Results 1 to 5 of 5
  1. #1

    Sample Monuments

    Greetings,
    Below are a few sample Monuments that can be built using the system I Posted
    earlier.

    Colossal Statue - A giagantic statue of some great historical figure is
    erected just out side the main entrance to a Province's major city. The
    Monument doubles the number of Trade Routes the Province can support. Level-5

    Great College - A massive place of learning and repository of knowledge from
    all over Cerilia. The College grants a free Research Action every DT, and
    gives +5 to all Espionage Actions. Level-10

    Great Wall - This huge fortification must be built in a Provience that
    borders an "enemy" nation. All friendly Units in the Provience get thier
    Defense strength doubled. Level-8

    Hanging Gardens - This is a tiered building that has large flowering gardens
    growing on each level. The gardens are kept alive through a complex series
    of aqueducts and waterwheels. The Loyalty of the Provience this Monument is
    in becomes High and can not be lowered by Agitation. Level-6

    Great Workshop - This is an enclave designed for inventors, craftsmen, and
    artisans. The Build cost for anything in the Regent's country is reduced by
    25%. Level-5

    Great Lighthouse - This is a massive tower built in a Provience that borders
    an ocean. At it top a roaring bon-fire is maintained with its light
    reflected out into the sea by a large mirror. All Ships travelling *to* the
    Provience gain a +1 to thier Move, and all over water Trade Routes connected
    to the Provience earn 50% more GBs per DT. Level-4

    Oracle - This structure houses an order of Monks, Priests, or Mages who
    spend thier time in divinatory pursuits. A Mage Regent building this
    Monument can cast 1 free Scry Realm Spell per DT. Level-5

    Grand Tomb - This is a large burial structure either for the Regent or some
    great figure from history. This Monument grants +10 to all Agitate Actions
    the Regent makes. Level-7

    Great Theatre - This is an entertainment mecca. bards and troups of actors
    perform nightly here, putting on some of the grandest shows in Cerilia. The
    Provience this Monument is built in can not be made Rebellious. Level-4

    War Academy - A militery training ground designed to rear officers and
    specialized soldiers, using battle tactics from all over Cerilia. All Units
    made in this Provience gain a +1 to thier Attack, and +1 to thier Defense.
    Level-6

    Grand Cathedral - This large holy edifice is a center of worship for an
    entire religion. It can be a church, or some other huge symbol. This
    Monument grants Priest Regents 1 free Realm Spell every other DT. Level-5

    Labyrinth - A sinister underground maze used to train Spies and Assassins.
    Once built this notorious structure will make many nervous about thier
    dealings with its master. This Monument grants +10 to all Espionage Actions.
    Level-7

    Halls of Justice - This Monument is a huge court, and university of law.
    "Enemies" suffer a -10% penalty to any attempt to Agitate down a Provience
    that has a Law Holding controlled by the Regent owning this Monument. Level-7


    Keep in mind these samples have never been "playtested". So if you feel
    uncomfortable with the way any of these Monuments is presented, by all means
    make changes in thier descriptions and/or Levels until you do.

    Sepsis, richt@metrolink.net

    "War is a matter of vital importance to the State;
    the province of life or death;
    the road to survival or ruin.
    It is mandatory that it be thoroughly studied."
    -Sun Tzu,(The Art of War)-

    BR Netbook: http://webpages.metrolink.net/~veleda/birth.html

  2. #2

    Sample Monuments

    At 09:13 AM 8/20/97 EDT, Emanuel Matos(Emanuel.Matos@space.gc.ca)wrote:
    >
    >Hmmm... Sounds familiar... Oh, well. Can't quite place it.
    >I guess I'll shut down my e-mail now and return to my
    >saved game of Civilization...
    >

    Don't tell me they borrowed from the Wonders of the World too. ;) Honestly
    though I must admit at least a few(ok...a lot)of my Monuments were inspired
    by the granddaddy of good computer wargames.

    Sepsis, richt@metrolink.net

    "War is a matter of vital importance to the State;
    the province of life or death;
    the road to survival or ruin.
    It is mandatory that it be thoroughly studied."
    -Sun Tzu,(The Art of War)-

    BR Netbook: http://webpages.metrolink.net/~veleda/birth.html

  3. #3
    MagnusKhn@aol.co
    Guest

    Sample Monuments

    Hiring Dwarven craftsmen would be more expensive, but it could cut the build
    time in half, and be much more resiliant to wear, requiring less upkeep.
    If playing a dwarven province, you could even pay less if the loyalty of the
    province was high...
    Elves wouldn't really 'build' monuments, preferring to mantain the ones
    Nature gives them. Still, NATURAL wonders of the world might have some effect
    for them...

    ...(V)agnus |{haine...

  4. #4
    MagnusKhn@aol.co
    Guest

    Sample Monuments

    In a message dated 97-08-21 13:43:43 EDT, you write:

    >

    I wrote this 3 days ago! Other messages I have written more recently have
    long since posted, yet this one is so late... I also wonder how some people's
    posts quote things from posts that have not arrived in my mail yet... How
    could the original post come later than a reply to it? Chronomancers?

    ...(V)agnus |{haine...

  5. #5

    Sample Monuments

    At 03:35 AM 8/21/97 -0400, (MagnusKhn@aol.com)wrote:
    >
    > If playing a dwarven province, you could even pay less if the loyalty of the
    >province was high...
    >

    I think a high Loyalty should only affect RPs spent, not GBs. It takes less
    bossing to get the industrious Dwarves to happily take up working on a major
    project. And I agree that Dwarven built Monuments would most likely require
    less maintenance.

    >
    > Elves wouldn't really 'build' monuments, preferring to mantain the ones
    >Nature gives them. Still, NATURAL wonders of the world might have some effect
    >for them...
    >

    I agree, but a Monument still needs to be something crafted, in order to
    gain a game effect(IMO). As most Mouments actually perfom some function, and
    don't just look nice. Although a particularly fine "natural wonder" may give
    benifits similar to the Colossal Statue Mounment, but there should still be
    some "set-up" costs and a maintenance fee(all done to allow the masses to
    view it, and not cause permanent damage). If the Elves used nature to
    "craft" other style Monuments(say a Living Tomb)the time frame for
    construction should be increased incredibly(not that this would bother an
    Elf). Imagine a massive Bonsai-style tree, tended and molded over the years
    to form a perfect structure. I know Elven homes are formed in a similar
    fashion(and in a relatively short time), but remember we are talking
    Monument here not just a house.

    Sepsis, richt@metrolink.net

    "War is a matter of vital importance to the State;
    the province of life or death;
    the road to survival or ruin.
    It is mandatory that it be thoroughly studied."
    -Sun Tzu,(The Art of War)-

    BR Netbook: http://webpages.metrolink.net/~veleda/birth.html

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Monuments
    By Sepsis in forum Main
    Replies: 7
    Last Post: 04-22-2008, 01:56 AM
  2. Monuments
    By Sepsis in forum BRWiki Discussions
    Replies: 0
    Last Post: 04-23-2007, 03:47 PM
  3. Sample decrees?
    By quicksilver in forum The Royal Library
    Replies: 0
    Last Post: 03-25-2003, 03:36 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.