Results 1 to 2 of 2
Thread: New Magic Items
-
09-14-1997, 10:44 PM #1TrippGuest
New Magic Items
I'm about to start a campaign in Brechtur, here are some magic items
I've put together. Some of them are not powerful just cool, some of
them are way powerful. Let me know what you think of them.
Tripp
Listener:
This is one of two saphire earrings. One set in gold, the other in
Silver. The objects are clearly of Brecht origin as they are usable
only by members of the Guilder subclass. Wearing a Listener permits the
wearer to understand fully all languages spoken directly at the wearer.
Messages broadcast to a group, or overheard are not translated.
There are only two of these(one silver one gold), and they are presumed
to have originally been owned by the same person. Their value would be
in carrying them to a trade talk, each side wearing one, and thus being
able to conduct trades even though no common language existed.
Eavesdropper:
Some prankster mage tried to copy the Listeners, but instead developed a
similar device which can only translate overheard conversations.
Although it translates correctly, there is a 10% chance that the intent
of the conversation will be misunderstood(sometimes with dramatic
consequences).
Seablade:
Rapier +1, acts as a ring of swimming and water breathing. Seablade can
be freely used under water with no penalties.
Land's Protector:
A silver skullcap wearable only by a blooded mage. If anyone else wears
it, the begin having terrible headaches and will pass out in 2-5 hours.
Land's Protector raises the wearer's Bloodline Strength by 10 points as
long as it is worn.
If the wearer undergoes the ceremony of vassalage to a Landed Regent
promising at least 1RP, the mage gains additional abilities.
+5 chance for creating Ley Lines within the Liege Lord's domain.
When a mage is in a province of his Liege Lord in which he has a source
holding, that holding acts as if it were 2 greater than it really is.
This bonus is for all purposes(RP, Realm Magic). Thus it is in the
Mage's best interest to be in his Liege Lord's Domain for each Domain
Turn so he can gain the additional 2 RP from that province.
Wearer gains the ability to cast Mass Destruction in defense of his
Liege Lord's Provinces. That is it can only be cast within a province
of his Liege Lord. Note: a Source(3) is all that will be required since
that source acts as a 5 for the wearer of Land's Protector.
Ela's Charm: This golden amulet bears an inlaid onyx dagger on it as
it's only distinguishing mark.
The Charm looks and appears nonmagical to all but a priest of
Ela(Eloele). Detect Magic comes up negative except as stated above.
When carried or worn by a Pries of Ela, the amulet functions as a ring
of protection +1.
If the wearer has temple holdings dedicated to Ela, they raise money as
if their holdings level were one higher than they actually are(up to the
province limit).
Mudenbladde: The Mudenbladde(Sword of Muden) acts as a +1 cutlass for
all but the rightful ruler of Muden. In the hands of the rightful ruler
of Muden, it is +3. Muenig armies(and navies) led by the leader of
Muden bearing the Mudenbladde never fail their morale checks.
-
09-17-1997, 03:42 PM #2Tripp ElliottGuest
New Magic Items
Colleen Simpson wrote:
>
> I liked your suggestions, especially the simplicity of their workings. The only ones I had any problems with were the "Lord's Protector" and "Ela's Charm". I was wondering what, if any, negative effects occur if the wearer of the "Lord's Protector" was to break an oath of vasselage or if they were to work against their lord, even secretly and how, beyond bringing exceptionally good luck in the form of generous donations, patrons or successful ventures "Ela's Charm" manages to increase the inco
Well, for Land's Protector(Not Lord's Protector, although there's
another idea for an item) I suppose that if you even secretly work
against your Liege(DM's Call) that you would certainly lose the second
half of the abilities, as well as probably those additional 5 BS
Points. Might even be a penalty in the Blood Department, but I hadn't
gotten that far. Thanks for pointing it out, I'll start thinking about
it for if one of my players decides to abuse it.
As for Ela's Charm, any attempt to work contrary to Ela's highest good
is going to eliminate the benefits. Ela's Charm is not so much magical
as a symbol of divine favor, and as such that favor can be withdrawn at
the drop of a hat.
Tripp
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Similar Threads
-
Magic Items: Cursed Items
By Arjan in forum MainReplies: 0Last Post: 11-05-2011, 01:01 AM -
Magic Items: Wondrous Items
By BRadmin in forum MainReplies: 0Last Post: 11-03-2011, 11:01 PM -
Magic Items: Wondrous Items (Rules)
By Arjan in forum D20 system reference documentReplies: 0Last Post: 05-20-2007, 10:58 AM -
Magic Items: Intelligent Items (Rules)
By Arjan in forum D20 system reference documentReplies: 0Last Post: 05-20-2007, 10:57 AM -
Magic Items: Cursed Items (Rules)
By Arjan in forum D20 system reference documentReplies: 0Last Post: 02-23-2007, 12:04 AM
Bookmarks