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Thread: Gunpowder Weapons
02-08-2004, 08:50 PM #1
- Join Date
- Apr 2002
- BR mailing list
From the "Might Fortress" AD&D2 historical refence book:
Some additional rules apply to the use of gunpowder weapons:
Armor Classes: The great advantage of firearms is their ability to
punch through armor. At short range, all armor is ignored; the target`s
AC depends entirely on his Dexterity and cover. At medium range, the
target`s AC is penalized by 5. At long range, the target`s AC is
penalized by 2.
These penalties apply only to the portion of the character`s AC which
comes from wearing armor. Dexterity bonuses are unaffected. The
penalty cannot make a character`s AC worse than it would be if he was
wearing no armor.
Also note that many things that would stop an arrow will not stop a
bullet, particularly at short range. Characters must get behind more
substantial barricades to qualify for the cover bonus rather than
Additional damage: No matter what sort of firearm is being used, any
time a character rolls an 8, 10, or 12, he rolls the die again and adds
the second roll to the first. If the second roll is again an 8, 10, or
12, he rolls a third time, and so on. It is possible for a gun to cause
Missing Fire: For various reasons, these firearms would occasionally
fail to fire altogether. If the attack roll is a 1, the weapon misses
fire and does not fire at all. It cannot be fired again until 10 rounds
are spent clearing the charge from the barrel, cleaning, and reloading
Hanging Fire: Sometimes the powder in a gun`s breach smoulders
momentarily before igniting. This is called "hanging fire." If the
attack roll is a 2, the weapon hangs fire. On subsequent shots it will
miss fire on a roll of 1 or 2 and hang fire on a roll of 3. Each time
it hangs fire, the chance of missing fire increases by 1. This persists
until the piece is cleaned.
Fouling (optional rule): Every time a gunpowder weapon is fired, burned
powder accumulates in the barrel, priming pan, and touch hole. For
every three shots fired (rounded down), the chance of missing fire
increases by one, just like hanging fire. This persists until the
weapon is cleared.
Point Blank Range: If a musket, arquebus, caliver, or pistol hits a
target that is within 5 feet of the muzzle, the target suffers one
additional point of damage from burns.
--Lord RahvinNOTE: Messages posted by Birthright-L are automatically inserted posts originating from the mailing list linked to the forum.
02-09-2004, 12:36 PM #2
Who said complex rules are always bad?
02-09-2004, 12:43 PM #3
Originally posted by RaspK_FOG@Feb 9 2004, 07:36 AM
- Join Date
- Nov 2001
- Virginia Beach, Virginia
Who said complex rules are always bad?Duane Eggert
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