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  1. #1

    DM Tools For The PC

    At 08:24 PM 9/23/97 -0500, Craig Greeson(cgreeson@ccipost.net)wrote:
    >
    >I have read there are going to be Dungeon Master's tools for the PC included
    >in the deluxe edition of the Birthright: Gorgon's Alliance computer game set
    >to come out late this year. I have been unable to find a description of
    what
    >types of things this software will be able to do. Does anyone on the list
    >know what features are going to be available? This sounds like a fantastic
    >concept, I hope it's detailed and flexible enough to do the kinds of things
    >I'm envisioning.
    >

    So far Sierra has said little else about BR Deluxe, but you can be sure we
    will here more as its release date draws near.


    Sepsis, richt@metrolink.net

    "War is a matter of vital importance to the State;
    the province of life or death;
    the road to survival or ruin.
    It is mandatory that it be thoroughly studied."
    -Sun Tzu,(The Art of War)-

    BR Netbook: http://webpages.metrolink.net/~veleda/birth.html

  2. #2
    Jim Butler
    Guest

    DM Tools For The PC

    Craig Greeson wrote:
    >
    > Greetings,
    > I have read there are going to be Dungeon Master's tools for the PC included
    > in the deluxe edition of the Birthright: Gorgon's Alliance computer game set
    > to come out late this year. I have been unable to find a description of what
    > types of things this software will be able to do. Does anyone on the list
    > know what features are going to be available? This sounds like a fantastic
    > concept, I hope it's detailed and flexible enough to do the kinds of things
    > I'm envisioning.

    Greetings!

    I just got off the phone with Bob Clardy (one of those responsible for
    bringing the Birthright world to life in Birthright: The Gorgon's Alliance),
    and he wanted me to pass along some information to you about what was waiting
    in the deluxe edition.

    Note that what I'm passing on to you is not "official" as of yet; it might
    undergo a few changes between now and the time that they officially release it
    at their site.

    Good Gaming!

    Jim Butler, Electronic Games Coordinator
    Wizards of the Coast

    TSR's Homepage: http://www.tsrinc.com
    Wizards' Homepage: http://www.wizards.com

    Greetings Birthrighters!

    This is the second Birthright newsletter. If you have not seen the first
    newsletter, you can get a copy of it from one of the Birthright Fan Sites.
    These can be found at:

    http://www2.fwi.com/~jonas
    http://www.mindspring.com/~dpwilliams/
    http://www.geocities.com/TimesSquare/Castle/2346/birthright.html

    Web reviews of Birthright can be found at:
    http://www.avault.com/
    http://www.gamers.jadedspub.com/birthright_index.html
    http://www.gamepen.com/pc/birthright/review.html

    For an audio interview with the game designer, go to:
    http://www.allgames.com. It is on the front page. You need the RealAudio
    player to hear it.

    In recent Birthright news, the patch described in the first newsletter has
    been approved for general release. You can find it at:

    ftp://ftp.sierra.com/pub/patches/pc/
    When you visit that site, select:
    brdospt.exe to download the DOS patch or
    brwin95pt.exe to download the Win95 version of the patch

    In either case, place the file in your Birthright game directory and execute
    it. It will unpack the files that have changed and replace them. Lots of game
    improvements are described in the readme file that comes with the patch. So
    if you have not already gotten it, try to do so now.

    So, what's coming next? Lots of cool goodies. We have been working on the
    components for Birthright Deluxe since shortly after Birthright shipped.
    Below is a complete list of all the features, tools, game changes and wish
    list enhancements that are intended to be a part of Birthright Deluxe. The
    full package will not be available to the general public until sometime in
    early 1998. In the meantime, though, we plan to make most or all of it
    available to you as soon as each part is completed.

    So, when will stuff be ready? Well, it has already started. We just released
    9 game scenarios (built using the not quite ready for prime-time Scenario
    Editor) that allow you to play Birthright starting with the realms of Avanil,
    Boeruine, Five Peaks, Ghoere, Mhoried, Mur Kilad, Thurazor, and the City of
    Anuire. These scenarios are all available from the fan sites listed above.
    Try them out!

    The Scenario Editor itself will be released in conjunction with a second game
    patch. This patch is needed to make the game work properly if you do something
    really nasty (like playing as The Gorgon or Rhuobhe, for instance). The game
    needs to disable all those special little events that occur for those
    characters that should not occur if you are playing them. That patch is
    expected to be ready early October and the Scenario Editor will be released
    then as well.

    The Character Editor has been modified and improved. It too requires a game
    change to work in all cases. That change will also be available in the next
    patch, so the improved Character Editor will be released then as well.

    Finally, the patch also enables the game to use user generated adventures in
    the game. The Adventure Editors will be released this week, but you will not
    be able to use your new levels in your own games until the early October patch
    enables it. The Adventure Editors will appear first on the fan sites, so
    watch for them there. We'll have all this stuff on the Sierra Birthright site
    under Goodies as soon as we have enough of it checked out and approved.

    Those are the items that we have firm dates for. A complete list of all the
    features and changes that are intended to be a part of Birthright Deluxe
    appears below. I have included the full wish list. These are items that we
    may not be able to do in all cases, but we would like to. If you want a
    change to the game and it is on that list, you need not ask. We will do it if
    at all possible. But, if you do not find the change or improvement that you
    were hoping for in this list, be sure to post to the message board or send
    email to Birthright@sierra.com. We'll do all we can to support and improve
    the game.

    Thanks to the many people that have already made so many invaluable
    suggestions and requests. The game certainly would not be as good as it is
    without all your kind help. We hope you like what we've been doing with it
    lately and where we hope to take it in the months to come.

    Goblin Bob
    (aka Bob Clardy - Birthright Design and Lead)

    ================================================== ======================

    Birthright Deluxe
    The Birthright Expansion Set

    Major New Features:

    1. Support most recent DirectX version - Change video, etc. to fully support
    MS Direct X version 5.

    2. Scenario Editor - Allows users to change the starting game setup; how many
    realms there
    are, their provinces, holdings, leaders, troops, and starting resources.
    Allows users to create
    completely new game scenarios. Allow alternate plots (turn off Gorgon's
    Alliance) and alternate
    victory conditions.

    3. New Game Scenarios - Several new game setups, including historical
    settings from the
    Birthright manuals and novels, as well as a number of completely different
    setups for competition
    and novelty.

    4. Character Editor - allows users to build or modify their own character and
    insert him/her into the
    game. Allows user to select art, name, all stats, spells, and inventory items.

    5. Adventure Editor - allows the user to create new adventures for Birthright
    or edit existing
    ones to change the architecture as well as the foes, treasures, and items.

    6. 'Hot Seat' Multiplayer - users and DMs can choose on-the-fly which realms
    are Player, DM, and
    computer controlled. Several players may use the same computer to enter their
    turns in
    sequence.

    7. Dungeon Master's Options - as part of the 'Hot Seat' mode, a DM may select
    realms to be
    run as 'DM moderated' realms. These take their turn in mass at the start of
    each action.
    Additionally, the Scenario Editor may be used to alter the current running
    game at the start of
    each admin. phase. Finally, player, DM, and NPC actions will be logged to a
    text file during
    game play. A report tool will be provided to sift through the data and
    prepare printed reports as
    required during the play of the game.

    8. Save Game During Adventure - saves the player's position and status in an
    adventure as well as
    the current status at the realm level.

    9. Alternate Victory Conditions - mainly for multiplayer, options include:
    game terminated when
    won, 'winner' status requires player to maintain 300+ points., winner is
    first player to get
    Gorgon's Banner, winner is player who owns a certain province, etc.

    10. Turn-Based Battles - llow battles to be played in turns as well as real time.

    11. Experience At Battle Level - implement the following chart of combat
    experience points.
    The first number is points awarded to fighters, the next to priests, the third
    is for thieves,
    and the last number is for wizards
    Engage in Battle = 500, 500, 300, 500
    Go onto the battlefield = 1000, 500, 300, 500
    Cast magic or use magic item = 50, 200, 50, 200
    Command a win in battle = 1000, 500, 500, 500
    Bonus if command a win against larger army = 1000, 500, 500, 500

    12. Allow NPC inheritance - If Regent dies promote the next lieutenant.

    13. NPCs Hire Lieutenants - Start Lt. in seperate stack in adj. prov.

    14. Improved Thief Abilities - Implement Burgle to get gold and artifacts at
    realm level and
    pick lock at Adventure level.

    15. Improved Spy Action - Spy reveals % of all armies in opponent realm. Has
    chance of
    revealing opponent's relics. Thief has improved chance.

  3. #3
    Craig Greeson
    Guest

    DM Tools For The PC

    Jim Butler wrote:
    (Huge snips)
    > Greetings!
    >
    > I just got off the phone with Bob Clardy (one of those responsible for
    > bringing the Birthright world to life in Birthright: The Gorgon's Alliance),
    > and he wanted me to pass along some information to you about what was waiting
    > in the deluxe edition.

    > Major New Features:
    > 2. Scenario Editor
    > 3. New Game Scenarios -
    > 4. Character Editor -
    > 6. 'Hot Seat' Multiplayer -
    > 7. Dungeon Master's Options -
    > 10. Turn-Based Battles


    Mr. Butler,
    WOOOWWW! This sounds like a fantastic tool for DMs as well as computer gamers.
    I can't wait to get my hands on it (although I guess I'll have to wait until early
    '98 from the sound of things). Mr. Clardy seems to really want this product to fly.
    I hope that as many lovers of Cerilia as possible buy this product so Sierra will
    move forward and expand beyond Anuire into the other regions of the continent.
    Thanks very much for the info.

    Are there any specific tools DMs would like to see included that aren't
    mentioned? From what I've seen on the Sierra site, it seems like they are very
    responsive to customer suggestions. Maybe it's not too late to get some additional
    things added to help run a campaign.

    Regards,
    Craig

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