Page 3 of 3 FirstFirst 123
Results 21 to 28 of 28

Thread: Noble PC class.

  1. #21
    Senior Member
    Join Date
    Apr 2002
    Location
    BR mailing list
    Posts
    1,538
    Downloads
    0
    Uploads
    0
    > You know what? One of the greatest ideas presented in the Noble from

    > The Wheel of Time was that at 1st level he chooses one

    > cross-class skill, which is then considered to be a class-skill for

    > him. Historically, nobles were known for either endeavouring on less

    > lawful "things", or for having a particular hoby.



    Has anyone here seen the noble class from Fading Suns d20? I only got

    the briefest of glimpses from my friend`s book but the idea of a large

    system of Social Feats for all the classes kind of intrigued me. If any

    of you have this book, could you post some of your thoughts on these

    topics? Thanks.

    --Lord Rahvin
    NOTE: Messages posted by Birthright-L are automatically inserted posts originating from the mailing list linked to the forum.

  2. #22
    Site Moderator kgauck's Avatar
    Join Date
    Mar 2002
    Location
    Springfield Mo
    Posts
    3,562
    Downloads
    2
    Uploads
    0
    ----- Original Message -----

    From: "RaspK_FOG" <brnetboard@BIRTHRIGHT.NET>

    Sent: Monday, December 22, 2003 1:57 AM





    > You know what? One of the greatest ideas presented in the Noble

    > from The Wheel of Time was that at 1st level he chooses one

    > cross-class skill, which is then considered to be a class-skill for him.

    > Historically, nobles were known for either endeavouring on less lawful

    > "things", or for having a particular hoby.



    This is a fairly common bonus for nobles. The AEG Courtier gets the

    Versatile feat at 5th, 10th, 15th, and 20th levels. This is two skills

    which count as class skills. Versatile can also be taken as a feat. This

    concept also comes up in some of the political supplements in classes,

    PrC`s, and feats. Sometimes it comes with a bonus to the new skill,

    especially when named. For example, the Brecht nobility are often nautical,

    so a feat might grant Intuit Direction and Profession (Midshipman) and

    include a small bonus. There is also the Forgotten Realms feat

    Cosmopolitan, which gives you one skill as a class skill and a +2 bonus. I

    generally think Versatile is better, but Cosmopolitan has its place.



    Kenneth Gauck

    kgauck@mchsi.com

  3. #23
    Birthright Developer irdeggman's Avatar
    Join Date
    Nov 2001
    Location
    Virginia Beach, Virginia
    Posts
    3,945
    Downloads
    0
    Uploads
    0
    Originally posted by geeman@Dec 21 2003, 11:36 AM
    I like the idea of a skill to reflect the use of etiquette, and I agree

    that it is essentially knowledge (intelligence) based rather than charisma

    like perform, but doesn`t "etiquette" touch upon a whole set of ideas

    regarding cultural norms in various social strata? That is, as expressed

    in this thread the idea of "etiquette" seems to be only the manners and

    affectations of a chivalric/ancestral noble class, but etiquette as a whole

    is the ability to "pass" for a member of a certain culture and social class

    in matters of dress, manner, language, etc. or, rather, not to offend any

    of the people with whom one interacts for reasons having to do with social

    protocol, regardless of the actual culture/social level. That gives us not

    only a whole scope of the skill (sort of the social equivalent of disguise)

    but also a glimpse of how it might be used in play. Social interactions of

    any stripe could then be portrayed by that one skill. A disguised

    character is trying to sneak past the temple guards? Etiquette

    check. Trying to get passed a gang local toughs? Etiquette check.



    In a broader context, 3.5 rolled innuendo into the bluff skill, but if we

    use a slightly broader definition of etiquette we might see how innuendo

    might be bluff, or it might be better portrayed by an etiquette skill, and

    would work in a den of thieves or to understand what the matron of a noble

    family is _really_ saying.



    Gary

    You just expressed one of the counters to your arguement here. 3.5 rolled as many skills into each as possible (or at least they tried to) so that characters could get the most out of their skill points.

    Using etiquette as an interaction skill - what is the difference between diplomacy in this application? Diplomacy is about influencing people which is why bargain is a function of diplomacy in 3.5. The correllary between using diplomacy for bargaining and diplomacy for etiquette is pretty evident.

    When I said that knowledge- nobility and knowledge-etiquette would provide sysnergy bonueses was actually incorrect they should provide circumstance bonuses. Synergy bonuses apply all the time, circumstance bonuses apply under certain circumstances.

    Another thing there should probably be knowedge-etiquette for each type of culture. Having etiquette knowledge of elven culture would not help in a dwarven community.
    Duane Eggert

  4. #24
    Senior Member RaspK_FOG's Avatar
    Join Date
    May 2003
    Location
    Moschato, Athens, Greece
    Posts
    1,128
    Downloads
    1
    Uploads
    0
    Another thing there should probably be knowedge-etiquette for each type of culture. Having etiquette knowledge of elven culture would not help in a dwarven community.
    Sorry to say so, Irdeggman, but you are sadly mistaken there: why then not have separate Knowledge (history), Knowledge (nobility), Knowledge ([whatever]), even Perform ([whatever]) skills? "Sure, thou danceth fabulously, milady, but we, Anuirean, dance like this..." You get the picture.

    Oh, one more thing: Perform isn&#39;t about making money, it&#39;s about making an artistic expression, which makes it different from some artistic Craft skills, like Craft (calligraphy) and Perform (tea ceremony) (both found in Oriental Adventures). If you ask me, grouping Craft skills in the manner Perform was done is a good idea, as I have realised myself. For example, one could have 13 ranks in Craft (metalworking), with the following proficiencies: metallurgy, (goldworking), (silverworking), (copperworking), (bronzeworking), (brassworking), ringcasting, minting, chain casting, smelting, molding, and welding.

    If you do want to go with separate Knowledge skills, I suggest you take it one step further, doing the same with other skills, like Knowledge (nobility and royalty) - elvish, dwarven, halfling, Anuirean, Brecht, Khinasi, and so on.

    I hope you like the idea, and it certainly is based on 3.5e rules. :P

  5. #25
    Site Moderator kgauck's Avatar
    Join Date
    Mar 2002
    Location
    Springfield Mo
    Posts
    3,562
    Downloads
    2
    Uploads
    0
    Looking at the guide lines for Bardic Knowledge, common knowledge is a DC 10

    and uncommon knowledge is a DC 20. Using that guide, asking an Anuirean who

    inhabits courtly circles how to dance an Anuirean ductia is a DC 10. Asking

    the same Anuirean courtier how to dance a Brecht Niedrigerschritt would be a

    DC 20. I can modify the DC up or down 5 if I suspect a greater or lessor

    familiarity. Likewise with elves and dwarves, which I would regard as

    obscure for most humans (DC 25). Rather than having different skills, I

    apply a modifier.



    Kenneth Gauck

    kgauck@mchsi.com

  6. #26
    Birthright Developer irdeggman's Avatar
    Join Date
    Nov 2001
    Location
    Virginia Beach, Virginia
    Posts
    3,945
    Downloads
    0
    Uploads
    0
    Originally posted by RaspK_FOG@Dec 23 2003, 03:05 AM
    Another thing there should probably be knowedge-etiquette for each type of culture. Having etiquette knowledge of elven culture would not help in a dwarven community.
    Sorry to say so, Irdeggman, but you are sadly mistaken there: why then not have separate Knowledge (history), Knowledge (nobility), Knowledge ([whatever]), even Perform ([whatever]) skills? "Sure, thou danceth fabulously, milady, but we, Anuirean, dance like this..." You get the picture.
    This was based, again on the Alternity rules which have etiquette - specific culture (i.e., one for each type of culture). I was wrong in my original statement concerning Alternity and the etiquette skill. It is a personality skill (Charisma in D&D) but it does work the same way as I was infering though - it can&#39;t be used untrained, there is a specific culture for each type of etiquette and ranks in etiquette give bonuses to the diplomacy checks being made for the specific culture {sounds much more like a knowledge skill to me in functionality}.

    You are right about perform, but the reasoning is still sound for why etiquette shouldn&#39;t be a perform skill - for the same reasons as you list for what perform is about -artistic expression.

    In 3rd ed perform had a form of performance per rank (only one skill check for all of the types of performance). In 3.5 they "fixed" this by making perform function more like craft skills, each type of performance is its own skill and ranks in that type of performance don&#39;t apply to other types.
    Duane Eggert

  7. #27
    Senior Member RaspK_FOG's Avatar
    Join Date
    May 2003
    Location
    Moschato, Athens, Greece
    Posts
    1,128
    Downloads
    1
    Uploads
    0
    I am happy to realise we understand each other, Irdeggman.

    As for your suggestion, I wholeheartedly agree, Kenneth; I was just suggesting something for those who thought that such a way would be best.

  8. #28
    Member
    Join Date
    May 2003
    Location
    Victoria BC Canada
    Posts
    38
    Downloads
    37
    Uploads
    0
    I just got the Nobles Handbook from Green Ronin, and it is really worth a read. It has ideas for your noble character (nothing really new here) and some really interesting idea&#39;s on noble houses. (Really called House Avan and some of the other BR families to my mind).
    Has a section on duelling. A section on handling followers.
    63 pages of goodness&#33;
    LOL&#33;
    O hark, O hear&#33; How thin and clear,
    And thinner, clearer, farther going&#33;
    O sweet and far from cliff and scar
    The Horns of Sielwode faintly blowing&#33;

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.