What about scale considerations for missile range and spell range?


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From: Paul Lefebvre[SMTP:banshee16@comnet.ca]

Well, In my campaign, we play that missile units have a range of 2 on the
board. Magic and artillerists can hit anything on the board. We think this
makes catapults and archers more realistic. Also, if you have a mage, why
would he/she go out into the middle of battle to cast. Standing at the rear
is perfectly fine!