Page 2 of 2 FirstFirst 12
Results 11 to 18 of 18
  1. #11
    Site Moderator geeman's Avatar
    Join Date
    Nov 2001
    Location
    California, USA
    Posts
    2,165
    Downloads
    4
    Uploads
    0
    At 08:03 PM 2/3/2004 +0100, camelotcrusade wrote:



    > How many forum members does it takes to change a light bulb?



    LOL. An excellent list. Around here we should probably include



    4 to describe the history of light bulbs.

    9 to debate the role of that history.



    Gary

  2. #12
    Senior Member Trithemius's Avatar
    Join Date
    Nov 2001
    Location
    Canberra, Australia.
    Posts
    408
    Downloads
    0
    Uploads
    0
    Daniel McSorley:

    > And you`ll be on his home terrain, near his tower or holding

    > and all his sources, so what are you going to do if he stiffs you?



    Call him "sir", or "magus" if he prefers it?



    --

    John Machin

    (trithemius@paradise.net.nz)

    -----------------------------------------------------

    "Nothing is more beautiful than to know the All."

    -----------------------------------------------------

    - Athanasius Kircher, `The Great Art of Knowledge`.
    John 'Trithemius' Machin
    The Other John From Dunedin (now in Canberra)
    "Power performs the Miracle." - Johannes Trithemius

  3. #13
    Senior Member Trithemius's Avatar
    Join Date
    Nov 2001
    Location
    Canberra, Australia.
    Posts
    408
    Downloads
    0
    Uploads
    0
    camelotcrusade:

    > I don`t really undrstand why most clerics aren`t priests, either. Why

    > the heck not, begs the questions, wouldn`t you become one if you spend

    > your whole life in a temple and can do it (if barely) with anything over

    > 10 wisdom, and average stat? I`m sure the 99% non-priests enjoy seeing

    > mystic powers emanate from other clergy who as just as capable as they

    > are. Divine magic is the easiest to sieze in DnD. Join priesthood, get

    > faith, become cleric.



    This assumes that becoming a spellcasting priest or a wizard is a choice on the

    part of the character. I don`t think it is.



    Anyone who is capable and faithful enough, and who also possesses *something

    else* can become a spell-casting priest. This *something else* could be the

    favour of the god, or it could be a magical Gift.



    I am not even going to discuss how a person might decide to "get faith"...



    --

    John Machin

    (trithemius@paradise.net.nz)

    -----------------------------------------------------

    "Nothing is more beautiful than to know the All."

    -----------------------------------------------------

    - Athanasius Kircher, `The Great Art of Knowledge`.
    John 'Trithemius' Machin
    The Other John From Dunedin (now in Canberra)
    "Power performs the Miracle." - Johannes Trithemius

  4. #14
    Site Moderator kgauck's Avatar
    Join Date
    Mar 2002
    Location
    Springfield Mo
    Posts
    3,562
    Downloads
    2
    Uploads
    0
    Daniel McSorley:

    > And you`ll be on his home terrain, near his tower or holding

    > and all his sources, so what are you going to do if he stiffs you?



    I think the thing to really worry about is not that he might stiff you, but

    that he`ll put charms on your item so that you are now his pawn.



    Kenneth Gauck

    kgauck@mchsi.com

  5. #15
    Senior Member
    Join Date
    Apr 2002
    Location
    BR mailing list
    Posts
    1,538
    Downloads
    0
    Uploads
    0
    > I am not even going to discuss how a person might decide to "get

    > faith"...



    That`s okay; I`m sure Kenneth can tell us all how people "got faith" in

    the Middle Ages.



    --Lord Rahvin
    NOTE: Messages posted by Birthright-L are automatically inserted posts originating from the mailing list linked to the forum.

  6. #16
    Senior Member
    Join Date
    Apr 2002
    Location
    BR mailing list
    Posts
    1,538
    Downloads
    0
    Uploads
    0
    > I think the thing to really worry about is not that he might stiff you,

    > but

    > that he`ll put charms on your item so that you are now his pawn.



    My PC wanted to do this in my homebrew. As a gamer, I bought him a

    drink and as his DM I hit him over the head with a Player`s Handbook.



    --Lord Rahvin
    NOTE: Messages posted by Birthright-L are automatically inserted posts originating from the mailing list linked to the forum.

  7. #17
    Senior Member Trithemius's Avatar
    Join Date
    Nov 2001
    Location
    Canberra, Australia.
    Posts
    408
    Downloads
    0
    Uploads
    0
    Kenneth Gauck:

    > I think the thing to really worry about is not that he might stiff you,

    > but that he`ll put charms on your item so that you are now his pawn.



    I permitted wizards, back when I was doing things with D&D, to scry easily

    upon items they had manufactured. I also allowed them to enchant an item

    quality/effect that permitted them to use scrying or greater scrying on the

    bearer 1/day.



    Those mercenary wizards are really too mercenary to let such an opportunity

    for useful (and potentially income-producing) information to pass them by.



    --

    John Machin

    (trithemius@paradise.net.nz)

    -----------------------------------------------------

    "Nothing is more beautiful than to know the All."

    -----------------------------------------------------

    - Athanasius Kircher, `The Great Art of Knowledge`.
    John 'Trithemius' Machin
    The Other John From Dunedin (now in Canberra)
    "Power performs the Miracle." - Johannes Trithemius

  8. #18
    Senior Member Trithemius's Avatar
    Join Date
    Nov 2001
    Location
    Canberra, Australia.
    Posts
    408
    Downloads
    0
    Uploads
    0
    Anthony Juarez:

    > That`s okay; I`m sure Kenneth can tell us all how people "got faith" in

    > the Middle Ages.



    I think that "had faith" because they were brought up with it. I don`t think

    they "got faith", at least not to the extent of becoming saints because of a

    personal decision to get more powerful.



    I encourage people to check out the Medieval Paradigm, personally I am unsure

    if it is right for Ars Magica (at least for the magicians in Ars Magica), but

    it is really useful to keep in mind when you are thinking about BR.



    The Ars Magica supplement "Ordo Nobilis" is good; as is "The Mysteries" for

    some of the more mystical beliefs. Pretty much any Ars Magica Tribunal book

    (which covers a geographical area) is packed with regionally specific stuff.

    The Icelandic book, for example, is pretty damn good about a part of Europe I

    had never even thought about playing in. Some of the stuff in it would almost

    certainly fit right into the northern Rjurik, Brecht, and possibly Vos realms.

    And speaking of the Vos there is also the "Dragon and Bear", Ars Magica`s

    Russian book...



    Hmm... I`m sounding like a catalogue for Atlas Games, so I will stop. But my

    point remains: don`t dismiss this Medieval Paradigm stuff out of hand. It`s

    every bit as interesting as anything out there .



    --

    John Machin

    (trithemius@paradise.net.nz)

    -----------------------------------------------------

    "Nothing is more beautiful than to know the All."

    -----------------------------------------------------

    - Athanasius Kircher, `The Great Art of Knowledge`.
    John 'Trithemius' Machin
    The Other John From Dunedin (now in Canberra)
    "Power performs the Miracle." - Johannes Trithemius

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.