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Thread: Magic Potential

  1. #1
    Tripp Elliott
    Guest

    Magic Potential

    I remembered reading in one of the BR sources about the magic potential
    of the various terrain types, along with the appropriate province/source
    levels for when a province is being ruled up.

    However, I've gone looking through my books, and can't seem to find it
    again.

    Can somebody aim me in the right direction to find that information.

    Thanx,

    Tripp

  2. #2
    Darkstar
    Guest

    Magic Potential

    Tripp Elliott wrote:

    > Thanx Brenda, here's another one, is 10 the limit that a province can be
    > built up?

    Yes a limit of 10 for both sources and provine levels.


    > Has anyone ever wondered how the Imperial City is a 10? Is it truly
    > that big, or does that 10 represent the prestige of its being the
    > Imperial City?

    It is a level 10, as it is the largest city in Cerilia. Provines like
    Ilien (7/0) and Endier (6/0) are also mainly just the city which gives
    them their high province rating.

    - --
    Ian Hoskins

    e-Mail: hoss@box.net.au
    ICQ: 2938300
    Home Page: http://www.box.net.au/~hoss/birth.html

    From the Darkness we came.
    And to the Darkness we will return.

  3. #3
    Chrys murphy
    Guest

    Magic Potential

    It does say that, but chiefly to show that sources need not be located on the
    surface. A source Manifestation could occur around an Ancient Oak in a Tranquil
    Grove or a Seaside Grotto, or an underground cavern full of crystal growths.
    The Underground sources can allow a source greater than 0 in a highly developed
    province but would be incredibly rare/hard to find & would probably be the focus
    of a major Adventure.

    Brett Lang wrote:

    > I read, I think it was the Magecraft accessory, that a source could be
    > found that is underground, in a cave excetera.. Is it possible then to
    > have more than one source then in a single province [ Say a grove of trees
    > deep in the forest ( source 5 ), plus a special cave within a mountain
    > fastness ( source 8 ), and maybe even deep beneath the ground the remains
    > of a dragon (source 3) ] ?
    >
    > How does all this sound?
    >
    > Sweet water and light laughter until next !
    >
    > Warlock.
    >
    > ----------
    > > From: McSorley
    > > To: birthright@MPGN.COM
    > > Subject: Re: [BIRTHRIGHT] - Magic Potential
    > > Date: Friday, September 19, 1997 8:02 AM
    > >
    > > > Is 10 the limit that a province can be built up?
    > > >
    > > >
    > > > Has anyone ever wondered how the Imperial City is a 10? Is it truly
    > > > that big, or does that 10 represent the prestige of its being the
    > > > Imperial City?
    > > >
    > > > Thanx,
    > > >
    > > > Tripp
    > > According to page 96, "Rulebook", 10 is the highest, but only if your
    > > province is a plain. All the others have lower limits. I think the
    > > imperial city really does have that many people: as a center of power
    > > before the fall, it would've had a huge population, and as the cultural
    > and
    > > political center it is now, it would retain it. Just my thoughts.
    > > Here's another one, though: castles can be higher level than their
    > > province: can they be above lvl 10? It would cost twice as much, sure,
    > but
    > > to some it might be worth it.
    > > Daniel McSorley
    > > arawn@netpluscom.com
    > >
    > ************************************************** *************************
    > > To unsubscribe from this list send mail to majordomo@mpgn.com with the
    > line
    > > 'unsubscribe birthright' as the body of the message.
    > ************************************************** *************************
    > >

  4. #4
    Mark A Vandermeulen
    Guest

    Magic Potential

    On Fri, 19 Sep 1997, Brett Lang wrote:

    > I read, I think it was the Magecraft accessory, that a source could be
    > found that is underground, in a cave excetera.. Is it possible then to
    > have more than one source then in a single province [ Say a grove of trees
    > deep in the forest ( source 5 ), plus a special cave within a mountain
    > fastness ( source 8 ), and maybe even deep beneath the ground the remains
    > of a dragon (source 3) ] ?
    >
    > How does all this sound?

    There was a little bit of discussion on this matter concerning whether
    Dwarves, living as they do underground, would destroy the magic potential
    of the land. The general view, I believe, is the meghveil (sp?) is
    generated by wild places, probably as an effect of "wildlife living
    freely" and that it sort of runs in mystical streams along the surface of
    the land and collects in places of profound mystical significance. In the
    case of the underground source, it was just those places which had the
    "mythical significance" (kind of like gravity) to attract the meghveil.
    Actually, there can be as many of these different "sources" as you want,
    but the sum total of the sources cannot add up to more than the province's
    magical resource level: you cannot "collect" more meghveil into a pool
    than there exists in the land around. This is why more than one wizard can
    summon power from a single province: they each have their own source,
    which is siphoning off their share. This also means that anyone, a fighter
    as easily as another wizard, can destroy a wizard's source holding if it
    is not "fortified" by retainers or summoned magical protectors. All they
    need to do is go through and cut down the trees, salt the earth, write
    crude sayings on the rocks, and basically destroy any "mystical
    significance" the place possesses.
    I suppose the body of the dragon may very well contain meghveil,
    but I suspect that stealing it might, er, displease, the dragon, and kill
    him if too much was stolen. But other than that, the sources in a province
    cannot add up to more than the source rating of the province, unless you
    create some sort of underground meghveil flow for your own particular
    Cerilia (which is, of course, your right).
    Interestingly, there are rumors (from TSR at GenCon last Aug) that
    there is meghveil also running through the Shadow World. But I shudder to
    think what would happen to the wizard regent who dared to channel it.

    Mark VanderMeulen
    vander+@pitt.edu

  5. #5
    Tripp Elliott
    Guest

    Magic Potential

    David Sean Brown wrote:
    >
    > > > Thanx Brenda, here's another one, is 10 the limit that a province can be
    > > > built up?
    > >
    > > Yes a limit of 10 for both sources and provine levels.
    >
    > Where do we get this from? It is sort of implied by the fact that the
    > largest province/city in Anuire is 10, but even the books don't go beyond
    > 9..how do we know 10 is the max? And as far as sources go, ancient
    > forests can only go to 9 (max listed)..what is it that goes to 10 as a
    > source?

    Someone pointed out that max province holding size is listed on the last
    page of the Rulebook.

    This is true. the problem is there is a slight typo there, the top row
    of column headings is shifted one column to the left.

    Check it out, it's there.

    And yes, source holdings are maxed at 9 in an ancient forest. But
    plains provinces can be populated up to a 10.

    Tripp

  6. #6
    AMagie666@aol.co
    Guest

    Magic Potential

    Actually, the Lvl. 10 rating is most likely a direct representation of the
    numerical population. Rome had over a million people during the Empire under
    Trajan, and held this population for some time after the fall. Anuire, as
    capital of the Empire(former, should also have this large a population. The
    presence of the important merchants and crastsman is an additional source of
    wealth for the city that has made possible the creation of the several Elite
    Imperial gaurd units(Micheal Reole managed to retake the Empire during a
    Civil War using only the vast resources of the city, nothing else.)

  7. #7

    Magic Potential

    At 05:47 PM 9/19/97 +0800, Brett Lang(warlock@supernova.agn.net.au)wrote:
    >
    >I read, I think it was the Magecraft accessory, that a source could be
    >found that is underground, in a cave excetera.. Is it possible then to
    >have more than one source then in a single province [ Say a grove of trees
    >deep in the forest ( source 5 ), plus a special cave within a mountain
    >fastness ( source 8 ), and maybe even deep beneath the ground the remains
    >of a dragon (source 3) ] ?
    >

    I have always ruled that, the Source level for a Provience is the total sum
    of the Provience's entire Soure potential. The Provience you describe above
    would have a Source level of 16. Now while the rulebook says Source
    potential should not go above 10, there can always be a few exceptions.
    Again your above Provience could fall into this catagory. You could even
    allow three different Mages to operate within the Provience. Of course, as
    the provience was Ruled up the Sources would be depleated. And this is
    where the work comes in. You(the DM)would have to decide which of the
    Sources where weakened everytime the Provience grew. If someone decides to
    make a killing in Dragon bone jewelry, this growing industry could quickly
    kill that Source. Situations like this can create great storylines(Mage vs.
    Mage, Mage vs. Society), and thats always good. Lastly, as the Provience
    grows toward its max of 10 it will leave a source of 6 behind. This is hard
    to swallow, because when the Provience reaches 10 it is assumed most of its
    natural resources are being exploited, but the Source level is connected to
    the condition of nature in the Provience. The only "unnatural" Source is
    the Dragon's bones. So to balance this out you should probaly make any
    unnatural Sources immune from the effects of Ruleing up, and if your
    "natural" Sources total past 10 then allow the Provience to be Ruled up to
    the same max limit. In your above Provience that would be 13(grove of trees
    deep in the forest{source 5}, plus a special cave within a mountain
    fastness{source 8}).

    As long as you don't overuse this particular situation, it could lead to
    some good plotlines and it shouldn't throw your game out of balance. As
    they say, "All good things in moderation." Well thats my long-winded view
    of it. Thanks for your time.


    Sepsis, richt@metrolink.net

    "War is a matter of vital importance to the State;
    the province of life or death;
    the road to survival or ruin.
    It is mandatory that it be thoroughly studied."
    -Sun Tzu,(The Art of War)-

    BR Netbook: http://webpages.metrolink.net/~veleda/birth.html

  8. #8
    MHahn59022@aol.co
    Guest

    Magic Potential

    In a message dated 97-09-19 12:12:18 EDT, you write:

    > I read, I think it was the Magecraft accessory, that a source could be
    > found that is underground, in a cave excetera.. Is it possible then to
    > have more than one source then in a single province [ Say a grove of trees
    > deep in the forest ( source 5 ), plus a special cave within a mountain
    > fastness ( source 8 ), and maybe even deep beneath the ground the remains
    > of a dragon (source 3) ] ?
    >
    > How does all this sound?
    >
    > Sweet water and light laughter until next !
    >
    > Warlock.

    A provence may have more than one source in it. However, a particular REGENT
    can have no more that one source in a provence, and the total levels of those
    sources may not exceed the maximum source level (potential source level -
    provinece level).

    Michael Hahn

  9. #9
    Brett Lang
    Guest

    Magic Potential

    Thanks to ya'll for your responses. I liked your ( sepsis ) and (
    vandermeulen's ) critque. I think I'll allow the rare and infrequent
    possibility of a source province. I also think that it would most likely
    occur in an elven or dwarven domain. The idea of an artificial source of
    mevaighal ( ? how do ya spell that ? ) , that is unchanged by province
    growth, is also a good one.

    Finally, that dwarves should not affect source levels beneath the surface
    seems sound to me. After all, if elves can do this in their forests,
    dwarves ( being so closely tied to the elemental earth in Cerilia ) should
    be capable of the same in their subterranean underworld.

    Sweet water and light laughter until next !

    Warlock.

    - ----------
    > From: Sepsis
    > To: birthright@MPGN.COM
    > Subject: Re: [BIRTHRIGHT] - Magic Potential
    > Date: Saturday, September 20, 1997 2:58 AM
    >
    > At 05:47 PM 9/19/97 +0800, Brett Lang(warlock@supernova.agn.net.au)wrote:
    > >
    > >I read, I think it was the Magecraft accessory, that a source could be
    > >found that is underground, in a cave excetera.. Is it possible then to
    > >have more than one source then in a single province [ Say a grove of
    trees
    > >deep in the forest ( source 5 ), plus a special cave within a mountain
    > >fastness ( source 8 ), and maybe even deep beneath the ground the
    remains
    > >of a dragon (source 3) ] ?
    > >
    >
    > I have always ruled that, the Source level for a Provience is the total
    sum
    > of the Provience's entire Soure potential. The Provience you describe
    above
    > would have a Source level of 16. Now while the rulebook says Source
    > potential should not go above 10, there can always be a few exceptions.
    > Again your above Provience could fall into this catagory. You could even
    > allow three different Mages to operate within the Provience. Of course,
    as
    > the provience was Ruled up the Sources would be depleated. And this is
    > where the work comes in. You(the DM)would have to decide which of the
    > Sources where weakened everytime the Provience grew. If someone decides
    to
    > make a killing in Dragon bone jewelry, this growing industry could
    quickly
    > kill that Source. Situations like this can create great storylines(Mage
    vs.
    > Mage, Mage vs. Society), and thats always good. Lastly, as the Provience
    > grows toward its max of 10 it will leave a source of 6 behind. This is
    hard
    > to swallow, because when the Provience reaches 10 it is assumed most of
    its
    > natural resources are being exploited, but the Source level is connected
    to
    > the condition of nature in the Provience. The only "unnatural" Source is
    > the Dragon's bones. So to balance this out you should probaly make any
    > unnatural Sources immune from the effects of Ruleing up, and if your
    > "natural" Sources total past 10 then allow the Provience to be Ruled up
    to
    > the same max limit. In your above Provience that would be 13(grove of
    trees
    > deep in the forest{source 5}, plus a special cave within a mountain
    > fastness{source 8}).
    >
    > As long as you don't overuse this particular situation, it could lead to
    > some good plotlines and it shouldn't throw your game out of balance. As
    > they say, "All good things in moderation." Well thats my long-winded view
    > of it. Thanks for your time.
    >
    >
    > Sepsis, richt@metrolink.net
    >
    > "War is a matter of vital importance to the State;
    > the province of life or death;
    > the road to survival or ruin.
    > It is mandatory that it be thoroughly studied."
    > -Sun Tzu,(The Art of War)-
    >
    > BR Netbook: http://webpages.metrolink.net/~veleda/birth.html
    >> To unsubscribe from this list send mail to majordomo@mpgn.com with the
    line
    > 'unsubscribe birthright' as the body of the message.

  10. #10
    MagnusKhn@aol.co
    Guest

    Magic Potential

    >

    First, the Wizard would have to fight with the local Lich for control of
    those sources... Actually, imagine this... The Shadow is a twisted reflection
    of all that goes on in Cerilia, So you'd have Liches gathering Shadow
    mebhail, death knights ruling cities of undead in a mockery of law, Cold
    Rider cults with temples of death, and demonic forces running the commerce,
    with souls as their currency instead of gold... You could even make a sick
    version of Birthright/Requiem where you could play one of these undead
    lords...

    ...(V)agnus |{haine...

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