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Thread: few players per game
09-01-1997, 09:58 PM #1
few players per game
At 11:20 PM 8/28/97 PDT, Paul Edwards(email@example.com)wrote:
>I am at present playing in a birthright campaign and we are having alot
>of problems. Primarily the one concerning the time required to decide
>and account for all the NPC regents actions. We only have 4 players in
>this game and we all want to play not DM.
>Has anyone got any suggestions about the exponential growth that occurs
>in NPC regents as a campaign progresses and how to make the game run
The easiest way to handle this is to *not* treat every NPC Regent the same
as a Player. Yes you should account for thier various actions, but you
really only need to get specific with the Regents that deal directly with
your PCs. Other, more distant, NPCs should be handled quickly and all you
really need to do is decide on the results not perform every roll. Thats the
beauty of DMs discretion. Also the DM can spend some time before or after
your gaming session deciding what the NPC Regents will do and how sucessful
they will be. Lastly, Sierra will soon be releasing a supplement for thier
BR computer game that will handle many of the Domain Actions and thier
calculations. This should help take the load off of your shoulders.
"War is a matter of vital importance to the State;
the province of life or death;
the road to survival or ruin.
It is mandatory that it be thoroughly studied."
-Sun Tzu,(The Art of War)-
BR Netbook: http://webpages.metrolink.net/~veleda/birth.html
09-02-1997, 02:33 AM #2Justin MartinGuest
few players per game
I am interested in this supplement that you allude to. How will this
work? Will you require the game to get a copy or are they planning it as
> Lastly, Sierra will soon be releasing a supplement for thier
> BR computer game that will handle many of the Domain Actions and thier
> calculations. This should help take the load off of your shoulders.
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