Results 21 to 22 of 22
Thread: Realm Spells
-
12-05-2003, 10:34 PM #21
Hmm... I see what you mean, but my point was that realm spells had just too many drawbacks to be considered equal to epic in comparison: time and money needed, individual spell research, all of them are much worse for realm spells than epic spells, and the various parameters of the spell affect its total usefulness and "power"; that's what I meant.
-
12-05-2003, 10:53 PM #22
- Join Date
- Feb 2003
- Posts
- 388
- Downloads
- 0
- Uploads
- 0
On Fri, 5 Dec 2003, irdeggman wrote:
> When I was refering to epic spells as a basis for realm spells - I
> didn`t mean to infer that epic levels are a requisite just that the
> relative power level of a realm spell was in pretty close comparision to
> that of an epic spell hence the similar mechanics.
Indeed, I had similar thoughts a couple months ago, and tried to use the
epic spell system to create some realm spells, using some eyeballed values
for sources and RP as mitigating factors. Worked great for a couple
spells, like Alchemy, which had a nice DC, reasonable cost, and created
precious metals rather effectively; it worked really crappy for the rest.
Such as Transport, which ended up with a rediculous DC to transport even a
single 200-man unit.
You can use sources/temples and RP as mitigating factors for epic spells,
and I think that would work well, but you can`t use epic spells to
replicate the look and feel of realm spells from 2e.
--
Daniel McSorley
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks