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Thread: Atlas Project 2: Npc Stats
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10-13-2003, 08:48 AM #41Originally posted by Eosin the Red@Oct 12 2003, 12:45 AM
Jaison Raenech, Male Human Ftr4/Rog3: HD 4d10 + 4 plus 3d6 + 3; hp 42; Init +6 (+2 dex, +4 Improved Inish); Move 30; AC 17 (+1 Chainshirt, + 2 Dex), touch 12, flat 15; BAB +6; Grap +8; Atk +13/+8 melee (1d8 + 8 Grandmark, long sword) SA evasion, sneak attack +2d6; AL LE; SV Fort +6, Ref +6, Will +3; Str 16, Dex 14, Con 13, Int 14, Wis 11, Cha 12, Bld 18
My personal opinion is to make him Fighter 7 only or Fighter/ Prestige class (even Assassin would fit)...
Maybe something like Fighter 6/ Assassin 1 or Fighter 5/ Assassin 2...
Just an idea.May Khirdai always bless your sword and his lightning struck your enemies!
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10-13-2003, 03:30 PM #42
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On Mon, 13 Oct 2003, Ariadne wrote:
> Isn`t it better to make Jaison Rog3/ Fighter4? Just for min-maxing ;)
No. That`s never a good reason. If you`re designing anything based on
min-maxing concerns, quit it.
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Daniel McSorley
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10-13-2003, 03:48 PM #43
Oh no, if you don`t min-max, the antagonists won`t fit into the CR system, and we`ll have a world of hurt :-)
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> Fra: Daniel McSorley <mcsorley@OKKOD.PAIR.COM>
> Dato: 2003/10/13 Mon PM 05:27:00 CEST
> Til: BIRTHRIGHT-L@ORACLE.WIZARDS.COM
> Emne: Re: Atlas Project 2: Npc Stats [2#1952]
>
> On Mon, 13 Oct 2003, Ariadne wrote:
> > Isn`t it better to make Jaison Rog3/ Fighter4? Just for min-maxing ;)
>
> No. That`s never a good reason. If you`re designing anything based on
> min-maxing concerns, quit it.
>
> --
> Daniel McSorley
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Cheers
Bjørn
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WebMail fra Tele2 http://www.tele2.no
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10-13-2003, 04:20 PM #44
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On Mon, 13 Oct 2003, Green Knight wrote:
> Oh no, if you don`t min-max, the antagonists won`t fit into the CR
> system, and we`ll have a world of hurt :-)
Heh, if anyone is going through the Atlas like it`s a laundry list, they
deserve any problems they get. "I have defeated Alamie, Avanil, and
Boeruine, next alphabetically is Brosengae! Mount up!"
--
Daniel McSorley
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10-13-2003, 05:41 PM #45
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> Isn`t it better to make Jaison Rog3/ Fighter4? Just for min-maxing
No. That`s never a good reason. If you`re designing anything based on
min-maxing concerns, quit it.
For example, if I'm going to build "Sir Lancelot" I have to ensure that, by the rules, he is "invincible" in combat, because in the history he was! If by the rules every fighter 10 manages to beat him, my build is wrong (unless he is Bernard Cornwell's Lancelot... :lol: ), as it would be wrong if he didn't have the proper skills and abilities.
Just what I'm saying is that sometimes a character has to be "strong" in the rules for his roleplay to be correct.
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10-14-2003, 01:42 PM #46Originally posted by DanMcSorley@Oct 13 2003, 05:20 PM
On Mon, 13 Oct 2003, Green Knight wrote:
> Oh no, if you don`t min-max, the antagonists won`t fit into the CR
> system, and we`ll have a world of hurt :-)
Heh, if anyone is going through the Atlas like it`s a laundry list, they
deserve any problems they get. "I have defeated Alamie, Avanil, and
Boeruine, next alphabetically is Brosengae! Mount up!"
--
Daniel McSorley
May Khirdai always bless your sword and his lightning struck your enemies!
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