Page 3 of 3 FirstFirst 123
Results 21 to 22 of 22

Thread: Realm Spells

  1. #21
    Senior Member RaspK_FOG's Avatar
    Join Date
    May 2003
    Location
    Moschato, Athens, Greece
    Posts
    1,128
    Downloads
    1
    Uploads
    0
    Hmm... I see what you mean, but my point was that realm spells had just too many drawbacks to be considered equal to epic in comparison: time and money needed, individual spell research, all of them are much worse for realm spells than epic spells, and the various parameters of the spell affect its total usefulness and "power"; that's what I meant.

  2. #22
    Birthright Developer
    Join Date
    Feb 2003
    Posts
    388
    Downloads
    0
    Uploads
    0
    On Fri, 5 Dec 2003, irdeggman wrote:

    > When I was refering to epic spells as a basis for realm spells - I

    > didn`t mean to infer that epic levels are a requisite just that the

    > relative power level of a realm spell was in pretty close comparision to

    > that of an epic spell hence the similar mechanics.



    Indeed, I had similar thoughts a couple months ago, and tried to use the

    epic spell system to create some realm spells, using some eyeballed values

    for sources and RP as mitigating factors. Worked great for a couple

    spells, like Alchemy, which had a nice DC, reasonable cost, and created

    precious metals rather effectively; it worked really crappy for the rest.

    Such as Transport, which ended up with a rediculous DC to transport even a

    single 200-man unit.



    You can use sources/temples and RP as mitigating factors for epic spells,

    and I think that would work well, but you can`t use epic spells to

    replicate the look and feel of realm spells from 2e.



    --

    Daniel McSorley

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.