View Poll Results: What do you think should be done about the number of bloodline powers?
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Thread: Bloodline Powers Expansion
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08-16-2003, 09:11 AM #1
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08-16-2003, 12:18 PM #2
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'Fine as is' doesn't mean "no tweaking".
You do realize that Chap 2 of the BRCS-playtest is 20 pages as is with over half of that devoted to the blood abilities themselves. With a 200+ page document we could be looking at a pretty vast expansion.
IMO the "core" rules should only have the minimum number of blood abilities presented (i.e, those from the Book of Regency) with guides for how to create (and level) new ones. If this is opened to adding new ones there is a Pandora's box occurence here. The "old" book of blood abilities on the BRnet had such a listing. What if someone out there doesn't want to use the "new" abilities, if they are included in the "core" rules this will cause an issue. It is far easier to have a minimal amount and have DMs increse those as they wish instead of having them have to 'delete' ones they don't like.Duane Eggert
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08-16-2003, 01:59 PM #3
3 +0200, irdeggman wrote:
>What if someone out there doesn`t want to use the "new"
>abilities, if they are included in the "core" rules this will
>cause an issue. It is far easier to have a minimal amount and have DMs
>increse those as they wish instead of having them have to `delete` ones
>they don`t like.
With the exception of a random blood ability table, it`s pretty easy to
delete stuff.... Granted, it represents a potentially endless expansion of
the core text, so it might be more appropriate as a web enhancement, but
given that the conversion project itself could be seen as a sort of web
enhancement taken to the Nth degree maybe throwing a few new blood
abilities into the core document with a notation indicating which were
brand new would be appropriate. That way there`d at least be some new
blood abilities to serve as examples for the tweaking-inclined DM.
Gary
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08-16-2003, 10:20 PM #4
I believe that new powers should be up to the individual DM... Any new powers, though, could be presented as suggestions (like the Witch variant class in the DMG, which, IMO, was awfully made) in either the core rulebook, or the site instead.
Our efforts should be that all power levels (minor, major, great) are worked out for the various powers. Examples could be a nice idea to start with, but we shall see over time, shan't we?
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08-17-2003, 10:08 AM #5
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For what it's worth, I think that only those blood abilities fromt the original BR books should be included. Those powers should of course be adjusted to fit the D20 rules. Other than that I think that the conversion should include guidelines for the DM to create his own blood abilities.
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08-17-2003, 04:25 PM #6
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Basically, I think if any new powers are to be added, they should fulfill a few criteria. They should be appropriate to the bloodline and the setting. They should be different from existing powers. Primarily, I think if new powers are to be added, they should take these things into account, and also cover things that couldn't be represented well with the 2e rules, or possibly even cover problems created by the new ruleset. Also, some powers might do with some additional expansion to cover new mechanics created by the 3e rules.
Apart from that, the addition of new blood abilities should be left to individual DMs, though it would probably be a good idea to include some guidelines for it, depending on what system is used to represent the abilities.Jan E. Juvstad.
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08-18-2003, 02:21 AM #7
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> Apart from that, the addition of new blood abilities should be left to individual DMs, though it would probably be a good idea to include some guidelines for it, depending on what system is used to represent the abilities.
While I don`t disregard the important role the GM has in customizing his
campaign world to fit his players and games, I don`t think there`s any
reason to just assume that individual DMs should do this work, anymore than
saying we should leave it up to individual DMs to write their own conversion
manuals. This kind of mentality goes against the whole creative process.
I can understand why you`d want to keep the conversion manual as close to
the original work as possible, but there`s no reason you couldn`t have
additional blood abilities put into a different section or a different
release altogether, so long as you started planning them now in the design
process. I rather like the suggestion put forth earlier about adding new
blood abilities and simply noting which ones are "added" and which ones are
"core", perhaps by a different color of font in the title or some such.
I can`t really think of any new blood abilities that I use in my campaigns
that should go in the book, though. (I use them mostly for plot devices.)
Are there any blood abilities that anyone specifically wants?
Off hand, all I can think of is that it might be cool to have more
elementally-based blood abilities for Reynir and perhaps some
necromancy-like effects for Azrai.
While I don`t want this to become the Netbook of Blood Abiltiies (but that
would be helpful...), I think if we don`t make some new blood abilities for
use with the core materials, whatever guidelines are written up to add blood
abilities for use with core materials will be meaningless and untested.
-Lord RahvinNOTE: Messages posted by Birthright-L are automatically inserted posts originating from the mailing list linked to the forum.
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08-18-2003, 02:21 AM #8
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What WOULD you all think about expanding all the efforts of the conversion
process into their own independant projects? For example, coming out with a
sort of Netbook of Blood Abilties, Netbook of Domain Actions, Netbook of
Realm Spells, etc...
It would have to be decided now, since the conversion manual would have to
be written in such a way as to have any one chapter in it replaced by such a
Netbook-type thing. Instead of being a sort of `core rulebook` to consult
then, the conversion manual would sort of launchpad to introduce the ideas
expanded by other projects.
I kind of like the idea of adding, say, 25% more blood abilities to each
derivation along with guidelines on making your own blood abilities and
compiling any additional blood ability proposals into their own Netbook
projects.
-Lord RahvinNOTE: Messages posted by Birthright-L are automatically inserted posts originating from the mailing list linked to the forum.
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08-18-2003, 02:29 AM #9
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While I don`t disregard the important role the GM has in customizing his
campaign world to fit his players and games, I don`t think there`s any
reason to just assume that individual DMs should do this work, anymore than
saying we should leave it up to individual DMs to write their own conversion
manuals. This kind of mentality goes against the whole creative process.
Jan E. Juvstad.
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08-18-2003, 09:05 AM #10
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I was hoping more people would have voted by now, oh well. I like Birthright-L's suggestion of a seperate netbook of blood abilities as it caters to everyone equally well. The people who don't want to add to the powers can simply use the main set of rules, while those of us who do can download the supplement(s). Pretty slick idea B-L. What do you guys think?
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