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  1. #1
    Harri Kemppainen
    Guest

    [BIRTHRIGHT] Minor rule mod. on

    On Fri, 8 Aug 1997, Frederic Lavallee wrote:

    > > My problem was that together they have so much money and resources that
    > > hardly any lone regents can match that. So they have grown too
    > > powerful and they can muster too many armies for my liking. Also it
    > > feels funny that in relatively small area (like Roesone) there are
    > > constanly willing persons to join ever groving ranks of Reosonean army.
    > > After all I made too modifications to rules to at least slow down
    > > unreasonable army growth.
    >
    > Well Harri, armies are not the only way to put sticks in the legs of
    > your players. Intelligence IS mandatory to become a worthy regent. Use
    > assassins, spies, agitate actions, mercs who don't know their real boss,
    > pirates, awnsheg.(like Spider). If one regent actions is not enough, go
    > for an alliance with Ghoere, Diemed, Orthien Tane and Osodere. After
    > all, they're the ones with the most to lose/gain (imagine the bounty of
    > Illien and Roesone !!!!).

    I'll have to keep that in mind. It won't help me right now, cos Gorgon is
    starting his visit to heartlands and a meteorite will drop in spiderfell.
    Meteorite is actually piece of Mount Deismaar and has some Bloodstones
    inside. It will start a huge inrush to Spiderfell as all major regent in
    Anuirea try to get those stones to themselves. After dust has setled I
    guess some major regents will join ranks to stop PCs rise to power.

    - ---
    cshake@kastanja.uta.fi

  2. #2
    Frederic Lavallee
    Guest

    [BIRTHRIGHT] Minor rule mod. on

    Harri Kemppainen wrote:
    >
    > In my campaigne (situated around Roesone) there are 5 players. One is
    > ruler of Roesone, one is leading temple Impregnable Heart of Haelyn, One
    > is ruler of Ilien and true wizard, one is leading guild Port of Call
    > Exchange and last one is just fighter hanging with reagent. Players are
    > playing well together and they have all the time combined their strengh
    > against antagonists (namely Ghoere, Orthien Tane and Raenech of Osoerde).
    >
    > My problem was that together they have so much money and resources that
    > hardly any lone regents can match that. So they have grown too
    > powerful and they can muster too many armies for my liking. Also it
    > feels funny that in relatively small area (like Roesone) there are
    > constanly willing persons to join ever groving ranks of Reosonean army.
    > After all I made too modifications to rules to at least slow down
    > unreasonable army growth.
    >
    > ---
    > cshake@kastanja.uta.fi

    Well Harri, armies are not the only way to put sticks in the legs of
    your players. Intelligence IS mandatory to become a worthy regent. Use
    assassins, spies, agitate actions, mercs who don't know their real boss,
    pirates, awnsheg.(like Spider). If one regent actions is not enough, go
    for an alliance with Ghoere, Diemed, Orthien Tane and Osodere. After
    all, they're the ones with the most to lose/gain (imagine the bounty of
    Illien and Roesone !!!!).

    FRED

  3. #3
    Tripp Elliott
    Guest

    [BIRTHRIGHT] Minor rule mod. on

    Jeff Wilding wrote:
    >
    > Harri Kemppainen wrote:
    >
    > > My problem was that together they have so much money and resources that
    > > hardly any lone regents can match that. So they have grown too
    > > powerful and they can muster too many armies for my liking. Also it
    > > feels funny that in relatively small area (like Roesone) there are
    > > constanly willing persons to join ever groving ranks of Reosonean army.
    >
    > I do stuff that takes thier money, yet, is not really an annoyance, i
    > take a little bit at a time until they want to purchase something and
    > realise they arent the richest on the planet =P Some things like:
    > 1. Thievery
    > 2. Inflated prices for everything
    > 3. Raiders burn villages, then thye have to deal with repairs, the
    > people, and then gettin them raiders.

    Some of the solutions that seem obvious to me involve plague, famine, and things of that nature.
    After all having that many men crammed together in barracks and such is bound to cause some such
    problems.

    What about the problems that might arise when some ambitious(well-liked) general decides that he
    could run the country better than the player can. With a large enough Army, civil war and unrest
    could become a serious problem to try to quell.

    Just some ideas.

    Tripp

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