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Thread: PBeM question

  1. #1
    Morten Helles
    Guest

    PBeM question

    I know a lot of you out there play in a BR PBeM campaign. I have played
    BR PBeM for several weeks now, and I want your opinion on two things:

    First, I have noticed that nearly all attack and contest attempts on
    foreign lands and holdings seem to fail miserably. This greatly
    discourages regents from being offensive. Result: They play highly
    defensive, and instead of taking from others they use all resources to
    rule up their provinces and ally with one guild and one priest to make
    an incredible powerbase impossible to penetrate for outsiders. What is
    wrong with that, you ask? Three things:

    1) It is NOT very exciting. Most BR settings are set in the anuirean
    lands, where battle and conquering is the spirit, not ruling and forging
    inbreakble alliances (being friends in the real world doesn't mean you
    have to be friends in the BR game, too). Anuire is a place of action! In
    Darkstar's campaign, allow me to salute the regents of Alamie, Haelyn's
    Aegis and Zikala. They bring action and feed the anuirean newspaper with
    exciting news. Thank you! That is what we need! (or am I alone on this?)

    2) The rule and ally tactic spreads like a disease because if you do not
    rule also, your kingdom will grow relatively weaker. And if your
    neighbour is sponsored by that guild and that temple, you'd better have
    such sponsors too. "Keeping up with the Jones'", eh? And if everybody
    get stronger, who gain anything relatively? No one!

    3) It is unrealistic. If everybody rules provinces, population will
    soar. In Darkstar's campaign (no offense, Ian, this goes to the players,
    and NOT to you) the anuirean population has doubled in 10 DTs, that is
    in less than 3 years! (who said the population of India is growing
    fast?) Please correct me if I am wrong, Ian.

    Comments? What can be done? Do the rules need to be modyfied to
    encourage offensive action? Or is everybody happy playing defensively
    and build up strong kingdoms?

    My second point regards lieutenants. When I order my lieutenant to do
    some domain action when does he start and when does he finish? Does it
    take one month? Three months?

    That's all, folks. Thanks for listening.

    Morten.

    PS: To be absolutely certain that no misunderstandings occur, let me say
    that I *love* to play in Darkstar's campaign. It's HUGE and it's
    GREAAAAT! (ups, to much Frosties cornflakes for me :)

    +

  2. #2
    Dennis J. Mobley
    Guest

    PBeM question

    Morten Helles wrote:
    >
    > I know a lot of you out there play in a BR PBeM campaign. I have played
    > BR PBeM for several weeks now, and I want your opinion on two things:
    >
    > First, I have noticed that nearly all attack and contest attempts on
    > foreign lands and holdings seem to fail miserably. This greatly
    > discourages regents from being offensive. Result: They play highly
    > defensive, and instead of taking from others they use all resources to
    > rule up their provinces and ally with one guild and one priest to make
    > an incredible powerbase impossible to penetrate for outsiders. What is
    > wrong with that, you ask? Three things:
    >
    > 1) It is NOT very exciting. Most BR settings are set in the anuirean
    > lands, where battle and conquering is the spirit, not ruling and forging
    > inbreakble alliances (being friends in the real world doesn't mean you
    > have to be friends in the BR game, too). Anuire is a place of action! In
    > Darkstar's campaign, allow me to salute the regents of Alamie, Haelyn's
    > Aegis and Zikala. They bring action and feed the anuirean newspaper with
    > exciting news. Thank you! That is what we need! (or am I alone on this?)
    >
    > 2) The rule and ally tactic spreads like a disease because if you do not
    > rule also, your kingdom will grow relatively weaker. And if your
    > neighbour is sponsored by that guild and that temple, you'd better have
    > such sponsors too. "Keeping up with the Jones'", eh? And if everybody
    > get stronger, who gain anything relatively? No one!
    >
    > 3) It is unrealistic. If everybody rules provinces, population will
    > soar. In Darkstar's campaign (no offense, Ian, this goes to the players,
    > and NOT to you) the anuirean population has doubled in 10 DTs, that is
    > in less than 3 years! (who said the population of India is growing
    > fast?) Please correct me if I am wrong, Ian.
    >
    > Comments? What can be done? Do the rules need to be modyfied to
    > encourage offensive action? Or is everybody happy playing defensively
    > and build up strong kingdoms?
    >
    > My second point regards lieutenants. When I order my lieutenant to do
    > some domain action when does he start and when does he finish? Does it
    > take one month? Three months?
    >
    > That's all, folks. Thanks for listening.
    >
    > Morten.
    >
    > PS: To be absolutely certain that no misunderstandings occur, let me say
    > that I *love* to play in Darkstar's campaign. It's HUGE and it's
    > GREAAAAT! (ups, to much Frosties cornflakes for me :)
    >
    > +

  3. #3
    Darkstar
    Guest

    PBeM question

    Morten Helles wrote:

    > 1) It is NOT very exciting. Most BR settings are set in the anuirean
    > lands, where battle and conquering is the spirit, not ruling and forging
    > inbreakble alliances (being friends in the real world doesn't mean you
    > have to be friends in the BR game, too). Anuire is a place of action! In
    > Darkstar's campaign, allow me to salute the regents of Alamie, Haelyn's
    > Aegis and Zikala. They bring action and feed the anuirean newspaper with
    > exciting news. Thank you! That is what we need! (or am I alone on this?)

    Certainly Anuire in my campaing has been a little quiet with only one
    real war happening. The Rjurik lands look like hotting up though as do
    the Brecht and Khinasi lands.
    I think most players like to build a solid base first then start
    conquering other kingdom, and some prefer to just build up alliances and
    the like. For some players this is just as exciting as setting out to
    conquer other lands, as a lot easier to run in a pbem game to.
    I personally prefer to go on the offensive as soon as possible the worry
    about building holdings later.
    With this weeks turn in my campaign there were 3 minor battles and one
    major war to run so not really a lot of fighting going on.
    This doesn't mean that I want all the regents in my campaign to go to
    war at once as it get difficult to run a campign then (time mainly).


    > 2) The rule and ally tactic spreads like a disease because if you do not
    > rule also, your kingdom will grow relatively weaker. And if your
    > neighbour is sponsored by that guild and that temple, you'd better have
    > such sponsors too. "Keeping up with the Jones'", eh? And if everybody
    > get stronger, who gain anything relatively? No one!

    A kingdom with a allied guild and temple in their lands is much more
    secure that one with neutral or enemy guilds and temples in their
    kingdom. One thing to note about the campaign newspaper I write is that
    I leave out all the contest and rule actions as they don't really make
    interesting reading.


    > 3) It is unrealistic. If everybody rules provinces, population will
    > soar. In Darkstar's campaign (no offense, Ian, this goes to the players,
    > and NOT to you) the anuirean population has doubled in 10 DTs, that is
    > in less than 3 years! (who said the population of India is growing
    > fast?) Please correct me if I am wrong, Ian.

    I am not sure about doubled by certainly several realms have been busy
    increasing their provinces at a fast rate.


    > Comments? What can be done? Do the rules need to be modyfied to
    > encourage offensive action? Or is everybody happy playing defensively
    > and building up strong kingdoms?

    I guess that depends on the regent. Birthright is a game of diplomacy as
    much as a wargame so both ways of playing are just as important. You do
    need a strong kingdom to carry out a war properly. In my campaign I use
    NPC regents to aid or hinder the activities of PC rulers who go to war
    depending on the situation and how I think the NPC would act. For
    instance if a kingdom is invaded then it is likely that a guild or
    temple in that realm would be likely to aid the kingdom's ruler unless
    they are an enemy of the ruler.


    > My second point regards lieutenants. When I order my lieutenant to do
    > some domain action when does he start and when does he finish? Does it
    > take one month? Three months?

    I assume that Lieutenant have other thing to do during a turn. They may
    also serve as a minister of a government or high priest of one of the
    temples. This means that unlike the ruler, who rules and does little
    else they have other duties in the running of the
    government/guild/temple etc. This means that they can only spend part of
    the season assisting their lord with a realm action.
    That is one suggestion anyway.

    - --
    Ian Hoskins

    e-Mail: hoss@box.net.au
    ICQ: 2938300
    Home Page: http://www.box.net.au/~hoss/birth.html

    From the Darkness we came.
    And to the Darkness we will return.

  4. #4
    AMagie666@aol.co
    Guest

    PBeM question

    The population WILL increase during times of peace. Less war means more
    resources for disease control and extra food for the masses. Also, it is
    impossible
    for a mideival country to have an accurate census, some people live in areas
    to inaccessable for royal servants to reach easily. As more people come into
    a province
    and it is more thoroughly explored, these areas and their inhabitants are
    integrated into the "civilized" whole.(and thus seem to "magically" spring up
    out of nowhere.)
    Finally, the "rule" action is just a series of advertisements and land grants
    that attract people from elsewhere.

    So, a province can quickly acquire a larger population. Still, there is a
    limit to this. IMC, I like to impose special conditions. A ruler of an island
    nation had to buy some ships and assign them to the sole task of ferrying
    people across the straits of Aerele AND he had to throw in additional
    GB's(sweetening the pot) to attract people. Plus, it can be a good
    adventure. I had the ruler of Roesone travel to the Rjurik highlands, where
    he persuaded a refugee Rjurik tribe (cast out of the Northern wastes by the
    White Witch) to colonize his newly conquered Albiele island.

  5. #5
    Ken Minchin
    Guest

    PBeM question

    > I know a lot of you out there play in a BR PBeM campaign. I have played
    > BR PBeM for several weeks now, and I want your opinion on two things:

    You asked, now you shall recieve

    > First, I have noticed that nearly all attack and contest attempts on foreign
    > lands and holdings seem to fail miserably. This greatly discourages regents
    > from being offensive. Result: They play highly defensive, and instead of
    > taking from others they use all resources to rule up their provinces and ally
    > with one guild and one priest to make an incredible powerbase impossible to
    > penetrate for outsiders. What is wrong with that, you ask? Three things

    > 1) It is NOT very exciting. Most BR settings are set in the anuirean lands,
    > where battle and conquering is the spirit, not ruling and forging inbreakble
    > alliances (being friends in the real world doesn't mean you have to be
    > friends in the BR game, too). Anuire is a place of action! In Darkstar's
    > campaign, allow me to salute the regents of Alamie, Haelyn's Aegis and
    > Zikala. They bring action and feed the anuirean newspaper with exciting news.
    > Thank you! That is what we need! (or am I alone on this?)

    It is exciting, you just don't seem to know how to get into it, let me give you
    two examples.

    1) In Blood DM's campaign, I am playing Miss. Caroline Alam of Alamie. At
    present, I am embroiled in a conflict with Endier. Edric of Endier, soon to be
    it's former ruler had an increadible power base as you so mentioned, I just
    took a few slight percautions to make sure it was open to failiure.

    2) In Darkstar's game, I am playing The Siren. I'll armit it's different
    playing an Awnshegh and it's really different playing one of the most neutral
    there are. The traitorous Bannier Andien my former ally, did not inform me he
    had ammassed the support of four countries in order to destroy me, and I had
    only ruled my provinces for two turns, with no reason for them to attack me. I
    pity them as Bannier, along with 2 nations, will be crippled by tomorrow, if my
    plans go through well. (And the ruling and diplomacy had nothing to do with my
    power, in fact, had I done anything else I would be more powerful as my ally,
    betrayed me, the twirp) Alliances are not written in stone.

    > 2) The rule and ally tactic spreads like a disease because if you do not rule
    > also, your kingdom will grow relatively weaker. And if your neighbour is
    > sponsored by that guild and that temple, you'd better have such sponsors too.
    > "Keeping up with the Jones'", eh? And if everybody get stronger, who gain
    > anything relatively? No one!

    In Blood's as I formentioned, I have not yet ruled a province, and nor have too
    many people.

    > 3) It is unrealistic. If everybody rules provinces, population will soar. In
    > Darkstar's campaign (no offense, Ian, this goes to the players, and NOT to
    > you) the anuirean population has doubled in 10 DTs, that is in less than 3
    > years! (who said the population of India is growing fast?) Please correct me
    > if I am wrong, Ian.

    I think you are a little off there, but it's not too far from the truth, though
    notice, there are huge amount of people that don't have a home, they just
    choose to make a home there, it's not all that hard and in fact, the population
    isn't growing that much, it's just concentrating.

    > Comments? What can be done? Do the rules need to be modyfied to encourage
    > offensive action? Or is everybody happy playing defensively and build up
    > strong kingdoms?

    Get creative to get involved. That's all.

    > My second point regards lieutenants. When I order my lieutenant to do some
    > domain action when does he start and when does he finish? Does it take one
    > month? Three months?

    One lieutenant action/domain turn, mention it whenever you want.

    > That's all, folks. Thanks for listening.

    You're welcome

    > Morten.
    >
    > PS: To be absolutely certain that no misunderstandings occur, let me say that
    > I *love* to play in Darkstar's campaign. It's HUGE and it's GREAAAAT! (ups,
    > to much Frosties cornflakes for me :)

    Just adding my two dollars worth here (I give too much, or I tip big, you
    choose) I agree, Darkstar's PBEM is great, as are Blood's and the other's I
    wager are great too. But in Darkstar's watch that infernal guilder that puts a
    knife in your back when you have the chance. Lucky his kids were nice enough
    to warn me about his treachery. :) :) :)

    With pleasure, Ken Minchin

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