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Thread: alright, folks.

  1. #1
    Adam Theo
    Guest

    alright, folks.

    Hello, Adam Theo here,
    it has come to my attention that while i have been trying to catch up all
    the GBRLL and Adam's D&D requests, that here on this list of Birthright
    fans, there has asrisen a topic that seems important to many of you. and
    i agree, it is important. as Mr Daniel Gothe said, we are very lucky to
    be on this list and have first hand information on BR. my players are
    constantly amazed at the knowlege that i show on TSR, WotC, and BR, not
    to mention other product lines of TSR. i will now move to stand by the
    online coordinator (dunno what else to call you :) and say that he has my
    agreement on the fact that the box set relied too heaviliy on
    "mechanics". i did away with these "mechanics quite a while ago.
    instead, we role play the actions whenever possible. i undersytand that
    many out there don't change rules and systems to fit their gaming
    preferences. two of my players are very "official-oriented" and while
    there is sometimes annoyance from me, there is nothing wrong with it. i
    believe that the hard cover should contain more role-playing. but more
    importantly, it should provide options and choices. if the group prefers
    wargamming, then BR should be able to handle it easily. if they like
    game mech., then the BR should run smoothly with that, too. and if the
    group likes to toss the rules often times and seta side the pure
    wargamming, then BR should be able to handle that as easily as anything
    else. what i'm saying is that we all see BR as the best world out there,
    right? me too, to the extreme! and we should try to see to it that BR
    is able to attract all types of players out there (exept those
    irrational, power FR fans!! :) so instead of bashing online coordinator
    about TSR's ideas and plans, lets try to show TSR that us web fans can be
    of some help. Mr. online coordinator? if you could maybe pass on our
    ideas to the "creative thinking staff", maybe us BR fans can try to make
    sure that Big Business can do something right. what we need, though, is
    a few **constructive ideas** like instead of complaining about how TSR
    isn't doing BR right, and how they arn't giving BR as big a chance as
    other "lower life form" settings (i won't mention names, just initials,
    FR!!), then lets try to give some ideas as to what BR in the future
    should be like to give the best of BR and show it's true radiant colours.
    this may sound pretty wierd and off the wall (it's midnight here and i'm
    TIRED) but i like what Dragonlance 5th age did as far as empahasizing
    role-playing in the game system instead of leaving it up to the group's
    DM to work at it, but maybe we could just think about ways to integrate
    role-playing more into the system and world of BR, instead of yappin'
    about bad phrasing of words. hope this post made an impact. hate to
    think i just wasted 20 minutes on a stupid post when i could be studying
    for my AP Statistics test tomarrow (make that today). so good night, i
    won't be getting much sleep tonight, so i might pop back in in a few
    hours to see how it's going. bye. and good night (or what ever else it
    is where you guys live).
    adios, auf wiedersehen, chiao, zaijian, and some other language that i
    know, but can't remember right now.

    contact me for a copy of Adam Theo Florida, USA
    the GBRLL and "Adam's D&D" adamtheo@juno.com

  2. #2
    Christopher G. Kira
    Guest

    alright, folks.

    I agree with the below sentiment. I let my BR players run the kingdom on
    a day to day basis. I give them the 3 action turns as "priority" actions
    meaning that the kingdom focuses most of its resources on those specific
    things. I have no problems with allowing them to do minors actions on
    their own.. and I let the other PCs (lieutenants in some respects) to
    basically roleplay their actions rather than number crunch. Battles are a
    little diff. too as I encourage less numbers, more roleplaying and
    command... altough I certainly use the numbers for battles they don't take
    part in or battles where they can't be in every are at once (ie.. infantry
    unit out of sight goes by numbers... PC led units are roleplayed). And I
    don't see a problem with the hardcover as long as they keep a combination
    of da numbers and give some ways to do what I do.

    CK



    On Wed, 3 Sep 1997, Adam Theo wrote:

    >
    > Hello, Adam Theo here,
    > it has come to my attention that while i have been trying to catch up all
    > the GBRLL and Adam's D&D requests, that here on this list of Birthright
    > fans, there has asrisen a topic that seems important to many of you. and
    > i agree, it is important. as Mr Daniel Gothe said, we are very lucky to
    > be on this list and have first hand information on BR. my players are
    > constantly amazed at the knowlege that i show on TSR, WotC, and BR, not
    > to mention other product lines of TSR. i will now move to stand by the
    > online coordinator (dunno what else to call you :) and say that he has my
    > agreement on the fact that the box set relied too heaviliy on
    > "mechanics". i did away with these "mechanics quite a while ago.
    > instead, we role play the actions whenever possible. i undersytand that
    > many out there don't change rules and systems to fit their gaming
    > preferences. two of my players are very "official-oriented" and while
    > there is sometimes annoyance from me, there is nothing wrong with it. i
    ...

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