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  1. #1
    Garamszegi Karoly
    Guest

    Spy Networks and the Village Ho

    On Tue, 7 Oct 1997, Mark A Vandermeulen wrote:

    >
    > >
    >
    > This is an interesting idea, that I had never thought of before. I would
    > probably say that it would cost more (x2?) to create a zero-level holding
    > in secrecy, and perhaps that guilds are the only types that can be done
    > so (OK, maybe law, too). What does everyone else think?
    >

    I think sources can be created this way, because who ever pays attention
    to a man walking among the trees regularly? Or sitting by the river? A
    wizard can easily find a source wihout drawing attention. IMHO. A temple?
    It is harder. Anyone else?




    Jerry


    *** Whip me. Beat me. Make me maintain AIX. ***

  2. #2

    Spy Networks and the Village Ho

    At 09:58 AM 10/6/97 PDT, Colleen Simpson(suricate@mira.net)wrote:
    >

    >
    >In the same game, the regent of Haes (Count Montrose) wanted to set up a spy
    >network instead of just sending spies out on individual missions. To this
    end he
    >has employed a spy master (very expensive to obtain and maintain) to place
    the
    >spies in Alamie and other provinces and relies on a month by month reporting
    >system for his information. He knows very little of what his network
    consists of
    >(spymaster's insistence - security reasons) and nothing of who it employs
    beyond
    >the spymaster. Occasionally there are extra expenses (such as when the
    >spymaster wishes to place another agent - we're running this fairly close
    to the
    >Espionage action in regards to cost ) which the spymaster shows no need or
    >inclination to explain. Are there any other ideas or suggestions on how this
    >could be run?
    >

    It just so happens I created a new rule that covers Spy Networks. You can
    find it on the BR Netbook, the URL is at the bottom of my sig.


    Sepsis, richt@metrolink.net (ICQ:3777956)

    "War is a matter of vital importance to the State;
    the province of life or death;
    the road to survival or ruin.
    It is mandatory that it be thoroughly studied."
    -Sun Tzu,(The Art of War)-

    BR Netbook: http://webpages.metrolink.net/~veleda/birth.html

  3. #3
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    Spy Networks and the Village Ho

    Well, as far as the spy networks, you could establish a lot of (0)
    guilds (or other holdings) in various provinces. There is no rule that says
    a DM _must_ tell a regent who else has holdings in his provinces, and
    (0)-level holdings do not take up "slots."

    P.S. I'm also in favor of the idea of "split" (PC/DM) format for sourcebooks.



    Lee.

  4. #4
    Mark A Vandermeulen
    Guest

    Spy Networks and the Village Ho

    On Mon, 6 Oct 1997 LeeHa1854@aol.com wrote:

    > Well, as far as the spy networks, you could establish a lot of (0)
    > guilds (or other holdings) in various provinces. There is no rule that says
    > a DM _must_ tell a regent who else has holdings in his provinces, and
    > (0)-level holdings do not take up "slots."
    >

    This is an interesting idea, that I had never thought of before. I would
    probably say that it would cost more (x2?) to create a zero-level holding
    in secrecy, and perhaps that guilds are the only types that can be done
    so (OK, maybe law, too). What does everyone else think?

    Mark VanderMeulen
    vander+@pitt.edu

  5. #5
    Bryon Switala
    Guest

    Spy Networks and the Village Ho

    At 01:49 PM 10/7/97 -0400, you wrote:
    >
    >On Mon, 6 Oct 1997 LeeHa1854@aol.com wrote:
    >
    >> Well, as far as the spy networks, you could establish a lot of (0)
    >> guilds (or other holdings) in various provinces. There is no rule that says
    >> a DM _must_ tell a regent who else has holdings in his provinces, and
    >> (0)-level holdings do not take up "slots."
    >>
    >
    >This is an interesting idea, that I had never thought of before. I would
    >probably say that it would cost more (x2?) to create a zero-level holding
    >in secrecy, and perhaps that guilds are the only types that can be done
    >so (OK, maybe law, too). What does everyone else think?
    >
    >Mark VanderMeulen
    >vander+@pitt.edu


    This sounds like a pretty decient idea, but there has to be a way that the
    Regent of the land can find out about the spys.

    Right now I play a "well informed" Guilder in Ian's Play by E-Mail game, and
    I would like some way that I could set up a spy network to work in my areas.
    As I have already found out, Espionage actions are pretty iffy on
    information, and alliances/friends can be your worst enemy. Plus as being
    concerned about others trying to take my holdings I would like to know about
    all the other holdings in the provinces I am in.

    Bryon

    ***********************************
    Well the Question has been answered. Kind of---

    I'm a Twirp, no longer, now I am merely a powerful nuisance. ::and the
    crowd cheers::

  6. #6

    Spy Networks and the Village Ho

    At 03:39 PM 10/7/97 -0500,Bryon Switala(bswitala@students.uwf.edu)wrote:
    >
    >This sounds like a pretty decient idea, but there has to be a way that the
    >Regent of the land can find out about the spys.
    >
    >Right now I play a "well informed" Guilder in Ian's Play by E-Mail game, and
    >I would like some way that I could set up a spy network to work in my areas.
    >As I have already found out, Espionage actions are pretty iffy on
    >information, and alliances/friends can be your worst enemy. Plus as being
    >concerned about others trying to take my holdings I would like to know about
    >all the other holdings in the provinces I am in.
    >

    You to should take a look at my rules on Spy Network. They can be found on
    the Netbook.


    Sepsis, richt@metrolink.net (ICQ:3777956)

    "War is a matter of vital importance to the State;
    the province of life or death;
    the road to survival or ruin.
    It is mandatory that it be thoroughly studied."
    -Sun Tzu,(The Art of War)-

    BR Netbook: http://webpages.metrolink.net/~veleda/birth.html

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