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Thread: Crystal gazer

  1. #11
    Birthright Developer irdeggman's Avatar
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    Originally posted by tcharazazel@Feb 27 2004, 04:17 AM

    So maybe have the prereq not be for just magician instead have it just be for a limited non-spontaneous arcane spellcaster, where their class limits their access to arcane spells. This would exclude wizards as their class allows them access to all arcane spells, and specializing is not required for the standard class (tho i noticed that humans are all specialists in BR and elves are all generalists). Along with excluding the bards and sorcerers.

    As magicians are the only class that would realy fit the prereq there ya go heheh.

    **edit**
    Heh, ming beat me to it
    Actuallly this is also not true. All classes have a specific list of spells that their class limits them to. Wizards/sorcerers don't have access to the bardic spell list which includes spells like the cure wounds ones and some very specifically bardic ones. Their list is also arcane.
    Duane Eggert

  2. #12
    yeah, why i said non spontaneous, only way i could figure to eliminate the bardic spell list. Though yes, its not perfect just about as close a description to the arcane spells the magician is casting.

    Though if you incorporate the non elf, non blooded, with the not haveing the class ability to cast spontaneous arcane spells, it would limit it to just magicians i believe.

    1) Wizards need to be blooded or elf in BR

    2) Sorcerers/bards cast spontaneous spells

    So i think that would cover it, what do you think?

    However, this got me thinking about something else, a little off topic here for a sec: what happens when a blooded wizard dies and is resurected? Does he then become a magician for all intents and purposes, and so all of his previous levels in wizard change to magician... or he simply can no longer gain levels as a wizard and uses the magician spell list now? (if this is in the BCRS sry i must have missed it)
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  3. #13
    Birthright Developer irdeggman's Avatar
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    Why not just say incapable of casting greater arcane magic. That will pretty much sum it up in a single concise statement don't you think?
    Duane Eggert

  4. #14
    Birthright Developer irdeggman's Avatar
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    Originally posted by tcharazazel@Feb 27 2004, 07:18 AM
    However, this got me thinking about something else, a little off topic here for a sec: what happens when a blooded wizard dies and is resurected? Does he then become a magician for all intents and purposes, and so all of his previous levels in wizard change to magician... or he simply can no longer gain levels as a wizard and uses the magician spell list now? (if this is in the BCRS sry i must have missed it)
    Try BRCS pg 57 "A resurrected character's bloodline is gone forever. They have no bloodline score and are not a scion." It goes on to explain the political ramifications of resurrected a regent.
    Duane Eggert

  5. #15
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    However you want to frase its fine I am not sure which one i will use my self yet.

    The original idea is from the magecraft book where crystal gazers can use more mabhaihgl to improove thier spells but save versus paralysation. This is just a variation on that which i always thaught was a cool idea.

    The mabhaighl and seilshegh stone options would be extreemly rare and were put in more as a possiblity and as a bit of flavor in general the magician would just get a mix of the other three options.

    I don't like the idea of spending xp to cast a spell and prefer the damage option but maybe the difficulty should be changed i was trying to get a difficulty where you have a 50% chance of taking damage. Consider how many hit points a wizard has i was aiming for a failure all but killing the wizard meaning that if you are in a battle and wounded if you try and cast a spell you will die if you fail.

    I will think over the con damage it might work and is a good idea.

    I might put up a post with a bloodline hound prestige class soon i have a prety rough version at the moment has hany one put one up before.
    MORNINGSTAR

  6. #16
    Birthright Developer irdeggman's Avatar
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    Originally posted by graham anderson@Feb 27 2004, 08:46 AM

    The original idea is from the magecraft book where crystal gazers can use more mabhaihgl to improove thier spells but save versus paralysation. This is just a variation on that which i always thaught was a cool idea.
    I just can't philosphically support a prestige class that bypasses a core Birthright condition. That only blooded or those of elven blood can be casters of greater arcane magic and that only blooded regents can cast realm spells.

    The BoM kit added neither of these. So I can't really see to just because 3/3.5 has introduced prestige classes as a means of gaining things that are not normally achievable.
    Duane Eggert

  7. #17
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    Remember Duane, this isn't about what anyone in the community would do in the same situation, it's about giving Graham ideas that may or may not help him in the campaign world that he envisions.

    Graham, if you want it to be truly deadly for the channeling spellcaster you could institute something like "Make a constitution check (DC XX), if you fail by more than 10 you take maximum Con damage." Or you could raise the dice used. Or if you're really evil, both!

    The benefits of this class in its original form seem so minor, and the hinderances so pronounced, that I certainly would have never thought to convert it into a prestige class.

    Looking forward to seeing what you do with the bloodline hound prestige class.

  8. #18
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    The only way you could get realm spells and only one very minor one is to get and prepare a mabhaigl stone there should possible be risks assotiated with this as well.

    As for greater magic i dont think access to 1st and 2nd level spells for magicians is overpowering and they had that access to it in the original birthright anyway. Although they are the spells of greater magic.

    I am not very happy with the difficultys or damage at the moment but am having trouble deciding where to put them.

    Yes the original class had very minor affects but its where i got the idea. I like to think that excessive levels of magic flowing threw you causes damage wracks your body, boils your blood etc and time which is what was effected in 2nd ed isn't as important as it was.

    The prestife class just gives you some of the bonuses from the original magician with a couple of extras.

    I have had trouble with thinking of a master of mabhaighl benefit as the pinical of the prestige class and am not sure if i am happy with the one thier, anyone got any idea's?
    MORNINGSTAR

  9. #19
    Birthright Developer irdeggman's Avatar
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    How does the class learn the (greater magic) spells that he can imbue into his crystal in the first place?

    Same question with the higher level spells (3rd level ones)

    Also with the Realm spells.

    The gem shouldn't 'automatically' grant him knowledge of the spells in question. This defeats one of the main principles of magicians and wizards, that of learning their spells via study and writing.

    And if the character can learn the spells without the gem then what is the point of having a difference between blooded (inclucing elven in this case) and non blooded casters?

    In general, classes like this had a single gem having a single spell empowered within it at a time. That is each gem becomes attuned to an individual caster and a specific purpose.

    The only way you could get realm spells and only one very minor one is to get and prepare a mabhaigl stone there should possible be risks assotiated with this as well.
    As written there is no limit or specification on the type or level of Realm spell accessable. You must have left that off when typing.
    Duane Eggert

  10. #20
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    You don't gain knowledge of these spells(1st 2nd level greater magic or any other spells) and i will have to make that clear, to learn them you will have to gain access to a spell book or teacher. All the ability does is make learning and casting the spells a possibility.

    As mentioned in the class features all spells are to be cast threw the gems and if they are lost the crystal gazer can only cast spells as a common magician.

    I was working with the crystal gazer having one primary gem focus threw which all immediate spells are cast. This gem has to be replaced at each level before you gain access to the new powers of that level. I don't know what to do about the costs for each levels gem maybe level x 1000gp any idea. I try and keep the cost of items down as birthright is a money poor setting.

    I then have secondary focuses. Either special focuses like a mabhaighl stone or scroll gems which are more common. The scroll gems are created just like normal scrolls with all the same costs and can only hold one spell.

    Sorry you must have missed it but the level of realm spell is specified 1 first level realm spell once a year.
    MORNINGSTAR

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