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Thread: Lt, Experts, Court, Ply Trade..
11-02-2003, 03:11 AM #1
Difrent typse of experts you would like
to be hired for bonuses and spesial tasks
Captain of the Guard (or head of your bodyguard)
Beater of the Bounds (hired adventurer to deal with monsters/random events)
Im now thinking of rules to alow any wandering
wise man/adventurer to hier themselfes to
the regent, or to his court.
Im also thinking of the poor players
thet can take in some cas by working
for the powerfull regents, as in
Im also thinking of the Lt. and
how you can benifit from having
more then one
Im thinking what is the base benifit
from a Lt.
what is the difrence betvine a Lt.
and a court.
what is the difrence betvine a court
and a normal Holding.
what are actions, players and thet stuff.
players as lt. How can it by fun?
OK here ae my thougths on thows maters.
the 'Ply Trade' rules discribe
what you cain in profit
from your trade.
thet is what you make minus what you spend plying the trade.
Now Here is somone in nead of
skilled <insert trade here> to do
<insert job here>.
1. the regent can find him, then put him to work as a Lt.
without the propper controle of central buro.
2. The court can be thet propper central buro
it needs to have the skilled work on whatever
the regents whant him to do, without
personaly manage him.
3. He can be hierd and put to work by the court alone
in the court has the propper alowance to pay
what ever is needed, and has permission to
the cost of a skilled <insert trade here> would be there (ply trade income) * multiplyer
a multiplyer idee is '(30 minus (size of court + size of province)) div 10'
This givse courts a economic edge,
size of court
you can get 'ply trader' more cheaply if your large,
and you already spend a lot of monney in organicering
and administrading your empire, so there isint much
need of extra exspence becous of few extra hands.
size of province
here Im talking about the prov your 'ply trader'
is working in, it is always as a rule thet it is more
expensive to have people working in the less civilised
areas. but on the other hand, there 'ply trade' returns
themselfse much less in the less civilised areas.
Consider the 'ply trader' to be plying the trade in the prov
he is hired in. thet usualy begin the same as the plase where
your court is, exept if you spend a court action to
hire them somewere else.
thees people grant you a aid bonus (+2) to what ever act you migth
wana take, as long as the act afects the prov the 'ply trader'
is in, and only thet prov.
(but there must be some scaling factor here, so more skilled people are more usefull
perhaps the less skilled cant be used for some graiter tasks. or something like thet.)
I would say thet your Holdings automaticly have people working in Buros
and thows are skilled with there jobs. the income of the holding already pays
the 'ply trade' of thees people with any modifyers.
the rulse I presented here afore sould be more of hiering the experts in the feald
to asist the holding staff for a short time.
so the less skilled expert can only be used by the smaller holdings,
while the larger holdings already have thees expert on payroll.
holding skill needet or roll versus
level to gain the a DC
taking a 10
0 +10 DC = 20
1 +11 DC = 21
2 +11 DC = 21
3 +12 DC = 22
4 +12 DC = 22
5 +13 DC = 23
6 +13 DC = 23
7 +14 DC = 24
8 +14 DC = 24
9 +15 DC = 25
10 +15 DC = 25
if this DC is faild by some exstence, it can acsuly harm the action
now Lt's have a job.
the job is to provide
this bonus when needed
The Lt's are more then the
next skilled traidsman
thay dont need court
manipulation or order
to work as an aid bonus
thay are loyal (usualy)
The court of a powerful regent may have many trusted courtiers,
but most courtiers have strictly defined responsibilities
and checks and balances to keep them from overstepping their
prerogatives. A domain's regent may, however, name one or
more of his courtiers as his lieutenant(s). A domain's lieutenants
are authorized to speak with the voice of the regent, even
to the extent of waging war against a foreign nation, spending
significant portions of the realms treasury, dispensing justice,
making binding agreements, and other activities that are generally
considered the prerogative of the regent alone. Thus a
lieutenant can perform most domain actions with the same
advantages that a regent receives when personally attending to
domain actions and events. Refer to Chapter Eight: Outside
the lines for more details on Lieutenants.
A regent must maintain the domain court and pay for retainers,
regular gifts, and diplomatic affairs of state. The seasonal
maintenance cost for a court is 1 GB per level. If this expense
is not paid the regent loses 5 RP for every GB of expense of
short fall and the court automatically decreases in value by
one level as if the regent had Decreed its downsizing. Furthermore,
the regent cannot increase the size of her court for a
full year, as her ability to maintain her courtiers appropriately
must be reestablished with time. The regent's court costs provide
a reasonable wage and standard of living, but do not
cover highly prized specialists (such as most PCs). Most such
characters serve the court out of duty, pride, personal power,
or because they want to. Some lieutenants and specialists may
require additional payment. Such payments constitute an additional
expense to the regent's treasury.
...advantage. All regents (or their
designated lieutenant generals) make an opposed
Warcraft check. In reverse order...
Variant: Free lieutenants
As discussed in Chapter Five: Ruling a domain, a regent may
use a Ceremony domain action to invest a trusted character
with the Lieutenancy of her domain. A regent’s lieutenant
speaks with the regent’s authority and is capable of running a
regent’s domain for prolonged periods if necessary. Under
this variant, a regent may obtain a number of lieutenants equal
to her charisma modifier (if positive) +1 as if she possessed
the Leadership feat. These cohorts are in addition to any cohort
the regent might have from taking the Leadership feat.
Free Lieutenants are designed using the rules for a standard
cohort. The Lieutenant’s starting character level is based upon
the regent’s Leadership score. Lieutenants, like cohorts, usually
require a salary. A lieutenant’s salary is usually paid from
the domain’s treasury at the standard rate appropriate to the
character’s skills as per the Dungeon Master’s Guide.
Build [Court; 1d4 GB; DC 0]
Special: Build can also be taken as a standard action. If a
standard action is spent on a build action, a regent or lieutenant
may make a Profession (Engineer) check against a DC
equal to the total cost of the construction; if successful, the
regent may set the achieved results of any progress rolls instead
of rolling randomly.
Ceremony [Standard; Administrate; 1 GB]
Lieutenancy: You declare a character as having the authority
to speak on the domain’s behalf. A recognized lieutenant
can stand in for the regent in almost any domain-level matter
and is recognized as wielding the same authority as the regent
himself. A domain’s heir is often a lieutenant first, but this
need not be the case. A lieutenant character may spend character
actions to provide bonuses to domain actions in the same
way that the domain’s regent can. There is no limit to the
number of lieutenants that a realm can have, but a clear system
for determining the responsibilities and resolution of conflicts
between them must exist.
For example, a regent wishes to provide special
marine training (+1 GB muster cost) to a unit of
Anuirean Elite Infantry (muster cost 4 GB) in a
province in which they hold a level 4 law holding.
It would require a law (5) holding to allow a normal
muster marine elite infantry (5 GB). One of the
regent's lieutenants is an experienced fighter with
several ranks of Profession (Sailor). The trainer
must make a Lead check against a DC of 16 (10 + 1
GB + 5 [5 x 1 holding level]) to successfully train
11-02-2003, 03:17 AM #2
holding ... skill needet ..... or roll versus
level ........ to gain the ..... a DC
................ aid bonus
................ taking a 10
0 ............. +10 ................ DC = 20
1 ............. +11 ................ DC = 21
2 ............. +11 ................ DC = 21
3 ............. +12 ................ DC = 22
4 ............. +12 ................ DC = 22
5 ............. +13 ................ DC = 23
6 ............. +13 ................ DC = 23
7 ............. +14 ................ DC = 24
8 ............. +14 ................ DC = 24
9 ............. +15 ................ DC = 25
10 ............ +15 ............... DC = 25
if this DC is faild by some exstence, it can acsuly harm the action
11-02-2003, 05:40 AM #3
----- Original Message -----
From: "teloft" <brnetboard@BIRTHRIGHT.NET>
Sent: Saturday, November 01, 2003 9:11 PM
> 1. the regent can find him, then put him to work as a Lt. without the
> propper controle of central buro.
> 2. The court can be thet propper central buroit needs to have the skilled
> work on whateverthe regents whant him to do, withoutpersonaly manage him.`
> 3. He can be hierd and put to work by the court alone in the court has the
> propper alowance to paywhat ever is needed, and has permission to do so
One has to decide what the nature of the state bureaucracy is. If the realm
is late feudal (as many argue in terms of recruiting units) then there is no
real bureacracy capable of autonomous action. The bureaucracy just
facilitates the will of the ruler, is a part of the ruler`s household, and
ultimatly, the ruler decides everything. In this model, the chamberlain
both makes decisions of state and oversees the ruler`s bedroom, likewise the
steward and the kitchen. The rules that were found in 2e (3 realm actions,
1 Lt action) were based on this model.
If the realm is early modern (c. 1550 or after) the state begins to seperate
from the crown, and there are different bureaucracies for selecting sheriffs
and selecting cooks. The staff of clerks is larger, and its officials more
autonomous. In this model, the Admiralty might protect its turf, it has
awareness of its interests. In the previous model the head of the admiralty
had personal interests and his staff were aware of his interests. Here the
ruler creates policy and supervises, but once a project is initiated, it no
longer creates such a demand on the ruler that he must spend realm turns on
an existing project. His bureaucracy can make day to day decisions on its
own, and the ruler can fine-tune most decisions with the decree action.
If one wanted to navigate the transition from one to the other, one could
allow bureau chiefs to act autonomously, but demand skill checks. The more
advanced the bureauceacy, the lower the DC.
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