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Thread: Birthright Mmorpg
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12-12-2003, 05:31 AM #1
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After a lot of thought and consideration, I think a Birthright MMORPG would probably the best possible MMO that D&D could come out with. Who at WotC could I pitch this to? I doubt I can get anywhere, but I have a lot of it worked out.
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12-12-2003, 08:38 AM #2
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Well for programmers you could look into sourceforge
(http://sourceforge.net), and I may be interested in working on this.
However, I cannot help you with the legal implications.
Terence
----- Original Message -----
From: "HarlGraystorm" <brnetboard@BIRTHRIGHT.NET>
To: <BIRTHRIGHT-L@ORACLE.WIZARDS.COM>
Sent: Friday, December 12, 2003 12:31 AM
Subject: Birthright Mmorpg [2#2135]
> This post was generated by the Birthright.net message forum.
> You can view the entire thread at:
http://www.birthright.net/forums/ind...=ST&f=2&t=2135
>
> HarlGraystorm wrote:
> After a lot of thought and consideration, I think a Birthright MMORPG
would probably the best possible MMO that D&D could come out with. Who
at WotC could I pitch this to? I doubt I can get anywhere, but I have a lot
of it worked out.
>
>
>
> Birthright-l Archives:
http://oracle.wizards.com/archives/birthright-l.html
>
>NOTE: Messages posted by Birthright-L are automatically inserted posts originating from the mailing list linked to the forum.
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12-12-2003, 09:08 AM #3
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I am currently working on a fully automated BR mmorpg written in PHP and mySQL
Arjan
Op 12 Dec 2003 06:43 CET schreef U:
> This post was generated by the Birthright.net message forum.
> You can view the entire thread at: http://www.birthright.net/forums/ind...=ST&f=2&t=2135
>
> HarlGraystorm wrote:
> After a lot of thought and consideration, I think a Birthright MMORPG would probably the best possible MMO that D&D could come out with. Who at WotC could I pitch this to? I doubt I can get anywhere, but I have a lot of it worked out.
>
>
>
>
>
>Te audire non possum. Musa sapientum fixa est in aure.
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12-12-2003, 12:09 PM #4
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The first age of the mmorpg i am working on is called "Legacy of Kings : the flight from the shadow"
it is a cerilia wide campaign starting with the first human settlers in cerlilia who are fleeing from aduria.
the six tribes (including the masetian and the vos as they used to be) have their own starting place. (ie. the first settlement of their tribe).
from there you can explore cerilia and start up your own domain.
more details will come later.
ArjanTe audire non possum. Musa sapientum fixa est in aure.
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12-12-2003, 01:32 PM #5
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Sorry to sound ignorant, but what does mmo in mmorpg rpg stand for? Thanks.
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12-12-2003, 02:26 PM #6
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Massive
Multiplayer
Online
Role
Playing
Game
so the game will actually a MMORTSG
ArjanTe audire non possum. Musa sapientum fixa est in aure.
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12-12-2003, 02:27 PM #7
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Massively Multi Player Online. The dumbest acronym I`ve ever read and wish
the gaming companies had come up with a better one back in the mid-90s. I
blame Everquest and Ultima Online for this.
At 02:32 PM 12/12/2003 +0100, you wrote:
>This post was generated by the Birthright.net message forum.
> You can view the entire thread at:
> http://www.birthright.net/forums/ind...=ST&f=2&t=2135
>
> Benjamin wrote:
> Sorry to sound ignorant, but what does mmo in mmorpg rpg stand
> for? Thanks.
>
>
>
>
>
>
>---
>[This E-mail scanned for viruses by Declude Virus Scanner]Paranoia is merely an optimistic outlook on life.
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12-13-2003, 10:57 PM #8
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I have a lot of ideas and have been looking for somebody to pitch it to. Are you familiar with anybody for WotC that will listen? They own the copyrights, so I have to go through them.
Here are just a list of some of the main ideas I have about the MMO:
All players are scions
All realms, law, guild, temple, and source, are controlled by guilds, which have to apply for them in advance. This is a new concept, but it works well. The GM will play the actual ruler and the guildies will be their court.
Battles would be Medieval Total War style. As in, if Ghoere goes to war with Mhoried, then 100 knights (NPC of course) show up and march to Mhoried. Players (scions) would participate and obviously help turn the tides of battle.
I was also thinking about trading for guilds... Guilds can operate mines and run trade routes. i.e. there is an iron mine in Mhoried. The guild needs to post guards there, or face bandit attacks. The iron mined needs to get shipped to Endier, so they need to guard the ship transporting it, or face attack. Now, balance issues can easily be addressed via a "law" system, but that's not worth getting into right now.
What is your MMO looking like? Is there any way I can help? Who at WotC can I contact about this?
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12-14-2003, 08:56 PM #9
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Originally posted by Kyrion@Dec 12 2003, 04:27 PM
Massively Multi Player Online. The dumbest acronym I`ve ever read and wish the gaming companies had come up with a better one back in the mid-90s. I blame Everquest and Ultima Online for this.<span style='color:darkgray'>"I like to be passionate and sincere, but I also like to have fun and act like a dork... Geeks unite."
 </span> <span style='color:brightgray'>  —Kurt Cobain</span>
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12-17-2003, 07:19 AM #10
I find it difficult to see Birthright as a MMORPG simple because of the ruler turn system. Regents would have to submit their actions, wait for approval then fight out any battles or complete any adventure.
Does anyone have ideas to deal with this?To each, his own.
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