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Thread: Domains

  1. #1
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    Ok heres a question, A regent is moving accross the land and starts a guild say in the Vos and has some guilds in the Rjurik lands. First can this be done and if it can then are there any penalties that need to be applied like he only collects regency points for the one holding and not the other.

    In the past I told my players if they adventured more than a month they lose all domain actions (Now its 6 weeks 2 weeks per month) so if there away from there holding they would not get regency points or domain turns (except one for adventuring) and if gone long enough then they would lose the holding if someone had'nt already taken it over.

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    Site Moderator Fearless_Leader's Avatar
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    I don't think there are really any rules for the situation you describe. Ultimately, it would be up to the DM to enact such house rules. Personally, I don't think putting limitations on RP collection between two different regions (such as Rjurik and Vosgaard) is such a bad idea.

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    Senior Member ryancaveney's Avatar
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    On Sat, 30 Aug 2003, zukie51262 wrote:



    > A regent is moving accross the land and starts a guild say in the Vos

    > and has some guilds in the Rjurik lands. First can this be done and

    > if it can then are there any penalties that need to be applied



    That can certainly be done, and no penalties need be applied. The

    distance your holdings are from one another has no direct effect, except

    that widely spread guild holdings in fact are *better* for trade routes.



    > In the past I told my players if they adventured more than a month

    > they lose all domain actions (Now its 6 weeks 2 weeks per month)



    Adventure is on the list of standard domain actions. Therefore to

    adventure a whole month, or even any one third of a whole season (four

    weeks out of any twelve) should take just one domain action.



    > so if there away from there holding they would not get regency points

    > or domain turns (except one for adventuring) and if gone long enough

    > then they would lose the holding if someone hadn`t already taken it

    > over.



    I think this is too harsh. Clearly, if they spend *every* domain action

    Adventuring, they will be doing a very poor job of running their realms,

    but they do collect regency normally until someone actually comes in and

    Contests away their holdings while they`re not around to defend them.





    Ryan Caveney

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    Ryan B. Caveney schrieb:



    >On Sat, 30 Aug 2003, zukie51262 wrote:

    >

    >>A regent is moving accross the land and starts a guild say in the Vos

    >>and has some guilds in the Rjurik lands. First can this be done and

    >>if it can then are there any penalties that need to be applied

    >>

    >>

    >That can certainly be done, and no penalties need be applied. The

    >distance your holdings are from one another has no direct effect, except

    >that widely spread guild holdings in fact are *better* for trade routes.

    >

    Assuming that the distant provinces in which he has those guild holdings

    are connected by roads. And as far as I understand it that this

    connecting line of roads is not disturbed by wars between. From Rjurik

    to Vosgaard highly unlikely.



    > think this is too harsh. Clearly, if they spend *every* domain action

    >Adventuring, they will be doing a very poor job of running their realms,

    >but they do collect regency normally until someone actually comes in and

    >Contests away their holdings while they`re not around to defend them.

    >

    >

    However in the Rules for Vosgaard, Tribes of the Heartless Waste (2E) it

    reads that regents are *expected* to do things personally and therefore

    do even normal domain actions like create or rule or contest *in person*

    as an adventure action.

    bye

    Michael

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    Senior Member ryancaveney's Avatar
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    On Sun, 31 Aug 2003, Michael Romes wrote:



    > Assuming that the distant provinces in which he has those guild

    > holdings are connected by roads. And as far as I understand it that

    > this connecting line of roads is not disturbed by wars between. From

    > Rjurik to Vosgaard highly unlikely.



    Yes, this land route is much too long and through too dangerous country to

    work. Therefore, travel by sea! The reason I said distance was better

    for trade routes is that if you`re trading between different cultures, you

    no longer need to worry about making the terrain types different (CotS 71).

    However, one of the ends does have to be a province of level at least 4,

    and those are a bit hard to come by in Vosgaard and Rjurik, so you might

    want to stop off in Brechtur in between.



    > However in the Rules for Vosgaard, Tribes of the Heartless Waste (2E)

    > it reads that regents are *expected* to do things personally and

    > therefore do even normal domain actions like create or rule or contest

    > *in person* as an adventure action.



    Yes indeed! Therefore, since the original poster`s players sound like

    they always want to adventure but he wants them to rule domains, Vosgaard

    would be an ideal compromise location. You needn`t actually use the name

    "Adventure" action every action round, if you`re just trying to accomplish

    the same goal as another standard domain action -- go ahead and say that

    in this domain turn, the regent does Create Guild Holding, then Rule Guild

    Holding, then Create Trade Route, but then instead of just spending RP and

    rolling a d20 to resolve each one, design and run three separate

    adventures -- or one big one -- to decide whether the actions work. This

    is officially (TotHW DG 59) what constitutes good rulership in Vosgaard.



    Now, personally, I prefer playing lots of domain turns with few to no

    adventures, so even in Vosgaard I just use normal resolution mechanics;

    however, in this situation, it sounds like the players would prefer Ed

    Stark`s recommended way.





    Ryan Caveney

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    Ok here's my problem my players have holding in the Southern Brect lands. They very from trade routes to Law holding, but nothing tied to the land as of yet.

    They went sailing one day (looking at the maps of the land) and discovered an Island above the Vos Guard. A nice size island where they can have land, holdings and such, just needs to be tamed.

    Now when i informed them to do this they cannot be in both places at once to run the holdings in the Brect lands and the Vos Island, one of them they have to give up.

    Boy did I get the glares on that announcement ( they did work very hard to get there holding and where they are now and dont want to give them up). I was then informed that there leutennants could run things for them. Again I informed my Mob that its not the same and again more glares, finnally we reached an agreement, I will research the argument and come up with a final rulling, this was acceptable to all.

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    Having lieutenants run things while regents are in absentia sounds perfectly acceptable to me - that was pretty much what regents did do in the middle ages, after all. If Richard went on a crusade, he let his brother John (his lieutenant, for rules purposes) run things - and even do a better job of it than Rich himself.

    There is generally no problem with this approach - unless the lieutenant proves more popular than the regent. Thus, a wise regent makes sure he has a strong claim to what he leaves for a while, and then he leaves an unpopular lieutenant in charge to boot, just to be doubly sure.
    Jan E. Juvstad.

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    This is not a tempoary thing, they want to rule there domains in the Brect lands while setting up new ones in the Vos island and stay there.

  9. #9
    Senior Member ryancaveney's Avatar
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    On Mon, 1 Sep 2003, zukie51262 wrote:



    > Ok here`s my problem my players have holding in the Southern Brect

    > lands. They very from trade routes to Law holding, but nothing tied

    > to the land as of yet.



    And Brechtur is the perfect place to launch the careers of adventurous

    merchant princes.



    > They went sailing one day (looking at the maps of the land) and

    > discovered an Island above the Vos Guard. A nice size island where

    > they can have land, holdings and such, just needs to be tamed.



    Oho, Torova Temylatin! Think of it this way: there must be reasons that

    island, so very close as it is, has *never* been settled by humans in

    thousands of years. The challenges they face should be immense -- just

    getting to the point at which creating a holding is even remotely possible

    ought to take *decades* of game time, very hard work, the expenditure of

    immense resources, and a hell of a lot of luck.



    > Now when i informed them to do this they cannot be in both places at

    > once to run the holdings in the Brect lands and the Vos Island, one of

    > them they have to give up.



    I think you should let them keep their Brecht holdings -- they will need

    those as a base to amass the resources they need to even attempt taming

    the island domain of their dreams. However, if clearing the wilderness is

    their main goal, then their Brecht holdings should be pretty much a

    sideshow. Let them expand them slightly, enough that they are a

    reasonable source of gold for the troops and ships and supplies they will

    need to carve their mark on the wilds, but then make them just background

    for the main event, which will pretty much be a standard adventure

    campaign of wandering through trackless forests and frozen mountaintops

    hunting down and slaying the countless monsters who must inhabit the

    island. Also, beware of interference from various groups who may already

    live there in secret and wish to prevent any settlement being established

    (e.g., elves, dwarves, giants, ice goblins, or the monastery of ancient

    scions guarding the sielsegh of Basaia from the Book of Magecraft), or

    other competing would-be settler groups.



    > Boy did I get the glares on that announcement ( they did work very

    > hard to get there holding and where they are now and dont want to give

    > them up). I was then informed that there leutennants could run things

    > for them. Again I informed my Mob that its not the same and again

    > more glares, finnally we reached an agreement, I will research the

    > argument and come up with a final rulling, this was acceptable to all.



    Carving entirely new provinces out of utter wilderness is a truly

    Herculean task; to have any chance of accomplishing it, they must devote

    all their energies to it to the exclusion of all else. If they want to be

    less ambitious, and just try to establish holdings outside Brechtur in,

    say, Rjurik and Khinasi, that could be done without giving up significant

    control over what they already have.





    Ryan Caveney

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    On Mon, 1 Sep 2003, zukie51262 wrote:

    > This is not a tempoary thing, they want to rule there domains in the

    > Brect lands while setting up new ones in the Vos island and stay there.



    Still not a huge problem, there were several late-medieval kings who

    barely set foot in some of the lands they ruled. Charles (the fifth I

    believe? Don`t have this particular history book handy, and I may be

    mixing my monarchs.) inherited spain, austria, a good chunk of italy, and

    was elected holy roman emperor. He was only in spain a couple of years of

    his entire reign.



    There are unique challenges to running large realms over long distances,

    but it shouldn`t be impossible.

    --

    Daniel McSorley

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