1st response to the below is that it is intended that non-Regents have the
same # of Actions as Regents do (they just don't use them to Rule & Create
Holdings, etc.)
2nd response is the way the rules are set up, realm governance can take as
long, or as short, as you once (turns *can* be done in minutes). Thus, if
you'd like, you can work the actions of Ruling characters into a fully
role-played occasion (and if they are creative, give 'em bonuses to
success; conversly, if they are stupid, that has it's own "reward.")
Then find ways to work the non-Regent players into such actions. Take a
Rule Province action: perhaps the non-regents are given the task of
enticing settlers, or of surveying land to find places for the new
arrivals, or, even better, they have to clear out a hive of scum and
villany (where have I heard that before. . .) before more common folk will
want to settle the land & raise nice, Haelyn-fearing carpet monkeys.
To the greatest possible extent, *no one* should have to spend a lot of
time doing nothing: that includes the other Regents (I.E. while King Shmoe
of Roesone is doing his actions, Count Bung of Endier should have more to
do than just scour the 'fridge for munchies). Find ways to keep everyone
involved in the action as much as possible. Either that, or do the "realm
rulership" stuff more one-on-one, before the whole group gathers (through
E-mail, or during breaks in time at school when you see 'em individually,
or whatever you can work out).
Oh, and as for "non-Regents improving themselves": while the Regents are
improving their lands, the non-Regents can *certainly* be improving
themselves: Reasurch actions, Train actions, etc. These are the lifeblood
of the non-Regent character. Regents often don't have the oportunity to use
these Character actions (other things demand their attention instead). And
these can be Role-Played out as well: find rare tomes for reasurch, skilled
tuitors for Training, and then work to maintain your relationship with
these mentors, etc. (he he; now it's the Regents sitting on their butts. .
.except we agreed that was bad.)
>
> I just started my BR campaign two weeks ago, and three of the five
> players have blooded characters...two of those are regents. One thing I
did
> was expand the 'domain turn actions'. Now, it has a few more Character
> actions. Why? Well, at the begining of the first session, I decided to
> start off with a domain turn. To get the hang of it and to let the PC's
> start their holdings up, so to speak. At that first session, there were
> only 3 people. Two of them were regents. That turn took over 4
> hours...during which time the non-regent PC just sat around and twiddled
her
> thumbs. It sucked. So, I expanded it a bit (by three character
actions).
> I allow the non-regnets to do things in the domain turns. Is this
normal?
> Or are the non-rengents just supposed to sit on their butts as the
regents
> get to do all the 'cool stuff'? This isn't fair, so now, while regents
will
> frequently be improving their lands, the non-regents will be improving
> themselves. :) Now there seems to be more thought put into what kind of
> character the player wants....do they want political power....or personal
> power? (Base terms, yes, but it works.)
>
> What do you guys think?
>
> Denakhan the Arch-Mage
>
>
>
>
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