In my earlier post, I gave the impression that I solely like the
war-game aspect to BR. That's not true. I just like the aspect that the
players run countries (or churchs or syndicates).

And I'm afraid if TSR shifts the emphasis away from Domain actions
(Actually, only about a 1/3 of the rulebook is on Domain actions), BR will
end up just like another generic fantasy world, like GH or god forbid,
Forgotten Realms..

As a DM, I like how a BR campaign is done. Instead of making dungeon
crawls, or grand, epic adventures changing the world, adventures are in
response to problems in the player's domains (and generally short) or what
the player wants to do. It takes the burden for adventure ideas off of me.
( I do like fighting battles and such, so the wargame aspect appeals to me
too). And my players are generally happy, because they get to do what they
want to do, and have a lot of responsibility beyond their characters. In a
way, their domain is their character.

Anyway, again, as I pointed out, this is premature. We haven't seen
the hardback book yet. And as Sean has pointed out, Domain actions aren't
being dropped. Just being de-emphasized.

I recently got the D&D Rules Cyclopedia. It's 300 pages, yet contains
every possible rule you need to play D&D (and then some ). It's packed
from cover to cover - no wasted space. A page in the D&D Cyclopedia
contains about twice the text of a page of current BR products, because
there are no margins and the typeface is smaller.

If the BR Hardback is like that, then it could easily contain the rules
of the boxed set, plus most the expansions, as well as any new detail TSR
adds. Or, if nothing else, they could just shove the 30 pages or so of
domain stuff uncut into an appendix in back (where it would take only about
15-16 pages).

So, who knows? It could turn out wonderfully for everyone, or it could
drive away much the audience. We'll see, and until then, I'll shut up about
it .

Jeremy