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Thread: Sample Monuments
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08-20-1997, 02:37 AM #1
Sample Monuments
Greetings,
Below are a few sample Monuments that can be built using the system I Posted
earlier.
Colossal Statue - A giagantic statue of some great historical figure is
erected just out side the main entrance to a Province's major city. The
Monument doubles the number of Trade Routes the Province can support. Level-5
Great College - A massive place of learning and repository of knowledge from
all over Cerilia. The College grants a free Research Action every DT, and
gives +5 to all Espionage Actions. Level-10
Great Wall - This huge fortification must be built in a Provience that
borders an "enemy" nation. All friendly Units in the Provience get thier
Defense strength doubled. Level-8
Hanging Gardens - This is a tiered building that has large flowering gardens
growing on each level. The gardens are kept alive through a complex series
of aqueducts and waterwheels. The Loyalty of the Provience this Monument is
in becomes High and can not be lowered by Agitation. Level-6
Great Workshop - This is an enclave designed for inventors, craftsmen, and
artisans. The Build cost for anything in the Regent's country is reduced by
25%. Level-5
Great Lighthouse - This is a massive tower built in a Provience that borders
an ocean. At it top a roaring bon-fire is maintained with its light
reflected out into the sea by a large mirror. All Ships travelling *to* the
Provience gain a +1 to thier Move, and all over water Trade Routes connected
to the Provience earn 50% more GBs per DT. Level-4
Oracle - This structure houses an order of Monks, Priests, or Mages who
spend thier time in divinatory pursuits. A Mage Regent building this
Monument can cast 1 free Scry Realm Spell per DT. Level-5
Grand Tomb - This is a large burial structure either for the Regent or some
great figure from history. This Monument grants +10 to all Agitate Actions
the Regent makes. Level-7
Great Theatre - This is an entertainment mecca. bards and troups of actors
perform nightly here, putting on some of the grandest shows in Cerilia. The
Provience this Monument is built in can not be made Rebellious. Level-4
War Academy - A militery training ground designed to rear officers and
specialized soldiers, using battle tactics from all over Cerilia. All Units
made in this Provience gain a +1 to thier Attack, and +1 to thier Defense.
Level-6
Grand Cathedral - This large holy edifice is a center of worship for an
entire religion. It can be a church, or some other huge symbol. This
Monument grants Priest Regents 1 free Realm Spell every other DT. Level-5
Labyrinth - A sinister underground maze used to train Spies and Assassins.
Once built this notorious structure will make many nervous about thier
dealings with its master. This Monument grants +10 to all Espionage Actions.
Level-7
Halls of Justice - This Monument is a huge court, and university of law.
"Enemies" suffer a -10% penalty to any attempt to Agitate down a Provience
that has a Law Holding controlled by the Regent owning this Monument. Level-7
Keep in mind these samples have never been "playtested". So if you feel
uncomfortable with the way any of these Monuments is presented, by all means
make changes in thier descriptions and/or Levels until you do.
Sepsis, richt@metrolink.net
"War is a matter of vital importance to the State;
the province of life or death;
the road to survival or ruin.
It is mandatory that it be thoroughly studied."
-Sun Tzu,(The Art of War)-
BR Netbook: http://webpages.metrolink.net/~veleda/birth.html
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08-20-1997, 11:04 PM #2
Sample Monuments
At 09:13 AM 8/20/97 EDT, Emanuel Matos(Emanuel.Matos@space.gc.ca)wrote:
>
>Hmmm... Sounds familiar... Oh, well. Can't quite place it.
>I guess I'll shut down my e-mail now and return to my
>saved game of Civilization...
>
Don't tell me they borrowed from the Wonders of the World too. ;) Honestly
though I must admit at least a few(ok...a lot)of my Monuments were inspired
by the granddaddy of good computer wargames.
Sepsis, richt@metrolink.net
"War is a matter of vital importance to the State;
the province of life or death;
the road to survival or ruin.
It is mandatory that it be thoroughly studied."
-Sun Tzu,(The Art of War)-
BR Netbook: http://webpages.metrolink.net/~veleda/birth.html
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08-21-1997, 07:35 AM #3MagnusKhn@aol.coGuest
Sample Monuments
Hiring Dwarven craftsmen would be more expensive, but it could cut the build
time in half, and be much more resiliant to wear, requiring less upkeep.
If playing a dwarven province, you could even pay less if the loyalty of the
province was high...
Elves wouldn't really 'build' monuments, preferring to mantain the ones
Nature gives them. Still, NATURAL wonders of the world might have some effect
for them...
...(V)agnus |{haine...
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08-21-1997, 10:52 PM #4MagnusKhn@aol.coGuest
Sample Monuments
In a message dated 97-08-21 13:43:43 EDT, you write:
>
I wrote this 3 days ago! Other messages I have written more recently have
long since posted, yet this one is so late... I also wonder how some people's
posts quote things from posts that have not arrived in my mail yet... How
could the original post come later than a reply to it? Chronomancers?
...(V)agnus |{haine...
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08-22-1997, 08:41 PM #5
Sample Monuments
At 03:35 AM 8/21/97 -0400, (MagnusKhn@aol.com)wrote:
>
> If playing a dwarven province, you could even pay less if the loyalty of the
>province was high...
>
I think a high Loyalty should only affect RPs spent, not GBs. It takes less
bossing to get the industrious Dwarves to happily take up working on a major
project. And I agree that Dwarven built Monuments would most likely require
less maintenance.
>
> Elves wouldn't really 'build' monuments, preferring to mantain the ones
>Nature gives them. Still, NATURAL wonders of the world might have some effect
>for them...
>
I agree, but a Monument still needs to be something crafted, in order to
gain a game effect(IMO). As most Mouments actually perfom some function, and
don't just look nice. Although a particularly fine "natural wonder" may give
benifits similar to the Colossal Statue Mounment, but there should still be
some "set-up" costs and a maintenance fee(all done to allow the masses to
view it, and not cause permanent damage). If the Elves used nature to
"craft" other style Monuments(say a Living Tomb)the time frame for
construction should be increased incredibly(not that this would bother an
Elf). Imagine a massive Bonsai-style tree, tended and molded over the years
to form a perfect structure. I know Elven homes are formed in a similar
fashion(and in a relatively short time), but remember we are talking
Monument here not just a house.
Sepsis, richt@metrolink.net
"War is a matter of vital importance to the State;
the province of life or death;
the road to survival or ruin.
It is mandatory that it be thoroughly studied."
-Sun Tzu,(The Art of War)-
BR Netbook: http://webpages.metrolink.net/~veleda/birth.html
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