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Thread: Bloodhunter/blutjäger
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10-31-2003, 08:03 PM #1
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I'm trying to devise a prestige class for the Swordhawk's Blutjäger, but as I've never done anything like creating a prestige class before, I could use some help. So here I am asking for some.
BLOODHUNTER
<insert blurb here>
Hit Die: d8
Requirements
To qualify to become a bloodhunter, a character must fulfill all of the following criteria.
Alignment: Any lawful (a bloodhunters must always follow the orders of the employer without question and must vow never to commit bloodtheft themselves).
Skills: Gather Information X ranks, Intimidate X ranks, Survival X ranks (a bloodhunter must be able to efficiently uncover information about the whereabouts of blooded targets).
Feats: Exotic Weapon Proficiency (bolas, net), Track (a bloodhunter must be able to track down blooded targets and capture them alive).
Class Skills
The bloodhunter's class skills (and the key ability for each skill) are Craft (poisonmaking) (Int), Disguise (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowledge (nobility & royalty) (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spot (Wis), Survival (Wis).
Skill Points at Each Level: 6 + Int modifier
Class Features
All of the following are class features of the bloodhunter prestige class.
Weapon and Armor Proficiency: A bloodhunter's weapon training focuses on weapons suitable for disabling opponents, rather than killing them. Bloodhunters are proficient with the blowgun, dart, flail (light and heavy), guisarme, halberd, ranseur, and sap. Bloodhunters are proficient with light armor.
<insert other interesting class features here>
Base Attack Bonus: as ranger.
Good Saves: Fortitude.
Suggestions for the missing pieces?
--the Falcon<span style='color:darkgray'>"I like to be passionate and sincere, but I also like to have fun and act like a dork... Geeks unite."
 </span> <span style='color:brightgray'>  —Kurt Cobain</span>
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10-31-2003, 08:50 PM #2
the Falcon writes:
> I'm trying to devise a prestige class for the Swordhawk's
> Blutjäger, but as I've never done anything like creating a
> prestige class before, I could use some help. So here I am
> asking for some.
Did you have any speciali abilities in mind? Favored Opponent: Scion or
something like that might be good. An ability to track scions might make
some sense.
Gary
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10-31-2003, 08:52 PM #3
Requirements
Track:
for city dwellers the Track feat would not be nessisery,
but it is wery usefull for this class.
Exotic Weapon Proficiency (bolas, net):
and you would not need every weapon thet you can capture somone alife with. For exaple I migth use a sap, or a trap to capter my blooded targets.
I would say thet you need to be Proficient with a way to take a target alife, then let the player argue how he is going to do thet commonly.
Survival X:
Well, if your not tracking, you dont need survival for this class, never the less it can be usefull. but not realy a Requirement.
Do you have any idee for the apple thet would atrackt people to this class?
use of nondeadly potions of something, witout the risk of geting infected yourselfe. f.x. to aply on a dart, or to put in somonse food.
we need some endge thet is not coverd in the other classes to make this one an apple.
h34r:
Edit:
Heres one bit:
Sens blood (Sp) at 3rd lv. as detect evil/magic, the spell, 3/day
and at 10 lv at will.
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10-31-2003, 09:14 PM #4
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Maybe an enhanced sense of smell that enables smelling the blood of the gods.
The prerequisites need to be sufficient to force a character to be at least 5th level before qualifying. This would be at least 9 ranks in a skill (if my math is right) or a +5 BAB, etc.
It might be a good prerequisite to have a favored enemy - scion. This would give a lot of ranger benefits that normally are associated with a favored enemy.Duane Eggert
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10-31-2003, 09:34 PM #5
lv 3 : Detect blood - 3/day (Sp)
lv 9 : Detect blood - at will (Sp)
Detect blood(Sp) as the spell, detect evil, or detect magic.
h34r:
I have written up some spells to increas the flow of idees
i have marked some of them with a '*'
Werry usefull:
Expeditious Retreat
Hypnotism *
Hold Person
Suggestion *
Helping Hand
Change Self
Charm Person
Sleep
Detect Thoughts *
to a lesser extent usefull
Hold Portal
Comprehend Languages
Web
Hideous Laughter
Knock
Confusion
Emotion *
and perhaps a bit to powerfull:
True Seeing
Feeblemind
Hold Monster
Dominate Person
Mind Fog
False Vision
Seeming
Eyebite *
Clairaudience/Clairvoyance
Arcane Eye
Prying Eyes
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10-31-2003, 09:44 PM #6
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Gary wrote:
<span style='color:darkgray'>"I like to be passionate and sincere, but I also like to have fun and act like a dork... Geeks unite."
 </span> <span style='color:brightgray'>  —Kurt Cobain</span>
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10-31-2003, 09:54 PM #7
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Teloft wrote:
"Requirements
Track: for city dwellers the Track feat would not be nessisery, but it is wery usefull for this class."
"Exotic Weapon Proficiency (bolas, net): and you would not need every weapon thet you can capture somone alife with."
"Survival X: Well, if your not tracking, you dont need survival for this class, never the less it can be usefull. but not realy a Requirement."
"Do you have any idee for the apple thet would atrackt people to this class?"
"use of nondeadly potions of something, witout the risk of geting infected yourselfe. f.x. to aply on a dart, or to put in somonse food."
"we need some endge thet is not coverd in the other classes to make this one an apple."
<span style='color:darkgray'>"I like to be passionate and sincere, but I also like to have fun and act like a dork... Geeks unite."
 </span> <span style='color:brightgray'>  —Kurt Cobain</span>
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10-31-2003, 10:01 PM #8
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irdeggman wrote:
" Maybe an enhanced sense of smell that enables smelling the blood of the gods. The prerequisites need to be sufficient to force a character to be at least 5th level before qualifying. This would be at least 9 ranks in a skill (if my math is right) or a +5 BAB, etc. It might be a good prerequisite to have a favored enemy - scion. This would give a lot of ranger benefits that normally are associated with a favored enemy."
I think I'll just require Favored Enemy (any humanoid) instead. From there, I'll ad Favored Enemy (scion) as a feature to the class. Something along those lines.
As for the skills, max ranks - 3 = character level, so 8 ranks would be the right requirement to make sure a character has achieved at least 5th level upon entry. I suppose I could just go with that per default, until I encounter a reason not to.<span style='color:darkgray'>"I like to be passionate and sincere, but I also like to have fun and act like a dork... Geeks unite."
 </span> <span style='color:brightgray'>  —Kurt Cobain</span>
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10-31-2003, 10:04 PM #9
I would like to sifrent paths to this class.
the path of the rouge
the path of the bard
the path of the sorcerer
the path of the ranger
I would personaly design this class to be a natural exstension of all thees without crossclasing.
I wote for using the 'skill fogus' feat on something as a Prerequirement
(perhaps 'Gather Information' )
and the 'Use Rope' is a must to bind the capterd ones.
thet is a class skill only for Rouges and Rangers
But the 'Bluff' skill is class for
SORCERER, ROGUE, BARD But the Ranger only gets Bluff bonuses from Favored Enemy
Favored Enemy (Ex): At 1st level, a ranger may select a type of creature from among those given on Table: Ranger Favored Enemies. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2.
If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy, the ranger’s bonuses do not stack; he simply uses whichever bonus is higher.
if we dont want people to take this clas until at least afther 5 normal levels, we could set the Prerequirement of 8 ranks, counting the Rangers Favored Enemies bonus to Bluff.
h34r:
Ill follow with some quotes to PHB 3.5
Class name
HD Type
Special efect of class per level
Ranger
HD d8
1st favored enemy, Track, wild empathy
Combat style
Endurance
Animal companion
2nd favored enemy
Spells, Improved combat style
ROGUE
HD d6
Sneak attack +1d6, trapfinding
Evasion
Sneak attack +2d6, trap sense +1
Uncanny dodge
Sneak attack +3d6
Trap sense +2
BARD
HD d6
Spells, Bardic music, bardic knowledge, countersong, fascinate, inspire courage +1
Spells
Spells, Inspire competence
Spells
Spells
Spells, Suggestion
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10-31-2003, 10:05 PM #10
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Teloft wrote:
"I have written up some spells to increas the flow of idees
i have marked some of them with a '*' "
Thänk ju weri matsh.<span style='color:darkgray'>"I like to be passionate and sincere, but I also like to have fun and act like a dork... Geeks unite."
 </span> <span style='color:brightgray'>  —Kurt Cobain</span>
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