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  1. #1
    John Rickards
    Guest

    War and Warriors

    > Thieves and priests get free actions; fighters and wizards don't. Wizards
    > get
    > realm spells; what do fighters get? Once you get out of an adventure
    > scenario, fighters have no area of advantage over other classes. It really
    > annoyed my player that the mage who spent all his free time researching
    > spells was just as good a general on the battlefield as he was and he was a
    > warrior. I have to agree with him on this point. I think fighters should be
    > given an advantage on the field of battle - either a tactical advantage, or
    > maybe a reduction in the cost of mustering/maintaining troops. At the very
    > least, additional proficiencies for the fighter class which would result in
    > advantages.

    Fighters do have access to certain proficiencies that wizards et al.
    do not, Strategy or Siegecraft, for example, both of which could be
    of benefit in a war situation.
    John Rickards

    "He who is looking for something has lost something."
    "And he who is not looking?"
    "He gets run over."



    PS. Dan. Hahahahaha.

  2. #2
    RMoraza@aol.co
    Guest

    War and Warriors

    the box set to be awkward and certainly not detailed enough for myself.
    > They do not encourage much strategy or ingenious battlefield playing. >>

    One of my players plays the King of Stjordvik, a fighter class character. Not
    only was BR new to him, but he was also having to make the switch to 2nd
    edition rules. He spent several months complaining that warriors had been
    shafted in 2nd edition, an arguement I really didn't understand because I
    mostly played 2nd ed - I don't even remember the 1st edition rules. We
    finally got all that resolved, but in the process he brought up some points
    about BR which I would like to throw out here for comments and input.

    Thieves and priests get free actions; fighters and wizards don't. Wizards get
    realm spells; what do fighters get? Once you get out of an adventure
    scenario, fighters have no area of advantage over other classes. It really
    annoyed my player that the mage who spent all his free time researching
    spells was just as good a general on the battlefield as he was and he was a
    warrior. I have to agree with him on this point. I think fighters should be
    given an advantage on the field of battle - either a tactical advantage, or
    maybe a reduction in the cost of mustering/maintaining troops. At the very
    least, additional proficiencies for the fighter class which would result in
    advantages.

    What do you guys think?

    Alison

  3. #3
    Bryon Switala
    Guest

    War and Warriors

    At 12:55 PM 10/7/97 -0400, you wrote:
    >Thieves and priests get free actions; fighters and wizards don't. . . . I
    think fighters >should be given an advantage on the field of battle - either
    a tactical advantage, or
    >maybe a reduction in the cost of mustering/maintaining troops. At the very
    >least, additional proficiencies for the fighter class which would result in
    >advantages.
    >
    >What do you guys think?
    >
    >Alison

    I agree that the Fighters get shafted in BR, unless you are creating your
    own domains using the rules. The fighters pay less there for the province
    level and law. I like your idea about fighters getting a reduction in
    mustering/maintenance cost.

    Bryon

    ***********************************
    Well the Question has been answered. Kind of---

    I'm a Twirp, no longer, now I am merely a powerful nuisance. ::and the
    crowd cheers::

  4. #4
    James Abbiati
    Guest

    War and Warriors

    I agree. I just started playing BR, and I am running the fighter. When I saw all
    the things other classes could do compared to the warrior, I was not too happy.
    So I figured I would concentrate on the "War" aspect of the game, and not worry
    about the fact that the thief can control more different holdings than I. Then
    came the first battle, and the thief PC took over and pretty much controled the
    battle. The point is, as a fighter I had no advantage over any other character. I
    was bummin'

    Jim Abbiati


    RMoraza@aol.com wrote:

    > > the box set to be awkward and certainly not detailed enough for myself.
    > > They do not encourage much strategy or ingenious battlefield playing. >>
    >
    > One of my players plays the King of Stjordvik, a fighter class character. Not
    > only was BR new to him, but he was also having to make the switch to 2nd
    > edition rules. He spent several months complaining that warriors had been
    > shafted in 2nd edition, an arguement I really didn't understand because I
    > mostly played 2nd ed - I don't even remember the 1st edition rules. We
    > finally got all that resolved, but in the process he brought up some points
    > about BR which I would like to throw out here for comments and input.
    >
    > Thieves and priests get free actions; fighters and wizards don't. Wizards get
    > realm spells; what do fighters get? Once you get out of an adventure
    > scenario, fighters have no area of advantage over other classes. It really
    > annoyed my player that the mage who spent all his free time researching
    > spells was just as good a general on the battlefield as he was and he was a
    > warrior. I have to agree with him on this point. I think fighters should be
    > given an advantage on the field of battle - either a tactical advantage, or
    > maybe a reduction in the cost of mustering/maintaining troops. At the very
    > least, additional proficiencies for the fighter class which would result in
    > advantages.
    >
    > What do you guys think?
    >
    > Alison
    > ************************************************** *************************
    > >

  5. #5
    rhammond@mail.eclipse.ne
    Guest

    War and Warriors

    At 04:54 PM 10/7/97 -0400, birthright@MPGN.COM wrote:
    >I agree. I just started playing BR, and I am running the fighter. When I
    saw all
    >the things other classes could do compared to the warrior, I was not too happy.
    >So I figured I would concentrate on the "War" aspect of the game, and not worry
    >about the fact that the thief can control more different holdings than I. Then
    >came the first battle, and the thief PC took over and pretty much controled the
    >battle. The point is, as a fighter I had no advantage over any other
    character. >I was bummin'

    I take it the Strategy NWP proficiency must not be all that potent. I
    haven't delved into the combat system in detail, but why not make a simple a
    adaptation of a concept found in some other war games: Command Span. This
    is essentially the ability of a single person to control the battle. Better
    generals have the capability of controlling larger numbers of troops
    effectively in combat while poorer generals do not. To make it simple
    (since I'm whipping this up on the fly and have little experience with the
    BR war rules) what would be the effect of limiting the number of war cards a
    player could move/attack in battle to be equal to the number of weapon
    proficiencies they have? Thus warriors will always have the capability to
    command larger numbers of troops effectively in battle, relative to other
    classes of similar level. This reflects their forte in this area. Would an
    adjustment like this be sufficient to put warriors back into the limelight
    when it came to battlefield leadership?
    ================================================== ===========================
    Robert Hammond | "Chemists do not usually stutter.
    rhammond@eclipse.net | It would be awkward if they did, seeing
    hammond@research.nj.nec.com | that they have at times to get out such
    | words as methylethylamylophenylium."
    | -William Crookes, 1865

  6. #6
    ADEPT@aol.co
    Guest

    War and Warriors

    In a message dated 97-10-07 17:16:09 EDT, you write:

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