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  1. #1
    Joao Medeiros
    Guest

    the gorgon`s alliance by sierra

    >> Actually, the Planescape stuff is wrong on this point. The powers of
    >blooded characters is inherent to them, and they keep whatever blood
    >abilities whereever they go.
    >
    >Bryan

    I agree. After all what are scions but really minor deities themselves? Does
    Haelyn lose his power if he shifts a plane?

    -Joao Medeiros
    lcgm@elogica.com.br

  2. #2
    john gonzalez
    Guest

    the gorgon`s alliance by sierra

    greetings,

    i was wondering if anyone has played the the birthright pc game The
    Gorgon's Alliance, and how it compares to the actual game. I know that
    some of the rules have been changed to make the game more computer
    ready, but are the changes that drastic? I've read the novels and now
    after playing the computer game am seriously considering buying the
    boxed set. Plus would a blooded Cerilian keep his/her powers on the
    planes?
    thanks
    JMG

    ps is Birthright going to be continued now that TSR is owed by the
    wizards? Havent heard any definites.

  3. #3

    the gorgon`s alliance by sierra

    At 12:22 AM 8/21/97 -0400, john gonzalez(wyntergryn@geocities.com)wrote:
    >
    >I've read the novels and now after playing the computer game
    >am seriously considering buying the boxed set.
    >

    Seriously considering?? Waste no more time in thought...go get it! If you
    liked the books, and you liked the computer game, then you will love the
    setting.

    >
    >Plus would a blooded Cerilian keep his/her powers on the planes?
    >

    Nope.

    Sepsis, richt@metrolink.net

    "War is a matter of vital importance to the State;
    the province of life or death;
    the road to survival or ruin.
    It is mandatory that it be thoroughly studied."
    -Sun Tzu,(The Art of War)-

    BR Netbook: http://webpages.metrolink.net/~veleda/birth.html

  4. #4
    Paul Lefebvre
    Guest

    the gorgon`s alliance by sierra

    Sepsis wrote:

    > At 12:22 AM 8/21/97 -0400, john
    > gonzalez(wyntergryn@geocities.com)wrote:
    > >
    > >I've read the novels and now after playing the computer game
    > >am seriously considering buying the boxed set.
    > >
    >
    > Seriously considering?? Waste no more time in thought...go get it! If
    > you
    > liked the books, and you liked the computer game, then you will love
    > the
    > setting.
    >
    > >
    > >Plus would a blooded Cerilian keep his/her powers on the planes?
    > >
    >
    > Nope.
    >
    > Sepsis, richt@metrolink.net

    For anyone who's played the game...what's it like? I wasn't too
    impressed by the appearance of the graphics on sierra's website, nor
    some of the music clips I listened to. But the idea of playing
    birthright on the computer is intriguing. Is it vey close to the real
    thing? Are the characters sufficiently detailed? Enough that it works
    as a decent CRPG? Or is it all stategy and the characters are simply
    minor elements? Are there adequate adventures? Is it buggy? I know
    these are a lot of questions, but I'm considering purchasing and I
    figured this was the place to ask.

    **anyone who responds, could you please send response to MY e-mail
    address, since I'll be off the list for a couple days??**

    Thanks,

    Paul L.

  5. #5
    Paul Lefebvre
    Guest

    the gorgon`s alliance by sierra

    Sepsis wrote: >

    > >Plus would a blooded Cerilian keep his/her powers on the planes?
    > >]

    The Planewalkers handbook states that a blooded Cerilian severs his
    tie to the land and gradually loses his blood abilities upon leaving
    Cerilia....of course, his blood abilities would return upon his return
    to Cerilia, but the severed ties....maybe not.

    Paul L.

  6. #6
    breye@earthlink.ne
    Guest

    the gorgon`s alliance by sierra

    Sepsis wrote:
    >
    > At 12:22 AM 8/21/97 -0400, john gonzalez(wyntergryn@geocities.com)wrote:
    > >
    > >I've read the novels and now after playing the computer game
    > >am seriously considering buying the boxed set.
    > >
    >
    > Seriously considering?? Waste no more time in thought...go get it! If you
    > liked the books, and you liked the computer game, then you will love the
    > setting.
    >
    > >
    > >Plus would a blooded Cerilian keep his/her powers on the planes?
    > >
    >
    > Nope.
    > Actually, the Planescape stuff is wrong on this point. The powers of
    blooded characters is inherent to them, and they keep whatever blood
    abilities whereever they go.

    Bryan

  7. #7
    Paul Lefebvre
    Guest

    the gorgon`s alliance by sierra

    breye@earthlink.net wrote:

    > Sepsis wrote:
    > >
    > > At 12:22 AM 8/21/97 -0400, john
    > gonzalez(wyntergryn@geocities.com)wrote:
    > > >
    > > >I've read the novels and now after playing the computer game
    > > >am seriously considering buying the boxed set.
    > > >
    > >
    > > Seriously considering?? Waste no more time in thought...go get it!
    > If you
    > > liked the books, and you liked the computer game, then you will love
    > the
    > > setting.
    > >
    > > >
    > > >Plus would a blooded Cerilian keep his/her powers on the planes?
    > > >
    > >
    > > Nope.
    > > Actually, the Planescape stuff is wrong on this point. The powers
    > of
    > blooded characters is inherent to them, and they keep whatever blood
    > abilities whereever they go.
    >
    > Bryan

    Actually, this is just TSRs way of balancing characters with special
    abilities coming from Prime worlds. I believe that Planescape would be
    correct in determining what happens when a character travels to the
    planes, however, it seems kind of similar to some rules I saw somewhere
    about reducing Dark Sun charactes abilities to 3-18 range...

    Paul L.

  8. #8
    breye@earthlink.ne
    Guest

    the gorgon`s alliance by sierra

    Paul Lefebvre wrote:
    >
    > breye@earthlink.net wrote:
    >
    > > Sepsis wrote:
    > > >
    > > > At 12:22 AM 8/21/97 -0400, john
    > > gonzalez(wyntergryn@geocities.com)wrote:
    > > > >
    > > > >I've read the novels and now after playing the computer game
    > > > >am seriously considering buying the boxed set.
    > > > >
    > > >
    > > > Seriously considering?? Waste no more time in thought...go get it!
    > > If you
    > > > liked the books, and you liked the computer game, then you will love
    > > the
    > > > setting.
    > > >
    > > > >
    > > > >Plus would a blooded Cerilian keep his/her powers on the planes?
    > > > >
    > > >
    > > > Nope.
    > > > Actually, the Planescape stuff is wrong on this point. The powers
    > > of
    > > blooded characters is inherent to them, and they keep whatever blood
    > > abilities whereever they go.
    > >
    > > Bryan
    >
    > Actually, this is just TSRs way of balancing characters with special
    > abilities coming from Prime worlds. I believe that Planescape would be
    > correct in determining what happens when a character travels to the
    > planes, however, it seems kind of similar to some rules I saw somewhere
    > about reducing Dark Sun charactes abilities to 3-18 range...
    >
    > Paul L.
    > According to Ed Stark, The powers of blooded characters is inherent to
    them, and they keep whatever blood abilities whereever they go. At
    least thats what he said at the unrecorded half of the Shadow World
    seminar....

    Bryan

  9. #9
    Paul Lefebvre
    Guest

    the gorgon`s alliance by sierra

    breye@earthlink.net wrote:

    > >
    > > Actually, this is just TSRs way of balancing characters with special
    >
    > > abilities coming from Prime worlds. I believe that Planescape would
    > be
    > > correct in determining what happens when a character travels to the
    > > planes, however, it seems kind of similar to some rules I saw
    > somewhere
    > > about reducing Dark Sun charactes abilities to 3-18 range...
    > >
    > > Paul L.
    > > According to Ed Stark, The powers of blooded characters is inherent
    > to
    > them, and they keep whatever blood abilities whereever they go. At
    > least thats what he said at the unrecorded half of the Shadow World
    > seminar....
    >
    > Bryan
    > *****
    > ************************************************** *******************
    > To unsubscribe from this list send mail to majordomo@mpgn.com with the
    > line
    > Cool...well, guess that's what happens when you've got so many
    different people workig on so many different
    products...inconsistencies. Actually, it doesn't bother me that much.
    Since it appears you went to the conference, did they mention whether or
    not BR is going to be continued into '98?? In my opinion, Dark Sun,
    Birthright, and Planescape are the best campaign settings TSR has EVER
    made...unfortunately, one of them has gone belly up, I'd rather not lose
    BR too....

    Paul L.

  10. #10
    breye@earthlink.ne
    Guest

    the gorgon`s alliance by sierra

    Paul Lefebvre wrote:

    > Cool...well, guess that's what happens when you've got so many
    > different people workig on so many different
    > products...inconsistencies. Actually, it doesn't bother me that much.
    > Since it appears you went to the conference, did they mention whether or
    > not BR is going to be continued into '98?? In my opinion, Dark Sun,
    > Birthright, and Planescape are the best campaign settings TSR has EVER
    > made...unfortunately, one of them has gone belly up, I'd rather not lose
    > BR too....
    > According to what I heard, plans continue to produce BR products thru '98
    at least....

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