robb
    Guest

    Crossovers

    > I would say no. The spells would not work, although any illusion or
    > divination spells that the wizard knew would be ok.
    > The same would apply to anyone who arrived on the world by spelljammer.
    > This makes it an good world to visit (for the DM) if your spelljamming
    > mages are becoming too powerful.
    >

    Sorry guy. But I would rule differently. The visiting Wizards already k=
    now how
    to use the Essence that flows around each campaign world. But I would al=
    so rule
    that the Wizard Regent of where they fell would find out that someone els=
    e was
    using True Magic besides himself, and he would do this real quick. Maybe=
    an
    interesting contest would strike out with the Wizard Regent trying to get=
    rid of
    the offending wizard who probably thinks that the world he'd just visited=
    is just
    like any other.

    Case in point, what happens if a wild mage came to Cerillia and still had=
    his
    powers?

    =97 Elton Robb
    "Your Generously Liberal GM.
    I break all the rules."

  6. #6

    Crossovers

    At 07:40 AM 10/8/97 -0600, Elton Robb(GLENNROBB@prodigy.net)wrote:
    >
    >Sorry guy. But I would rule differently. The visiting Wizards already
    know how
    >to use the Essence that flows around each campaign world.
    >

    >

    Still in Cerilia, if you don't have a BL, you can't tap into the unique
    magical force that flows through this world. Regardless of how proficient
    they are with magic they just won't be able to manipulate the power of this
    world. They may be able to sense it, but thats about it. And of course you
    *must* be Blooded and a Regent in order to use Realm Magic, so I doubt an
    existing Regent Mage would "sense" their presence. You could allow a
    visiting non-Blooded Mage to use Mebhaighl, but then you open the door to
    *any* non-Blooded person to just "learn" how to use True Magic from them.
    And that would just kill the uniqueness of BR's magic system. No, quite
    plainly any non-Blooded Mage who finds themselves on Cerilia would suddenly
    find most of their abilities denied them. And this could include the way home.


    Sepsis, richt@metrolink.net (ICQ:3777956)

    "War is a matter of vital importance to the State;
    the province of life or death;
    the road to survival or ruin.
    It is mandatory that it be thoroughly studied."
    -Sun Tzu,(The Art of War)-

    BR Netbook: http://webpages.metrolink.net/~veleda/birth.html

  7. #7
    lyndon@pobox.com (Lyndon
    Guest

    Crossovers

    On the other hand, it is a large assumption that the essence that flow
    around each campaign world flows the same. Staying just with TSR
    products, Masque of the Red Death, various planes with their spell
    keys, etc. are an example. I'd be quite willing to entertain the
    idea that Things Are Different here (probably reading Wizard of
    Earthsea at an impresionable age "Rule changes with the reaches ..."

    Lyndon

    On Wed, 08 Oct 1997 07:40:25 -0600, you wrote:

    >> I would say no. The spells would not work, although any illusion or
    >> divination spells that the wizard knew would be ok.
    >>
    >
    >Sorry guy. But I would rule differently. The visiting Wizards already =
    know how
    >to use the Essence that flows around each campaign world. But I would =
    also rule
    >that the Wizard Regent of where they fell would find out that someone =
    else was
    >using True Magic besides himself, and he would do this real quick. =20

    >=97 Elton Robb
    >"Your Generously Liberal GM.
    >I break all the rules."
    >
    >************************************************* ***********************=
    ***
    >To unsubscribe from this list send mail to majordomo@mpgn.com with the =
    line
    >'unsubscribe birthright' as the body of the message.

  8. #8
    Darkstar
    Guest

    Crossovers

    Glenn Robb wrote:

    > Sorry guy. But I would rule differently. The visiting Wizards already know how
    > to use the Essence that flows around each campaign world. But I would also rule
    > that the Wizard Regent of where they fell would find out that someone else was
    > using True Magic besides himself, and he would do this real quick. Maybe an
    > interesting contest would strike out with the Wizard Regent trying to get rid of
    > the offending wizard who probably thinks that the world he'd just visited is just
    > like any other.

    The Birthright world is not like any of the other campaign worlds
    though. On those worlds you do not need a bloodline decended from a God
    or Goddess to cast True Magic so anyone arriving on Cerilia without this
    Bloodline will not be able to cast true magic. Also a standard Ad&d mage
    would get the power for his magic from other planes, while in Birthright
    the magic comes from the land, so a mage would require that link with
    the land (ie a bloodline) to cast True Magic.

    If unblooded mages from other worlds can cast True Magic then why can
    those on Cerilia not. That doesn't make any sense so it should be fairly
    easy to see that unblooded mages coming from other worlds would not be
    able to cast True Magic...

    - --
    Ian Hoskins

    e-Mail: hoss@box.net.au
    ICQ: 2938300
    Home Page: http://www.box.net.au/~hoss/birth.html

    From the Darkness we came,
    and to the Darkness we will return.

  9. #9
    Paul Jeffery Eves
    Guest

    Crossovers

    >
    > Greetings all,
    >
    >
    >
    > about a mage from another world arriving in Cerilia via a portal, though
    >
    > it is very unlikely, what about a defiler from athas?
    >
    > the defiler would be gathering the power he needs from the very land
    >
    > itself, possibly even gaining a tainted bloodline after using a lot of
    >
    > energy (Azrai of course) the regent in which ever lands he is in, would
    >
    > probable feel the raping of his land by the intruder...the evil nature
    >
    > of the defiler's magic might even begin to turn him into a
    >
    > awnshelghhlien. I would think only one such defiler would ever find
    >
    > himself on Cerelia, but it could be an interesting adventure. what do ya
    >
    > think?
    >
    > Calis here,
    Sounds like a good idea to me. I DM a really warped campaign in
    which most of the different worlds put out by TSR are all on the same
    planet. (yes I realize the planet would be like the size of jupiter,
    gravity would be right, etc..... But all that aside) And I allowed the
    party to jump over to cerilia with out too much trouble. The cleric had
    to start a new temple to his god in Cerilia before he had access to his
    full compliment of spells, but sure it worked OK. I found the toughest
    factor my human mage, which is not supposed to be able to cast anything
    but low level Illusionist spells. So that may hamper a Defiler a little.
    But I chose to allow for the opportunity for unblooded people to become
    blooded. It is a risky venture I know, as then the peasants may go blood
    killin happy, but I figured I got to do something or My 10th level
    Involker just wouldn't be happy.

    This from the man who lent Mirt some extra cash,
    Calis
    > ************************************************** *************************
    > > 'unsubscribe birthright' as the body of the message.
    >

  10. #10
    Shana Rosenfeld
    Guest

    Crossovers

    When dealing with cross-overs from other campaigns, don't forget that
    elves do not have to be blooded to be able to cast true magic.

    I agree that most wizards would find most of their spells useless.

    However, I would rule that Elminster and the Chosen of Mystra count as
    blooded for spell-casting purposes, because they have within them the
    power of the deity. Since the power belongs to the Goddess, and cannot be
    passed on to descendents, and Mystra can withdraw it at any time, I would
    also say that they are immune to bloodtheft.

    It might be better to say that they have spellcasting abilities as if they
    were of elven blood.

    Naturally, no non-regents can cast realm spells.

    Shana L. Rosenfeld shana@westnet.com

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